Difference between revisions of "Dispersal (brand)"
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:''This page describes the Dispersal [[brand]]. For the spell, see [[Dispersal]].'' | :''This page describes the Dispersal [[brand]]. For the spell, see [[Dispersal]].'' | ||
{{flavour|It will cause any target it hits to blink, with a tendency towards blinking further away from the one who threw it.}} | {{flavour|It will cause any target it hits to blink, with a tendency towards blinking further away from the one who threw it.}} | ||
− | The '''dispersal''' [[brand]] causes ammunition to force enemies that it damages to [[blink]] semi-randomly (usually away from the shooter). They are very useful for chasing off dangerous melee opponents who manage to get too close. The effect does not check [[ | + | The '''dispersal''' [[brand]] causes ammunition to force enemies that it damages to [[blink]] semi-randomly (usually away from the shooter). They are very useful for chasing off dangerous melee opponents who manage to get too close. The effect does not check [[willpower]], but does fail if used against [[stationary]] monsters (e.g. all [[statue]]s and rooted enemies, such as [[oklob plant]]s). |
If the attack hits a valid target but fails to inflict damage, the target will not blink. | If the attack hits a valid target but fails to inflict damage, the target will not blink. | ||
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==Tips & Tricks== | ==Tips & Tricks== | ||
*You don't need to keep dispersal missiles quivered to have easy access to them, and probably don't want to be using them for most fights anyway; just hit '''F''' and select them from your inventory to fire. | *You don't need to keep dispersal missiles quivered to have easy access to them, and probably don't want to be using them for most fights anyway; just hit '''F''' and select them from your inventory to fire. | ||
− | *Boomerangs with this brand are | + | *Boomerangs with this brand are single-use and always [[mulch]] after throwing. |
*You cannot target yourself with this effect. | *You cannot target yourself with this effect. | ||
− | *The fact that you need to damage your target to cause it to blink means that | + | *The fact that you need to damage your target to cause it to blink means that a stack of dispersal boomerangs is unlikely to help much against anything armoured unless you've put some serious points into [[Throwing]]. |
==History== | ==History== |
Revision as of 04:43, 11 June 2021
Version 0.26: This article may not be up to date for the latest stable release of Crawl.
It will cause any target it hits to blink, with a tendency towards blinking further away from the one who threw it. |
The dispersal brand causes ammunition to force enemies that it damages to blink semi-randomly (usually away from the shooter). They are very useful for chasing off dangerous melee opponents who manage to get too close. The effect does not check willpower, but does fail if used against stationary monsters (e.g. all statues and rooted enemies, such as oklob plants).
If the attack hits a valid target but fails to inflict damage, the target will not blink.
This brand can be found only on boomerangs.
Tips & Tricks
- You don't need to keep dispersal missiles quivered to have easy access to them, and probably don't want to be using them for most fights anyway; just hit F and select them from your inventory to fire.
- Boomerangs with this brand are single-use and always mulch after throwing.
- You cannot target yourself with this effect.
- The fact that you need to damage your target to cause it to blink means that a stack of dispersal boomerangs is unlikely to help much against anything armoured unless you've put some serious points into Throwing.
History
- Prior to 0.24, tomahawks existed and could have this brand.
- Prior to 0.18, arrows could be branded, including with dispersal.
- Prior to 0.15, dispersal darts also existed.
Brands | |
---|---|
Melee weapons | Antimagic • Chaos • Distortion • Draining • Electrocution • Flaming • Freezing • Heavy • Holy wrath • Pain • Protection • Reaching • Spectral • Speed • Vampiric • Venom Disruption • Dragon slaying • Reaping • Silver |
Launchers | Antimagic • Draining • Electrocution • Flaming • Freezing • Heavy • Penetration • Speed |
Throwing weapons | Atropa • Curare • Datura • Dispersal • Poisoned • Silver |