Difference between revisions of "Silent spectre"
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==Useful Info== | ==Useful Info== | ||
− | '''Silent spectres''' are weak, insubstantial [[undead]] that would be no real threat except for the permanent 12-tile [[aura]] of [[Silence]] they radiate. A character with even moderate weapon skills should be able to defeat them easily, but pure casters will find themselves suddenly incapable of casting spells, reading [[scroll]]s, or [[shout | + | '''Silent spectres''' are weak, insubstantial [[undead]] that would be no real threat except for the permanent 12-tile [[aura]] of [[Silence]] they radiate. A character with even moderate weapon skills should be able to defeat them easily, but pure casters will find themselves suddenly incapable of casting spells, reading [[scroll]]s, or [[shout]]ing. They can be randomly found in [[the Crypt]], [[the Abyss]], [[Tartarus]], and [[Ziggurat]]s, and elsewhere as part of predefined [[vault]]s. Silent spectres cannot use stairs. |
==Strategy== | ==Strategy== | ||
Keep in mind that the aura disables spellcasting and [[scroll]]s, but not [[wand]]s, [[potion]]s, [[abilities]], or [[evocable items]]. | Keep in mind that the aura disables spellcasting and [[scroll]]s, but not [[wand]]s, [[potion]]s, [[abilities]], or [[evocable items]]. | ||
− | Their presence is never a surprise, as their large (wall-penetrating) aura can be seen long before they enter your [[line of sight]]. However, for the same reason, magic users can never | + | Their presence is never a surprise, as their large (wall-penetrating) aura can be seen long before they enter your [[line of sight]]. However, for the same reason, magic users can never use attack spells on them and would do well to buff themselves and have tactics organized before entering the aura: e.g., [[Shroud of Golubria]], [[Deflect Missiles]], [[Regeneration]], [[Aura of Abjuration]], [[Ring of Flames]]. |
Most troubling is not the spectre itself, but the possible horde that might be interposed between you and the spectre. If the horde is mighty, pick away at it, with a ready avenue of escape. Keep in mind that once you do so, the spectre itself may move closer and previously "safe," non-aura tiles near your escape route will now be affected by silence. | Most troubling is not the spectre itself, but the possible horde that might be interposed between you and the spectre. If the horde is mighty, pick away at it, with a ready avenue of escape. Keep in mind that once you do so, the spectre itself may move closer and previously "safe," non-aura tiles near your escape route will now be affected by silence. |
Revision as of 20:20, 16 January 2019
silent spectre W | |
---|---|
HP | 29-59 |
HD | 8 |
XP | 314 |
Speed | 10 |
AC | 5 |
EV | 15 |
Will | 40 |
Attack1 | 15 (hit: plain)
|
Resistances | rC+++ rPois+++ rDrown rMiasma rN+++ rTorm rSticky |
Vulnerabilities | Holy |
Habitat | Land |
Intelligence | Human |
Uses | Open doors |
Holiness | Undead |
Size | Medium |
Type | wraith, silent spectre |
Flags | Evil See invisible Flying Unbreathing Speaks Insubstantial No stairs |
The bane of wizards, these terrible spirits bring an unearthly silence to the area around them, making it impossible to recite the magical incantations involved with casting spells or reading scrolls.
“There is a silence where hath been no sound, |
Useful Info
Silent spectres are weak, insubstantial undead that would be no real threat except for the permanent 12-tile aura of Silence they radiate. A character with even moderate weapon skills should be able to defeat them easily, but pure casters will find themselves suddenly incapable of casting spells, reading scrolls, or shouting. They can be randomly found in the Crypt, the Abyss, Tartarus, and Ziggurats, and elsewhere as part of predefined vaults. Silent spectres cannot use stairs.
Strategy
Keep in mind that the aura disables spellcasting and scrolls, but not wands, potions, abilities, or evocable items.
Their presence is never a surprise, as their large (wall-penetrating) aura can be seen long before they enter your line of sight. However, for the same reason, magic users can never use attack spells on them and would do well to buff themselves and have tactics organized before entering the aura: e.g., Shroud of Golubria, Deflect Missiles, Regeneration, Aura of Abjuration, Ring of Flames.
Most troubling is not the spectre itself, but the possible horde that might be interposed between you and the spectre. If the horde is mighty, pick away at it, with a ready avenue of escape. Keep in mind that once you do so, the spectre itself may move closer and previously "safe," non-aura tiles near your escape route will now be affected by silence.
Having a penetrating weapon can be useful to attempt to pick off the spectre from afar. A lamp of fire or lightning rod can be quite useful, albeit the latter has a much shorter range.
History
Silent spectres were added to the game in 0.8.
- 0.22 articles
- Hit type
- Plain flavour
- Cold resistance
- Cold resistance 3
- Poison resistance
- Poison resistance 3
- Drown resistance
- Miasma resistance
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Sticky flame resistance
- Holy vulnerability
- Human intelligence
- Open doors
- Undead holiness
- Asphyxiation resistance
- Medium monsters
- Evil
- Evil monsters
- See invisible
- Flying
- Unbreathing monsters
- Speaking monster
- Insubstantial monsters
- No stairs
- Monsters