Hit points

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Revision as of 16:59, 23 July 2014 by CommanderC (talk | contribs) (Replace the old table of HP modifiers with a call to the lua function Apt|skill_table)
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Version 0.14: This article may not be up to date for the latest stable release of Crawl.

A character's hit points (or HP) reflect their current healthiness and durability, and are displayed in an X/Y format; the X shows your current hit points, while the Y shows your maximum. Monsters, traps, and a wide variety of other effects will all reduce your current HP, but this recovers over time unless you are sick. Your max HP only changes under rare circumstance:

The formula is:

 Max HP = (Racial Mod.) * (Mutations Mod.) * (Forms Mod.)
        * (8 + 11*XL/2 + Fighting*XL/14 + (1+Fighting*3)/2)

The following spells will change your maximum HP:

Spell Modifier
Ice Form 1.2
Statue Form 1.3
Dragon Form 1.5
Tree Form 1.5


Finally, Berserk Rage will multiply your current and maximum HP by 1.5.

If at any time your character's current HP reaches 0 or lower, he dies and your game is over. You can avoid this by resting between battles, quaffing potions of heal wounds or curing, or using any of the more exotic healing methods available.

Be very careful if you ever see the message, "Ouch! That really hurt!" pop up, as it only occurs after you've lost 50% or more of your max HP in a single attack.

HP modifiers

From Dungeon Crawl Stone Soup in-game documentation:

At Ba Co DE Dg Ds Dj Dr Fe Fo Gr Gh Gn Hu Ko Mf Mi MD Mu Na Op On Sp Te Tr Vp VS
1 0 0 -2 1 0 -1 1 -3 0 -2 1 0 0 -2 0 1 1 0 2 -1 3 -3 -2 3 0 -3

History

Pior to 0.14 backgrounds had a small effect in the calculation of the player's hit points.