Difference between revisions of "Transformation"

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(Table of Transformations: Added links and arranged (mostly) according to spell level, added notes on mobility)
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'''Transformations''' are effects that alter the form of a creature's body.  While many of them are caused by [[Transmutations]] spells, a few of them have other sources.  They share a few common properties:
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'''Transformations''' are effects that completely alter the form of a creature's body.  While many of them are caused by [[Transmutations]] spells, a few of them have other sources.  They share a few common properties:
  
 
* Undead creatures cannot be transformed.  For players, this means that [[Ghoul]]s and [[Mummies]] can never be transformed, while [[Vampire]]s can only be transformed when at Full or higher satiation.
 
* Undead creatures cannot be transformed.  For players, this means that [[Ghoul]]s and [[Mummies]] can never be transformed, while [[Vampire]]s can only be transformed when at Full or higher satiation.
* Transformations are always temporary, although sometimes their duration can be extended.  Whether or not they can be cancelled at will depends on the transformation itself and/or its source.  Even those that can be cancelled take a few turns to actually do so.
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* Transformations are always temporary, although sometimes their duration can be extended.  Whether or not they can be cancelled at will depends on the transformation itself and/or its source.  Even those that can be cancelled may take a few turns to actually do so.
 
* Most transformations will meld at least some equipment.  Melded equipment ceases to have any effect (except [[ponderousness]] from armour), positive or negative, but it is not unequipped: thus, transformations are not (usually) blocked by cursed items, but cannot get rid of them either.
 
* Most transformations will meld at least some equipment.  Melded equipment ceases to have any effect (except [[ponderousness]] from armour), positive or negative, but it is not unequipped: thus, transformations are not (usually) blocked by cursed items, but cannot get rid of them either.
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** In addition, some transformations will also restrict use of other items, such as [[wand]]s. Note that this does not mean that a transformed character will be able to use an item they couldn't before they transformed -- a [[felid]] in [[Statue Form]] will not suddenly be able to evoke wands.
 
* Transformations frequently alter a character's unarmed damage, sometimes even imparting a brand to said attacks.
 
* Transformations frequently alter a character's unarmed damage, sometimes even imparting a brand to said attacks.
 
* Transformations may alter a number of other properties, including HP, movement speed, size (and therefore EV), AC, and mutations, among others.
 
* Transformations may alter a number of other properties, including HP, movement speed, size (and therefore EV), AC, and mutations, among others.
  
Note that spells which have a single effect, such as [[Stoneskin]] or [[Ozocubu's Armour]], are not full transformations, even though some of them can only be used by living casters.
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Note that spells which have a single effect, such as [[Stoneskin]] or [[Blade Hands]], are not full transformations, even though some of them can only be used by living casters.
  
 
==Table of Transformations==
 
==Table of Transformations==

Revision as of 23:56, 28 February 2013

Transformations are effects that completely alter the form of a creature's body. While many of them are caused by Transmutations spells, a few of them have other sources. They share a few common properties:

  • Undead creatures cannot be transformed. For players, this means that Ghouls and Mummies can never be transformed, while Vampires can only be transformed when at Full or higher satiation.
  • Transformations are always temporary, although sometimes their duration can be extended. Whether or not they can be cancelled at will depends on the transformation itself and/or its source. Even those that can be cancelled may take a few turns to actually do so.
  • Most transformations will meld at least some equipment. Melded equipment ceases to have any effect (except ponderousness from armour), positive or negative, but it is not unequipped: thus, transformations are not (usually) blocked by cursed items, but cannot get rid of them either.
    • In addition, some transformations will also restrict use of other items, such as wands. Note that this does not mean that a transformed character will be able to use an item they couldn't before they transformed -- a felid in Statue Form will not suddenly be able to evoke wands.
  • Transformations frequently alter a character's unarmed damage, sometimes even imparting a brand to said attacks.
  • Transformations may alter a number of other properties, including HP, movement speed, size (and therefore EV), AC, and mutations, among others.

Note that spells which have a single effect, such as Stoneskin or Blade Hands, are not full transformations, even though some of them can only be used by living casters.

Table of Transformations

For brevity, the following abbreviations are used in this table:

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List of Transformations
Transformation Sources Allows Unarmed Movement Speed HP modifier AC Size Item Use Casting Other
Bat Form WV M 0+UC/5 16 1.0 0 Tiny Can't quaff potions or evoke wands - Lower attack delay
Spider Form SCW RM 5 + venom 12 1.0 =2 Tiny Can't evoke wands -10% to success rPois-, clings
Ice Form SCW RMC Normal + freezing 10 1.2 +5-12 Medium Can't evoke wands Normal rF- rC+++ rPois, amphibious
Statue Form SCW RMCWSH UC + 3 + Str/3 6.67 1.3 +17 + Earth/2 Huge Normal Normal rPois rN+ rElec, 50% torment, 40% GDR, all actions slowed.
Dragon Form SCW RM 20 + 2/3*Str + trample 10 1.5 =16 Gigantic Normal Normal rPois rF++ rC-, 34% GDR, flies