Difference between revisions of "Ozocubu's Refrigeration"

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|name=Ozocubu's Refrigeration
 
|name=Ozocubu's Refrigeration
 
|formula = 4d(7.5 + power/9) [[cold]]
 
|formula = 4d(7.5 + power/9) [[cold]]
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|tohit = Never Miss
 
|tohit = Never Miss
 
|target = LOS
 
|target = LOS
|special = Damage reduced by 33% per adjacent creature, up to 2 creatures<br>Can slow cold-blooded monsters}}''Note: above description is outdated''
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|special = Damage reduced by 33% per adjacent creature, up to 2 creatures<br>Can slow cold-blooded monsters}}
  
'''Ozocubu's Refrigeration''' (OR) is a level 7 [[Ice Magic]] spell which chills all targets within your [[line of sight]] (including [[invisible]] targets), dealing moderate [[cold]] damage. This is entirely unavoidable, has a 50% chance of [[slow]]ing [[cold blooded]] targets, and does not always awaken sleeping monsters. However, damage is reduced when creatures (player or monster) are directly adjacent to each other:<ref>{{source ref|0.29.0|spl-damage.cc|667}}</ref>
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'''Ozocubu's Refrigeration''' ('''OR''' for short) is a level 7 [[Ice Magic]] spell which chills all targets within your [[line of sight]] (including [[invisible]] targets), dealing moderate [[cold]] damage. This is entirely unavoidable, has a 50% chance of [[slow]]ing [[cold blooded]] targets, and does not always awaken sleeping monsters. However, damage is reduced when creatures (player or monster) are directly adjacent to each other:<ref>{{source ref|0.29.0|spl-damage.cc|667}}</ref>
  
 
*One adjacent creature: 66% damage
 
*One adjacent creature: 66% damage
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==Strategy==
 
==Strategy==
This spell is a room-wide spell, that, ironically, also works well at taking at single targets. It has full range and never misses, which are useful traits for any spell.
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This spell is a room-wide spell, that, ironically, also works well at taking down single targets. It has full range and never misses, which are useful traits for any spell.
  
 
Against a large, widely spaced group, you'll be doing about 30 damage to every monster in your line of sight. Teleported inside Elf:3's final vault? 4 OR casts later, it is mostly empty. A room full of [[Boggart]]s? Easy. The adjacent creature penalty is harsh, but you'll still be able to filter out weaker monsters after multiple casts.
 
Against a large, widely spaced group, you'll be doing about 30 damage to every monster in your line of sight. Teleported inside Elf:3's final vault? 4 OR casts later, it is mostly empty. A room full of [[Boggart]]s? Easy. The adjacent creature penalty is harsh, but you'll still be able to filter out weaker monsters after multiple casts.
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===Synergies and not so===
 
===Synergies and not so===
 
*This spell can be used as an alternative to, or in conjunction with, [[Freezing Cloud]]. The latter is an area spell that works better against cramped enemies.
 
*This spell can be used as an alternative to, or in conjunction with, [[Freezing Cloud]]. The latter is an area spell that works better against cramped enemies.
*Ozocubu's Refrigeration combines very well with [[Summon Ice Beast]] and [[Simulacrum]], who are both cold-immune.  
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*Ozocubu's Refrigeration combines very well with [[Summon Ice Beast]] and [[Simulacrum]], which are both cold-immune.  
**[[Lightning spire]]s and [[Spellforged Servitor]]s will not turn hostile when you freeze them, though the former may well get killed by a single application of OR. Servitors are thankfully more resistant.
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**[[Lightning spire]]s and [[Spellforged Servitor]]s will not turn hostile when you freeze them, though the former may well be destroyed by a single application of OR. Servitors are thankfully more resistant.
*Any way to regain [[magic points]] that does not require quaffing a potion helps a lot. The passive abilities of Vehumet and TSO shine, but Sif Muna's channel ability is also not to be sneezed at.
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**This spell plays poorly with other followers, whether summoned or created through [[Necromancy]]. At best, you'll dismiss your army -- at worst, you'll have to cast OR several more times to put down your former allies.
*Stay away from [[Animate Dead]]. Zombies are only cold-resistant and will turn hostile when you cast OR. And then, depending on the monsters you raised, it may cost you several more OR casts to put your former zombie army to rest again.
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*Casting Ozocubu's Refrigeration in quick succession takes a lot of MP. Keep up the pressure with the aid of [[potions of magic]], MP restoration on kills from [[The Shining One]] or [[Vehumet]], or [[Sif Muna]]'s Channel Magic.
**The same issue likely applies to all other summons and followers. So... if you plan to become an Ice Mage of Ru, then sacrificing Love is little love lost.
 
 
*A way to move adjacent monsters away from you is helpful; spells like [[Iskenderun's Mystic Blast]] make sure that you don't penalize Refrigeration's damage.
 
*A way to move adjacent monsters away from you is helpful; spells like [[Iskenderun's Mystic Blast]] make sure that you don't penalize Refrigeration's damage.
  
 
==Quality of Life improvements==
 
==Quality of Life improvements==
The screen will flash blue every time you cast OR. Over time, that may seriously reduce the joy of using this spell. Fortunately, there is a setting you can add to your .rc file that will block all players animations (not just of OR...):
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The screen will flash blue every time you cast OR. Over time, that may seriously reduce the joy of using this spell. Fortunately, there is a setting you can add to your .rc file that will block all player animations (not just of OR...):
  
 
<code>use_animations -= player</code>
 
<code>use_animations -= player</code>
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==History==
 
==History==
*Prior to [[0.29]], Ozocubu's Refrigeration did not have a penalty when creatures were adjacent to each other, but gave -Potion for 7-15 turns. It also dealt less damage, <code>4d(5 + power/10)</code>, but did not check [[AC]].
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*Prior to [[0.29]], Ozocubu's Refrigeration did not have a penalty when creatures were adjacent to each other, but prevented the user from drinking potions for 7-15 turns. It also dealt less damage (<code>4d(5 + power/10)</code>), but did not check [[AC]].
 
*Prior to [[0.27]], Ozocubu's Refrigeration was a level 6 spell.
 
*Prior to [[0.27]], Ozocubu's Refrigeration was a level 6 spell.
 
*Prior to [[0.25]], Ozocubu's Refrigeration dealt 25% less damage on-average and would also harm the caster.
 
*Prior to [[0.25]], Ozocubu's Refrigeration dealt 25% less damage on-average and would also harm the caster.

Revision as of 12:13, 26 September 2022

Version 0.29: This article may not be up to date for the latest stable release of Crawl.
Ozocubu's refrigeration.png Ozocubu's Refrigeration
Level 7
School1 Ice
Source(s) Book of Ice
The Unrestrained Analects
Casting noise 5
Spell noise 0
Power Cap 200
Flags Area
Turns the air bitterly cold, freezing all other creatures in line of sight. This is less effective against creatures packed tightly together - those adjacent to others will be partly insulated from the cold, taking less damage.
Spell Details
Damage Formula 4d(7.5 + power/9) cold
Max Damage 4d30
Max Power 200
Range LOS
Targeting LOS
To-hit Never Miss
Special Damage reduced by 33% per adjacent creature, up to 2 creatures
Can slow cold-blooded monsters

Ozocubu's Refrigeration (OR for short) is a level 7 Ice Magic spell which chills all targets within your line of sight (including invisible targets), dealing moderate cold damage. This is entirely unavoidable, has a 50% chance of slowing cold blooded targets, and does not always awaken sleeping monsters. However, damage is reduced when creatures (player or monster) are directly adjacent to each other:[1]

  • One adjacent creature: 66% damage
  • Two or more adjacent creatures: 33% damage

Strategy

This spell is a room-wide spell, that, ironically, also works well at taking down single targets. It has full range and never misses, which are useful traits for any spell.

Against a large, widely spaced group, you'll be doing about 30 damage to every monster in your line of sight. Teleported inside Elf:3's final vault? 4 OR casts later, it is mostly empty. A room full of Boggarts? Easy. The adjacent creature penalty is harsh, but you'll still be able to filter out weaker monsters after multiple casts.

Synergies and not so

  • This spell can be used as an alternative to, or in conjunction with, Freezing Cloud. The latter is an area spell that works better against cramped enemies.
  • Ozocubu's Refrigeration combines very well with Summon Ice Beast and Simulacrum, which are both cold-immune.
    • Lightning spires and Spellforged Servitors will not turn hostile when you freeze them, though the former may well be destroyed by a single application of OR. Servitors are thankfully more resistant.
    • This spell plays poorly with other followers, whether summoned or created through Necromancy. At best, you'll dismiss your army -- at worst, you'll have to cast OR several more times to put down your former allies.
  • Casting Ozocubu's Refrigeration in quick succession takes a lot of MP. Keep up the pressure with the aid of potions of magic, MP restoration on kills from The Shining One or Vehumet, or Sif Muna's Channel Magic.
  • A way to move adjacent monsters away from you is helpful; spells like Iskenderun's Mystic Blast make sure that you don't penalize Refrigeration's damage.

Quality of Life improvements

The screen will flash blue every time you cast OR. Over time, that may seriously reduce the joy of using this spell. Fortunately, there is a setting you can add to your .rc file that will block all player animations (not just of OR...):

use_animations -= player

Monster Version

The version of the spell used by monsters functions in much the same way.

The following enemies cast Ozocubu's Refrigeration:

History

  • Prior to 0.29, Ozocubu's Refrigeration did not have a penalty when creatures were adjacent to each other, but prevented the user from drinking potions for 7-15 turns. It also dealt less damage (4d(5 + power/10)), but did not check AC.
  • Prior to 0.27, Ozocubu's Refrigeration was a level 6 spell.
  • Prior to 0.25, Ozocubu's Refrigeration dealt 25% less damage on-average and would also harm the caster.
  • Prior to 0.15, this spell would not temporarily disable potions, but did have a tendency to destroy them.

References