Difference between revisions of "Wizard statue"

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(Removed obsolete spell list, cleaned up and expanded)
(Filled in stats)
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|tile=[]
 
|tile=[]
 
|flags={{Spellcaster flag}}<br>{{Stationary flag}}<br>{{Speaks flag}}
 
|flags={{Spellcaster flag}}<br>{{Stationary flag}}<br>{{Speaks flag}}
|resistances={{Poison resistance}}, {{Cold resistance}}
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|resistances={{Fire vulnerability}}, {{Cold resistance}}, {{Electricity resistance}}, {{Poison resistance}},<br>{{Rot resistance}}, {{Negative energy resistance}}, {{Torment resistance}},<br>{{!sil}}
|vulnerabilities={{Fire vulnerability}}
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|vulnerabilities=None
 
|max_chunks=0
 
|max_chunks=0
 
|meat={{No corpse}}
 
|meat={{No corpse}}
|xp=
+
|xp=561
 
|holiness={{Nonliving}}
 
|holiness={{Nonliving}}
|magic_resistance=0
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|magic_resistance=Immune
|hp_range=
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|hp_range=70
 
|avg_hp=
 
|avg_hp=
|armour_class=
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|armour_class=12
|evasion=
+
|evasion=1
 
|habitat=land
 
|habitat=land
|speed=
+
|speed=10
 
|size=
 
|size=
 
|item_use={{Uses nothing}}
 
|item_use={{Uses nothing}}
|attack1=
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|attack1=20
 
|attack2=
 
|attack2=
 
|attack3=
 
|attack3=
 
|attack4=
 
|attack4=
|hit_dice=
+
|hit_dice=8
 
|base_hp=
 
|base_hp=
 
|extra_hp=
 
|extra_hp=
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==Tips & Tricks==
 
==Tips & Tricks==
 
*If you intend to charge in and smash them in melee, use rC+ and [[conservation]] (or at least drop your [[potion]]s first) in preparation for the inevitable ice attacks. Having some [[poison]] resistance will negate Mephitic Cloud, and [[clarity]] or high [[magic resistance]] will make it much less likely for you to wind up confused.
 
*If you intend to charge in and smash them in melee, use rC+ and [[conservation]] (or at least drop your [[potion]]s first) in preparation for the inevitable ice attacks. Having some [[poison]] resistance will negate Mephitic Cloud, and [[clarity]] or high [[magic resistance]] will make it much less likely for you to wind up confused.
*Statues are stationary and don't regenerate, so you can hit them with [[Sticky Flame]], [[blink]] away, and repeat the process when they stop burning. Alternatively, ranged attackers can simply shoot them to death from the edge of your [[line of sight]] in perfect safety.
+
*Statues are stationary and don't regenerate, so you can hit them with [[Sticky Flame]], [[blink]] away, and repeat the process when they stop burning. Alternatively, ranged attackers can simply shoot them to death from the edge of your [[line of sight]] in almost perfect safety. If it manages to hit you with anything, simply retreat, heal up, and return once you've recovered.
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[[Category:Vault-only monsters]]

Revision as of 06:23, 25 January 2013

Wizard statue 8 []
HP 70
HD 8
XP 561
Speed 10
AC 12
EV 1
Will Immune
Attack1 20


Resistances Fire, rC+, rElec, rPois+,
rRot, rN+, rTorm,
Silence immune
Vulnerabilities None
Habitat land
Intelligence High
Uses Uses nothing
Holiness Non-living
Size
Type clay golem, wizard statue
Flags Spellcaster
Stationary
Speaks
In this land of magic, it'd be foolish to assume that a statue of a wizard is always an inert piece of rock. This statue's hands and staff have very little dust compared to the base, suggesting it is capable of making magical gestures. The trap is too obvious, but dealing with it might not be.

Useful info

Wizard statues are a form of animated statue which attacks you with a variety of powerful magic. They are only ever found in rare vaults.

Spells

Spell set
Slot1 Freezing Cloud (2d17)
Slot2 Mephitic Cloud
Slot3 Throw Icicle (3d16)
Slot4 Confuse
Slot5 none
Slot6 none

Tips & Tricks

  • If you intend to charge in and smash them in melee, use rC+ and conservation (or at least drop your potions first) in preparation for the inevitable ice attacks. Having some poison resistance will negate Mephitic Cloud, and clarity or high magic resistance will make it much less likely for you to wind up confused.
  • Statues are stationary and don't regenerate, so you can hit them with Sticky Flame, blink away, and repeat the process when they stop burning. Alternatively, ranged attackers can simply shoot them to death from the edge of your line of sight in almost perfect safety. If it manages to hit you with anything, simply retreat, heal up, and return once you've recovered.