Book of Wizardry
Version 0.12: This article may not be up to date for the latest stable release of Crawl.
Type | Book |
---|---|
Name | Book of Wizardry |
A book of various magic spells, useful for any sufficiently-talented spellcaster. Mages of a scholarly nature consider it a point of pride to have contributed in some way to this work, though more than a few of them have been slain by jealous rivals using their own spells against them. |
Most spells in this book require much training before they can be effectively cast. Summon Elemental is very dangerous but a Fire Elementalist could make effective use of it after raising Fire Magic to 10 and using it with Conjure Flame; Earth Elementalists have it easier, as they only need 5 in Earth Magic. Every other spell is valuable once the appropriate skill is raised to around 7-8, especially Haste. Bear in mind that magic contamination is still a risk even at higher levels.
Spells
Tile | Spell | Type | Level |
---|---|---|---|
a - Summon Elemental | Summoning | 4 | |
b - Agony | Necromancy | 5 | |
c - Lightning Bolt | Conjuration/Air | 5 | |
d - Fireball | Conjuration/Fire | 6 | |
e - Haste | Charms | 6 | |
f - Invisibility | Hexes | 6 |
History
In version 0.8, it contained: Summon Elemental, Agony, Lightning Bolt, Fireball, Haste, Invisibility, and Teleport Self.
Prior to 0.8, it contained: Selective Amnesia, Summon Elemental, Teleport Self, Fireball, and Haste