Difference between revisions of "Wand of mindburst"

From CrawlWiki
Jump to: navigation, search
m (src link to ench. power)
(explain enchantment power in more detail. i'm not sure if this page really needs it; feel free to revert)
Line 10: Line 10:
 
A '''wand of mindburst''' deals significant chunks of untyped damage to a single monster, assuming it isn't [[monster intelligence|mindless]]. This effect must overcome the target's [[willpower]], but it ignores [[AC]] and always hits. Mindburst is significantly harder to resist than other willpower-related wand effects, making it useful against a large variety of early- and mid-game opponents.  
 
A '''wand of mindburst''' deals significant chunks of untyped damage to a single monster, assuming it isn't [[monster intelligence|mindless]]. This effect must overcome the target's [[willpower]], but it ignores [[AC]] and always hits. Mindburst is significantly harder to resist than other willpower-related wand effects, making it useful against a large variety of early- and mid-game opponents.  
  
 +
==Useful Info===
 
Players will deal <code>3d(8.75 + 3.5 * [[Evocations]]/4)</code> damage with this wand.<ref>{{source ref|0.30.0|zap-data.h|1143}}<br>Specifically, you'll deal <code>3d(5 + pow/4)</code> damage, for pow = <code>15 + 3.5 * Evocations</code> ({{source ref|0.30.0|evoke.cc|177}}). If you have the [[MP-Powered Wands]] mutation, then your "pow" gains a +33% boost.</ref>  
 
Players will deal <code>3d(8.75 + 3.5 * [[Evocations]]/4)</code> damage with this wand.<ref>{{source ref|0.30.0|zap-data.h|1143}}<br>Specifically, you'll deal <code>3d(5 + pow/4)</code> damage, for pow = <code>15 + 3.5 * Evocations</code> ({{source ref|0.30.0|evoke.cc|177}}). If you have the [[MP-Powered Wands]] mutation, then your "pow" gains a +33% boost.</ref>  
  
 
Monsters will deal <code>1d(12 + (30 + [[HD]])/4)</code> damage with this wand.<ref>{{source ref|0.30.0|zap-data.h|1145}}</ref>
 
Monsters will deal <code>1d(12 + (30 + [[HD]])/4)</code> damage with this wand.<ref>{{source ref|0.30.0|zap-data.h|1145}}</ref>
  
Players use mindburst with an "enchantment power" of <code>8.75 * [[Evocations]]</code>,<ref>{{source ref|0.30.0|zap-data.h|1144}}</ref> which is x2.5 higher than other wands. The higher the enchantment power is compared to monster [[willpower]], the more likely you are to succeed. See the [[Willpower#Resisting enchantments|Willpower]] article for more details.
+
===Enchantment power===
 +
Players use mindburst with an "enchantment power" of <code>8.75 * [[Evocations]]</code>,<ref>{{source ref|0.30.0|zap-data.h|1144}}</ref> which is x2.5 higher than other wands (<code>3.5 * Evocations</code>). This does not mean that mindburst is x2.5 more likely to succeed, but it is a significant boost toward success rate.
 +
 
 +
The higher an enchantment power is compared to monster [[willpower]], the more likely you are to beat willpower. For reference, if ench. power = willpower, you have a 50% to succeed. See the [[Willpower#Resisting enchantments|Willpower]] article for more details.
 +
 
 +
As an example: with Evocations 10, mindburst will have 87.5 ench. power, and a [[wand of paralysis]] will have 35 power. Against a [[hydra]], with 80 willpower, you'll have a 65% chance to succeed with mindburst, and a 37% chance to succeed with a paralysis.
  
 
==Strategy==
 
==Strategy==

Revision as of 04:26, 7 June 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Type Wand
Name Wand of mindburst
Icon Wand of mindburst.png
A magical device which launches a psychic attack on a target creature. If it overcomes their willpower, it 'blows their mind' in a violently literal fashion, dealing damage that bypasses their armour entirely. It is useless against mindless creatures.

A wand of mindburst deals significant chunks of untyped damage to a single monster, assuming it isn't mindless. This effect must overcome the target's willpower, but it ignores AC and always hits. Mindburst is significantly harder to resist than other willpower-related wand effects, making it useful against a large variety of early- and mid-game opponents.

Useful Info=

Players will deal 3d(8.75 + 3.5 * Evocations/4) damage with this wand.[1]

Monsters will deal 1d(12 + (30 + HD)/4) damage with this wand.[2]

Enchantment power

Players use mindburst with an "enchantment power" of 8.75 * Evocations,[3] which is x2.5 higher than other wands (3.5 * Evocations). This does not mean that mindburst is x2.5 more likely to succeed, but it is a significant boost toward success rate.

The higher an enchantment power is compared to monster willpower, the more likely you are to beat willpower. For reference, if ench. power = willpower, you have a 50% to succeed. See the Willpower article for more details.

As an example: with Evocations 10, mindburst will have 87.5 ench. power, and a wand of paralysis will have 35 power. Against a hydra, with 80 willpower, you'll have a 65% chance to succeed with mindburst, and a 37% chance to succeed with a paralysis.

Strategy

  • This wand can be particularly effective at taking out low-HD, high-threat monsters such as boggarts and Sonja.
  • Mindburst is also effective at killing low-level players. If an early opponent happens to have one on hand, you'll likely want to escape immediately; multiple zaps of a wand of mindburst can very quickly become lethal.

Trivia

A monster killed in this manner will explode, spraying blood splatters around the area without leaving a corpse (dragons are immune to this effect, and may or may not leave a corpse as normal). Followers of Gozag Ym Sagoz will receive a spray of single gold coins on several nearby tiles instead of a shower of blood.

History

  • In 0.29, monsters no longer deal 67% damage with this wand, but mindburst's damage formula (when used by monsters) was changed instead. Damage from the wand is slightly higher than in 0.28.
  • In 0.28, monsters do 67% damage with this wand. It was supposed to work this way since 0.4, but was broken due to a bug.
  • Prior to 0.27, this wand was called the wand of disintegration. Also, it could affect mindless creatures.
  • Prior to 0.20, it could disintegrate rock walls and obstacles in the dungeon (doors, iron grates, trees, orcish idols, and most kinds of statues).
  • Prior to 0.15, orange crystal statues and silver statues could be destroyed instantly through use of a wand of disintegration.
  • Prior to 0.6, zapped creatures were simply reduced to nothingness.

References

  1. zap-data.h:1143 (0.30.0)
    Specifically, you'll deal 3d(5 + pow/4) damage, for pow = 15 + 3.5 * Evocations (evoke.cc:177 (0.30.0)). If you have the MP-Powered Wands mutation, then your "pow" gains a +33% boost.
  2. zap-data.h:1145 (0.30.0)
  3. zap-data.h:1144 (0.30.0)
Wands
Acid / Light / QuicksilverIceblast / Roots / WarpingCharming / Paralysis
DiggingFlameMindburstPolymorph