Difference between revisions of "Cherub"
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*The "cherub" hit type is unique to cherubim and cosmetic only. It is simply randomized to reflect the possible attacks from each of the four heads: hit, bite, peck, or gore. | *The "cherub" hit type is unique to cherubim and cosmetic only. It is simply randomized to reflect the possible attacks from each of the four heads: hit, bite, peck, or gore. | ||
*Like [[orc knight]]s, cherubim have a [[Battlecry]] ability that allows them to empower monsters around them, causing these allies to deal +30% damage. | *Like [[orc knight]]s, cherubim have a [[Battlecry]] ability that allows them to empower monsters around them, causing these allies to deal +30% damage. | ||
+ | |||
+ | ==History== | ||
+ | *Prior to [[0.28]], cherubim could [[see invisible]]. |
Revision as of 08:18, 25 February 2022
For a list of all holy monsters, see list of holy monsters.
cherub A | |
---|---|
HP | 50-102 |
HD | 9 |
XP | 744 |
Speed | 10 |
AC | 12 |
EV | 20 |
Will | 100 |
Attack1 | 15 (hit: plain) |
Attack2 | 8 (peck: plain)
|
Resistances | rF+ rElec rPois+ rMiasma rN+++ rHoly |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Holy |
Size | Medium |
Type | angel, cherub |
Flags | Fighter Archer Flying Speaks |
Behold! A throne-bearer of the Gods, whose head is beset by four faces: one of a man, one of an ox, one of a lion, one of an eagle. It is one of the three angelic beings who stand before the good gods, singing eternal hymns of praise to their Glory and Goodness. Indeed, these hymns have the power to rouse greatness in hearts pure and true.
“The glory of Yahweh mounted up from the cherub, and stood over the threshold of the house; and the house was filled with the cloud, and the court was full of the brightness of Yahweh’s glory. |
Contents
Useful Info
Cherubim are flying holy beings with a 6-tile halo aura. Although less dangerous than angels or daevas, they tend to wield decent blessed flaming long blades and fire longbows at you (often with branded ammunition). They are extremely rare, only appearing in holy-themed Pandemonium and Ziggurat floors, as well as the occasional Dungeon good god vault.
Spells
Spell set I | ||
---|---|---|
Slot1 | Battlecry | Vocal flag |
Tips & Tricks
- Worshipping a good god (Zin, the Shining One, or Elyvilon) may cause it to calm down and become neutral towards you.
- The "cherub" hit type is unique to cherubim and cosmetic only. It is simply randomized to reflect the possible attacks from each of the four heads: hit, bite, peck, or gore.
- Like orc knights, cherubim have a Battlecry ability that allows them to empower monsters around them, causing these allies to deal +30% damage.
History
- Prior to 0.28, cherubim could see invisible.
- 0.17 articles
- Hit type
- Plain flavour
- Peck type
- Fire resistance
- Electricity resistance
- Poison resistance
- Miasma resistance
- Negative energy resistance
- Negative energy 3
- Holy resistance
- Human intelligence
- Weapons armour
- Starting equipment
- Open doors
- Holy holiness
- Medium monsters
- Fighter
- Archer flag
- Flying
- Speaking monster
- Monsters
- Spellcaster