Ball lightning

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Revision as of 22:19, 10 October 2013 by CC Bot (talk | contribs) (Updated for 0.13)
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ball lightning *Ball lightning.png
HP 1
HD 12
XP 752
Speed 20
AC 0
EV 10
Will Immune
Attack1 5 (hit: plain)


Resistances rF+++, rC+++,
rElec+++, rPois+++,
rN+++, rTorm,
rRot+++, rSticky,
rWind, rConstr,
rDrown
Vulnerabilities None
Habitat Land
Intelligence Plant
Uses Uses nothing
Holiness Non-living
Size Little
Type ball lightning, ball lightning
Flags Confused
Glows
Insubstantial
Levitate
A huge, swift sphere of coruscating electrical energy. It will explode at the slightest disturbance.



Useful Info

Ball lightning is an extremely dangerous weather phenomenon normally unheard of in subterranean Dungeons. They behave like giant spores, rapidly charging the nearest hostile target and exploding to deal 3d20 electricity damage to everything within a few tiles. Unlike giant spores, they also occasionally shoot blasts of lightning at random targets as they charge in. Ball lightning only naturally occurs in a few vaults, but can be created through use of the Conjure Ball Lightning spell (which only you, Lom Lobon, and some player ghosts can cast).

Tips & Tricks

  • Electricity resistance renders them a whole lot less terrifying.
  • Although they're nearly impossible to outrun, you can safely detonate ball lightning from a distance by inflicting at least 1 point of damage. They're immune to all forms of elemental damage, but any character can throw a stone.
  • Ball lightnings are conjured into existence, not summoned, so Abjuration and Recall have no effect on them.