Wizard statue
Wizard statue 8 [] | |
---|---|
HP | 70 |
HD | 8 |
XP | 561 |
Speed | 10 |
AC | 12 |
EV | 1 |
Will | Immune |
Attack1 | 20
|
Resistances | Fire, rC+, rElec, rPois+, rRot, rN+, rTorm, Silence immune |
Vulnerabilities | None |
Habitat | land |
Intelligence | High |
Uses | Uses nothing |
Holiness | Non-living |
Size | |
Type | clay golem, wizard statue |
Flags | Spellcaster Stationary Speaks |
In this land of magic, it'd be foolish to assume that a statue of a wizard is always an inert piece of rock. This statue's hands and staff have very little dust compared to the base, suggesting it is capable of making magical gestures. The trap is too obvious, but dealing with it might not be. |
Useful info
Wizard statues are a form of animated statue which attacks you with a variety of powerful magic. They are only ever found in rare vaults.
Spells
Spell set | |
---|---|
Slot1 | Freezing Cloud (2d17) |
Slot2 | Mephitic Cloud |
Slot3 | Throw Icicle (3d16) |
Slot4 | Confuse |
Slot5 | none |
Slot6 | none |
Tips & Tricks
- If you intend to charge in and smash them in melee, use rC+ and conservation (or at least drop your potions first) in preparation for the inevitable ice attacks. Having some poison resistance will negate Mephitic Cloud, and clarity or high magic resistance will make it much less likely for you to wind up confused.
- Statues are stationary and don't regenerate, so you can hit them with Sticky Flame, blink away, and repeat the process when they stop burning. Alternatively, ranged attackers can simply shoot them to death from the edge of your line of sight in almost perfect safety. If it manages to hit you with anything, simply retreat, heal up, and return once you've recovered.