Alligator
Version 0.12: This article may not be up to date for the latest stable release of Crawl.
alligator t | |
---|---|
HP | 52-95 |
HD | 12 |
XP | 1092 |
Speed | 10 (act: 80%; swim: 60%) |
AC | 5 |
EV | 9 |
Will | 48 |
Attack1 | 30 (bite: plain) |
Attack2 | 15 (tail slap: plain)
|
Resistances | rDrown |
Vulnerabilities | None |
Habitat | Amphibious |
Intelligence | Insect |
Uses | Uses nothing |
Holiness | Natural |
Size | Large |
Type | crocodile, alligator |
Flags | Submerges Fake spells Cold-blooded Silence immune |
A reptile that's quite happy to ignore you. If you don't, or you get too close, it'll put on a great burst of speed and crush you in its massive jaws! |
Useful Info
Alligators are a mean step up from crocodiles. They lie in wait, submerged in deep water, until an adventurer walks by before ambushing it with surprising speed and powerful bites. They can be found in the Swamp, often with a pack of baby alligators.
Spells
Spell set | |
---|---|
Slot1 | none |
Slot2 | none |
Slot3 | Swiftness |
Slot4 | none |
Slot5 | none |
Slot6 | none |
Tips & Tricks
- They are faster than their speed of 10 would suggest. Their "act" value of 80% means that even on land, they attack at roughly the same rate as a speed 12-13 monster, while their "swim" value of 60% means they are Spriggan speed in water. Add in their Swiftness spell which works on land, and you have a monster that is considerably faster than average.
- Their magic resistance is non-trivial, but a gifted Hexer can overcome it. In addition, they lack any elemental resistances and are cold-blooded, making Conjurations reasonably effective against them, particularly from a distance. They also lack see invisible or sense invisible, making invisibility an appealing option against them.