Returning
Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
A skilled user can throw it in such a way that it will return to its owner. |
Weapons with the returning brand may return to the user's inventory when thrown or otherwise launched. The chance of it returning successfully depends on the attacker's Throwing skill:
- At 0 skill, the weapon never returns.
- At 1 skill, 33% chance of not returning.
- At 2 skill, 20% chance.
- At 3 or more skill, (1/(4 + skill))% chance of not returning.
- At 6, 10% chance.
- At 16, 5% chance.
- At 27, 3.22% chance.
Only tomahawks and javelins can have the returning brand.
History
- Prior to 0.24, this brand could be found on javelins and tomahawks. Tomahawks were replaced by boomerangs, which always return.
- Prior to 0.15, returning large rocks, stones, arrows, bolts, and sling bullets could be found in a rare ammunition shop.
- Prior to 0.14, this brand also appeared on the throwable melee weapons: daggers, clubs, hand axes, and spears.
Brands | |
---|---|
Melee weapons | Antimagic • Chaos • Distortion • Draining • Electrocution • Flaming • Freezing • Heavy • Holy wrath • Pain • Protection • Reaching • Spectral • Speed • Vampiric • Venom Disruption • Dragon slaying • Reaping • Silver |
Launchers | Antimagic • Draining • Electrocution • Flaming • Freezing • Heavy • Penetration • Speed |
Throwing weapons | Atropa • Curare • Datura • Dispersal • Poisoned • Silver |