Difference between revisions of "Returning"
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{{flavour|A skilled user can throw it in such a way that it will return to its owner.}} | {{flavour|A skilled user can throw it in such a way that it will return to its owner.}} | ||
− | Weapons with the '''returning''' brand will return to the user's | + | Weapons with the '''returning''' brand will return to the user's [[inventory]] when thrown or otherwise launched. The chance of it returning successfully depends on the attacker's [[Throwing]] skill: |
*At 0 skill, the weapon never returns. | *At 0 skill, the weapon never returns. |
Revision as of 21:26, 7 March 2013
Version 0.11: This article may not be up to date for the latest stable release of Crawl.
A skilled user can throw it in such a way that it will return to its owner. |
Weapons with the returning brand will return to the user's inventory when thrown or otherwise launched. The chance of it returning successfully depends on the attacker's Throwing skill:
- At 0 skill, the weapon never returns.
- At 1 skill, 33% chance of not returning.
- At 2 skill, 20% chance.
- At 3 or more skill, (1/(4 + skill))% chance of not returning.
- At 6, 10% chance.
- At 16, 5% chance.
- At 27, 3.22% chance.
Weapons of returning wiggle slightly when wielded.
Normally, only daggers, hand axes, spears and javelins can have the returning brand. Branded ammunition shops may offer other missiles with this brand, such as arrows, bolts and large rocks.
Brands | |
---|---|
Melee weapons | Antimagic • Chaos • Distortion • Draining • Electrocution • Flaming • Freezing • Heavy • Holy wrath • Pain • Protection • Reaching • Spectral • Speed • Vampiric • Venom Disruption • Dragon slaying • Reaping • Silver |
Launchers | Antimagic • Draining • Electrocution • Flaming • Freezing • Heavy • Penetration • Speed |
Throwing weapons | Atropa • Curare • Datura • Dispersal • Poisoned • Silver |