Insubstantial wisp
insubstantial wisp v | |
---|---|
HP | 6-18 |
HD | 6 |
XP | 80 |
Speed | 10 |
AC | 5 |
EV | 20 |
Will | Immune |
Attack1 | 12 (hit: blink)
|
Resistances | rF++, rC++, rElec++, rPois++, rN+++, rTorm, rRot+++, rSticky, rConstr, rDrown |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Plant |
Uses | Uses nothing |
Holiness | Non-living |
Size | Tiny |
Type | insubstantial wisp, insubstantial wisp |
Flags | Insubstantial Levitate Silence immune |
A thin wisp of floating gas. |
Useful Info
Insubstantial wisps are very irritating monsters, even worse than early imps. They have high EV, blink constantly, and resist nearly everything. To make matters worse, they are encountered in packs and can be dangerous if they surround you. Wisps are found in the Dungeon, The Swamp, and the Abyss.
Spell: Blink
Tips & Tricks
- Melee characters can eventually take them out with standard attack strategies, and heavy armour greatly reduces the threat they pose. It just requires much more patience than usual.
- Spellcasters should try to use Earth and non-elemental Conjurations, such as Magic Dart, Iskenderun's Mystic Blast, or the highly effective and 100% accurate Airstrike. Poison Arrow and Throw Icicle will also partially work. The Bolt spells can take them out with repeated uses, but lesser elemental spells will take too long.
History
Insubstantial wisps' AC was lowered from 20 to 5 in 0.11, mostly to reduce annoyance.
Categories:
- Hit type
- Blink flavour
- Fire resistance
- Fire resistance 2
- Cold resistance
- Cold resistance 2
- Electricity resistance
- Electricity resistance 2
- Poison resistance
- Poison resistance 2
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Rot resistance
- Rot resistance 3
- Sticky flame resistance
- Constriction resistance
- Drown resistance
- Plant intelligence
- Uses nothing
- Nonliving holiness
- Asphyxiation resistance
- Tiny monsters
- Insubstantial monsters
- Levitate
- Silence Immune
- Monsters