Cloak
Name | Cloak |
---|---|
Size to wear | Any |
Armour Class | 1 |
Encumbrance rating | +0 |
Maximum Enchantment | +2 |
Grants | nothing |
Time to Wear | 5 |
A cloth cloak.
"O Bell my wife, why dost thou flyte? |
Cloaks are pieces of armour that fill the cloak slot. They take 2 turns to equip or remove, and can be enchanted up to +2. Cloaks also provide excellent protection against acid. Normally when you're splashed with acid, the damage you take increases for every empty equipment slot. A cloak, however, reduces the chance of that happening per slot to 50%.
Egos
Cloaks can normally have the following egos:
- Poison resistance: Grants poison resistance
- Magic resistance: Grants +30 magic resistance
- Preservation: Provides conservation and resist corrosion
- Darkness: Evoke to become invisible (increases metabolism)
Only found in some vaults (notably Ice Caves):
- Cold resistance: Grants cold resistance
Strategy
Looking for a cloak early on? If you come across (and can kill) Crazy Yiuf, he's guaranteed to come with a cloak. It might even be magical!
If you still need a decent cloak in the late game, the Realm of Zot can be a good place to search, as all Draconians have cloaks with a decent chance of enchantments and egos. At least one cloak of preservation is likely to drop.
History
Prior to 0.14, racial variant cloaks existed. Also, wearing a cloak meant you had to take it off in order to change body armour; among other things, this meant that wearing a cursed cloak prevented you from taking off your body armour.
Image | |
---|---|
Mundane | |
Magical | or |
Artifact |
Armour | |
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Body Armour | Leather armour • Ring mail • Scale mail • Chain mail • Plate armour • Crystal plate armour
Robe • Animal skin • Troll leather armour • Steam dragon scales • Acid dragon scales • |
Miscellaneous | Hat • Helmet • Cloak • Scarf • Gloves • Boots • Barding |
Shields | Buckler • Kite shield • Tower shield • Orb |