Difference between revisions of "Wand of mindburst"
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A '''wand of mindburst''' deals significant chunks of untyped damage to a single monster, assuming it isn't [[monster intelligence|mindless]]. This effect must overcome the target's [[willpower]], but it ignores [[AC]] and always hits. Mindburst is significantly harder to resist than other willpower-related wand effects, making it useful against a large variety of early- and mid-game opponents. | A '''wand of mindburst''' deals significant chunks of untyped damage to a single monster, assuming it isn't [[monster intelligence|mindless]]. This effect must overcome the target's [[willpower]], but it ignores [[AC]] and always hits. Mindburst is significantly harder to resist than other willpower-related wand effects, making it useful against a large variety of early- and mid-game opponents. | ||
− | ==Useful Info | + | ==Useful Info== |
Players will deal <code>3d(8.75 + 3.5 * [[Evocations]]/4)</code> damage with this wand.<ref>{{source ref|0.30.0|zap-data.h|1143}}<br>Specifically, you'll deal <code>3d(5 + pow/4)</code> damage, for pow = <code>15 + 3.5 * Evocations</code> ({{source ref|0.30.0|evoke.cc|177}}). If you have the [[MP-Powered Wands]] mutation, then your "pow" gains a +33% boost.</ref> | Players will deal <code>3d(8.75 + 3.5 * [[Evocations]]/4)</code> damage with this wand.<ref>{{source ref|0.30.0|zap-data.h|1143}}<br>Specifically, you'll deal <code>3d(5 + pow/4)</code> damage, for pow = <code>15 + 3.5 * Evocations</code> ({{source ref|0.30.0|evoke.cc|177}}). If you have the [[MP-Powered Wands]] mutation, then your "pow" gains a +33% boost.</ref> | ||
Revision as of 04:28, 7 June 2023
A magical device which launches a psychic attack on a target creature. If it overcomes their willpower, it 'blows their mind' in a violently literal fashion, dealing damage that bypasses their armour entirely. It is useless against mindless creatures. |
A wand of mindburst deals significant chunks of untyped damage to a single monster, assuming it isn't mindless. This effect must overcome the target's willpower, but it ignores AC and always hits. Mindburst is significantly harder to resist than other willpower-related wand effects, making it useful against a large variety of early- and mid-game opponents.
Useful Info
Players will deal 3d(8.75 + 3.5 * Evocations/4)
damage with this wand.[1]
Monsters will deal 1d(12 + (30 + HD)/4)
damage with this wand.[2]
Enchantment power
Players use mindburst with an "enchantment power" of 8.75 * Evocations
,[3] which is x2.5 higher than other wands (3.5 * Evocations
). This does not mean that mindburst is x2.5 more likely to succeed, but it is a significant boost toward success rate.
The higher an enchantment power is compared to monster willpower, the more likely you are to beat willpower. For reference, if ench. power = willpower, you have a 50% to succeed. See the Willpower article for more details.
As an example: with Evocations 10, mindburst will have 87.5 ench. power, and a wand of paralysis will have 35 power. Against a hydra, with 80 willpower, you'll have a 65% chance to succeed with mindburst, and a 37% chance to succeed with a paralysis.
Strategy
- This wand can be particularly effective at taking out low-HD, high-threat monsters such as boggarts and Sonja.
- Mindburst is also effective at killing low-level players. If an early opponent happens to have one on hand, you'll likely want to escape immediately; multiple zaps of a wand of mindburst can very quickly become lethal.
Trivia
A monster killed in this manner will explode, spraying blood splatters around the area without leaving a corpse (dragons are immune to this effect, and may or may not leave a corpse as normal). Followers of Gozag Ym Sagoz will receive a spray of single gold coins on several nearby tiles instead of a shower of blood.
History
- In 0.29, monsters no longer deal 67% damage with this wand, but mindburst's damage formula (when used by monsters) was changed instead. Damage from the wand is slightly higher than in 0.28.
- In 0.28, monsters do 67% damage with this wand. It was supposed to work this way since 0.4, but was broken due to a bug.
- Prior to 0.27, this wand was called the wand of disintegration. Also, it could affect mindless creatures.
- Prior to 0.20, it could disintegrate rock walls and obstacles in the dungeon (doors, iron grates, trees, orcish idols, and most kinds of statues).
- Prior to 0.15, orange crystal statues and silver statues could be destroyed instantly through use of a wand of disintegration.
- Prior to 0.6, zapped creatures were simply reduced to nothingness.
References
- ↑ zap-data.h:1143 (0.30.0)
Specifically, you'll deal3d(5 + pow/4)
damage, for pow =15 + 3.5 * Evocations
(evoke.cc:177 (0.30.0)). If you have the MP-Powered Wands mutation, then your "pow" gains a +33% boost. - ↑ zap-data.h:1145 (0.30.0)
- ↑ zap-data.h:1144 (0.30.0)
Wands |
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Acid / Light / Quicksilver • Iceblast / Roots / Warping • Charming / Paralysis Digging • Flame • Mindburst • Polymorph |