Iron giant
Version 0.21: This article may not be up to date for the latest stable release of Crawl.
For a list of all giants, see list of giants.
iron giant C | |
---|---|
HP | 118-240 |
HD | 18 |
XP | 3211 |
Speed | 10 |
AC | 18 |
EV | 2 |
Will | 120 |
Attack1 | 65 (hit: plain)
|
Resistances | rF+ rC+ rPois+ rDrown |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Human |
Uses | Starting equipment Open doors |
Holiness | Natural |
Size | Giant |
Type | giant, iron giant |
Flags | Fighter See invisible Speaks Warm-blooded |
Huge, lumbering, and particularly dull, this rusting monolith packs quite the punch. It is quite possibly the largest giant you have ever seen. |
Contents
Useful Info
Iron giants are strong, slow, durable humanoids that can deal massive damage with melee attacks, irresistible attack spells, and thrown allies. They are found most often in Tartarus, but can occasionally generate in the Depths as well.
Tips & Tricks
- While it's certainly possible to take iron giants on in melee, their range with Iron Shot is a mere four tiles. If you don't want to chance going toe to toe with one, feel free to take advantage of their slow speed and kite them with longer ranged attacks. Just be sure to change strategy if another enemy enters the fray, as the giant's Throw Ally ability can do surprisingly high damage (1d88) if the RNG isn't on your side.
- As with nearly all slow enemies, if all else fails, just walk away.
Spells
Spell set I | ||
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Slot1 | Iron Shot (3d32) | Wizard flag |
Slot2 | Throw Ally | Natural flag |
Slot3 | Harpoon Shot (2d17) | Natural flag |
History
Iron giants were added in 0.18, inspired by Dungeon Sprint's the Iron Giant.