Water elemental

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Revision as of 22:32, 10 October 2013 by CC Bot (talk | contribs) (Updated for 0.13)
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Version 0.12: This article may not be up to date for the latest stable release of Crawl.
water elemental EWater elemental.png
HP 32-53
HD 6
XP 212
Speed 10 (swim: 60%)
AC 4
EV 7
Will Immune
Attack1 22 (hit: drown)


Resistances rElec, rPois+,
rN+++, rTorm,
rRot+++, rDrown
Vulnerabilities Fire
Habitat Amphibious
Intelligence Plant
Uses Uses nothing
Holiness Non-living
Size Big
Type elemental, water elemental
Flags
A spirit drawn from the elemental plane of water. It exists on this world as part of a body of water and can engulf other beings in its form, depriving them of breath and voice.



Useful Info

Water elementals are hovering blobs of water, soaring through the air and pummeling their opponents. They are immune to electricity and poison, but are otherwise not too unusual. They are almost never found naturally, but can be summoned by the merfolk witch Ilsuiw. They may also be created by the player, through the level 4 Summonings spell, Summon Elemental.

Tips & Tricks

  • Their electricity resistance makes it difficult for Air Elementalists to take them out, though Airstrike is a perfectly acceptable method for defeating them.
  • Keep in mind that they move much faster when in water.

History

In 0.13, water elementals will have a drowning melee attack which will occasionally engulf any target they hit in melee with a mass of water. This effectively silences the victim, as well as dealing moderate asphyxiation damage each turn, though unbreathing and water-breathing targets are immune to this.