Difference between revisions of "Mennas"
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**[[Shaft]]s, if you happen to find one (or be a [[Formicid]]) can let you escape and adjacent Mennas. | **[[Shaft]]s, if you happen to find one (or be a [[Formicid]]) can let you escape and adjacent Mennas. | ||
*If you notice him without waking him up, remember that you can just walk away. Returning later with more experience and better equipment can make a huge difference (alternatively, just avoid him entirely -- you are under no obligation to kill every enemy you see). | *If you notice him without waking him up, remember that you can just walk away. Returning later with more experience and better equipment can make a huge difference (alternatively, just avoid him entirely -- you are under no obligation to kill every enemy you see). | ||
− | *If you do try fight Mennas, plan accordingly. A mid-level "tank" character should be able to overcome Mennas with [[haste]] | + | *If you do try to fight Mennas, plan accordingly. A mid-level "tank" character should be able to overcome Mennas with [[haste]] and [[might]]. [[Berserk]] gives both effects, but if it runs out, the silence puts you in even more danger than usual. Casters have a much harder time, for rather obvious reasons. |
**Mennas' guaranteed [[tower shield]] makes him significantly more durable in combat. Use attacks that bypass shields, such as piercing, area-of-effect, or [[smite-targeted]] attacks. | **Mennas' guaranteed [[tower shield]] makes him significantly more durable in combat. Use attacks that bypass shields, such as piercing, area-of-effect, or [[smite-targeted]] attacks. | ||
**Casters can use spells that have duration effects, such as Summoning spells ([[Malign Gateway]], [[Dragon's Call]]) or [[Polar Vortex]]. | **Casters can use spells that have duration effects, such as Summoning spells ([[Malign Gateway]], [[Dragon's Call]]) or [[Polar Vortex]]. |
Revision as of 11:20, 23 July 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
For a list of all holy monsters, see list of holy monsters.
Mennas A | |
---|---|
HP | 100-203 |
HD | 19 |
XP | 7881 |
Speed | 15 |
AC | 15 |
EV | 26 |
Will | 160 |
Attack1 | 30 (hit: plain) |
Attack2 | 20 (hit: plain)
|
Resistances | rElec rPois+ rMiasma rN+++ rHoly |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Holy |
Size | Medium |
Type | angel, angel |
Flags | Fighter Flying Speaks Unique Male |
There was once a human priest named Mennas. He travelled far and wide preaching of Zin to any who would listen, going even so far as to travel into Orcish lands, preaching to orcs about laws and mercy. By all accounts the orcs were not happy with Mennas. They demanded he swear Beogh was the one true god, and when Mennas remained silent they cut out his tongue.
Whether or not this angel is that same Mennas is something of a mystery, as he seems to have difficulty speaking. |
Useful Info
Mennas, the Voice of Zin is an incredibly dangerous unique angel, the only one who normally appears in the main Dungeon not locked behind a wall. He is fast, extremely durable, and disables many player abilities with Silence, making him a notorious menace to spellcasters.
Location
- The Depths:3-5
- The Vaults:2-5
- The Crypt
- The Tomb
- Pandemonium
Spells
Spell set I | ||
---|---|---|
Slot1 | Mass Confusion | Wizard flag |
Slot2 | Silence | Wizard flag |
Slot3 | Minor Healing (2d9+3) | Wizard flag |
Tips & Tricks
- Mennas is a nasty foe. With the speed of a hasted human, it's very difficult for most species to escape once he casts Silence. Under silence, scrolls, god abilities, and all spells are unable to be used. Due to his weapon of holy wrath, Mennas is even more deadly to undead, demonspawn, and lichform players. For any character, his high durability makes him tough to kill.
- If you see Mennas and don't think you can handle him, act immediately. You can initiate a scroll of teleport, and even if you're silenced afterwards, it will still activate. Using Haste before he's in melee range allows you to run to a nearby stairs.
- Wands and other evocables work during silence. A wand of quicksilver, if it hits, will end the Silence spell. A phial of floods prevents him from casting Silence for a short while. Other items, such as a condenser vane or phantom mirror, can help you fight.
- His willpower is usually too high for a wand of paralysis or the like to work, but a scroll of vulnerability with a high Evocations wand can disable him.
- Shafts, if you happen to find one (or be a Formicid) can let you escape and adjacent Mennas.
- If you notice him without waking him up, remember that you can just walk away. Returning later with more experience and better equipment can make a huge difference (alternatively, just avoid him entirely -- you are under no obligation to kill every enemy you see).
- If you do try to fight Mennas, plan accordingly. A mid-level "tank" character should be able to overcome Mennas with haste and might. Berserk gives both effects, but if it runs out, the silence puts you in even more danger than usual. Casters have a much harder time, for rather obvious reasons.
- Mennas' guaranteed tower shield makes him significantly more durable in combat. Use attacks that bypass shields, such as piercing, area-of-effect, or smite-targeted attacks.
- Casters can use spells that have duration effects, such as Summoning spells (Malign Gateway, Dragon's Call) or Polar Vortex.
- Remember that he can use Mass Confusion if not currently under silence. Good willpower is important to avoid getting trapped by the silence.
Trivia
Mennas was a Catholic saint of the early Christian church. He lived in the 6th century, and was excommunicated twice (and pardoned both times).
History
- Prior to 0.28, Mennas could see invisible.
- Prior to 0.16, Mennas could not spawn in Pandemonium and knew Confusion instead of Mass Confusion.
- Prior to 0.15, worshipers of good gods would have a piety-based chance of turning Mennas neutral when they encountered him.
- Mennas was added in version 0.8.
Categories:
- 0.30 articles
- Hit type
- Plain flavour
- Electricity resistance
- Poison resistance
- Miasma resistance
- Negative energy resistance
- Negative energy 3
- Holy resistance
- Human intelligence
- Weapons armour
- Starting equipment
- Open doors
- Holy holiness
- Medium monsters
- Fighter
- Flying
- Speaking monster
- Unique monsters
- Male monsters
- Monsters
- Spellcaster