Difference between revisions of "Wand of iceblast"
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This wand is [[alternate items|mutually exclusive]] with the [[wand of roots]]. [[Artificer]]s will always begin with 5 charges of iceblast, regardless of which wand is actually generated in the Dungeon. | This wand is [[alternate items|mutually exclusive]] with the [[wand of roots]]. [[Artificer]]s will always begin with 5 charges of iceblast, regardless of which wand is actually generated in the Dungeon. | ||
− | ==Tips | + | ==Tips & Tricks== |
*Wands of iceblast fill a unique slot in any [[Evocations]] specialist's arsenal, as enemies can't [[ev]]ade the attack or ignore it entirely with [[willpower]]. They can be used to finish off a deadly monster, or to kill high EV enemies like [[boggart]]s and [[list of spriggans|spriggans]]. Just be aware that they lack power without much Evocations training. | *Wands of iceblast fill a unique slot in any [[Evocations]] specialist's arsenal, as enemies can't [[ev]]ade the attack or ignore it entirely with [[willpower]]. They can be used to finish off a deadly monster, or to kill high EV enemies like [[boggart]]s and [[list of spriggans|spriggans]]. Just be aware that they lack power without much Evocations training. | ||
*Firing a wand of iceblast point-blank at your foe guarantees you'll be caught in the blast. Use it ''before'' engaging in melee, or angle your shot diagonally behind your foe if possible. | *Firing a wand of iceblast point-blank at your foe guarantees you'll be caught in the blast. Use it ''before'' engaging in melee, or angle your shot diagonally behind your foe if possible. | ||
+ | *Monsters aren't willing to blast themselves. Against an [[Ijyb]] with iceblast, being adjacent will prevent the wand from being used. (Monsters aren't smart enough to aim diagonally behind.) | ||
==History== | ==History== |
Revision as of 04:22, 25 August 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
A magical device which throws exploding shards of ice, partially harming even creatures resistant of cold. |
A wand of iceblast creates an unavoidable, 3x3 explosion, much like a cold version of Fireball. This wand is 50% irresistible; it deals 50% cold and 50% physical damage. For example, a monster immune to cold will take half damage from this wand.
Players deal 3d(7.66 + 3.5 * Evocations/5)
damage with this wand.[1]
Monsters deal 3d(6 + (30 + HD)/12)
damage with this wand.[2]
This wand is mutually exclusive with the wand of roots. Artificers will always begin with 5 charges of iceblast, regardless of which wand is actually generated in the Dungeon.
Tips & Tricks
- Wands of iceblast fill a unique slot in any Evocations specialist's arsenal, as enemies can't evade the attack or ignore it entirely with willpower. They can be used to finish off a deadly monster, or to kill high EV enemies like boggarts and spriggans. Just be aware that they lack power without much Evocations training.
- Firing a wand of iceblast point-blank at your foe guarantees you'll be caught in the blast. Use it before engaging in melee, or angle your shot diagonally behind your foe if possible.
- Monsters aren't willing to blast themselves. Against an Ijyb with iceblast, being adjacent will prevent the wand from being used. (Monsters aren't smart enough to aim diagonally behind.)
History
- Prior to 0.30, iceblast's damage was 60% irresistible.
- Prior to 0.24, monsters couldn't use this wand.
- Prior to 0.21, wands of iceblast could hold at most 15 charges.
- Wands of iceblast were added in 0.18.
References
- ↑ zap-data.h:1439 (0.30.0)
Specifically, you'll deal3d(14/3 + pow/5)
damage, for pow =15 + 3.5 * Evocations
(evoke.cc:177 (0.30.0)). If you have the MP-Powered Wands mutation, then your "pow" gains a +33% boost. - ↑ zap-data.h:1441 (0.30.0)
Wands |
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Acid / Light / Quicksilver • Iceblast / Roots / Warping • Charming / Paralysis Digging • Flame • Mindburst • Polymorph |