Granite talisman
An rough-hewn stone icon. Transforms the user into a slow, stone statue. The caster's melee damage, both unarmed and with weapons, is substantially increased. The caster's stone body is immune to poison and miasma, and gains resistance to electricity and negative energy. Shapeshifting skill increases armour granted. While transformed, any equipped body armour, gloves and boots are melded. |
A granite talisman is a talisman that changes you into Statue Form, granting you the durability (and speed) of a statue.
Useful Info
When eVoked, a granite talisman turns you into Statue Form, which lasts until you end the form. Entering or exiting a form takes 5 turns.
Statue Form has the following effects:
Combat Bonuses
- HP Bonus: 130% HP
- Innate AC: 27 - 38 AC, scales linearly with any Shapeshifting past the minimum of 16 skill. (+1 AC per 0.81 level)
- Unarmed Combat: 12 base damage.
- All melee damage, including from weapons, is increased by 50% (after AC is applied).
Resistances
- Poison immunity
- rElec, rN+
- rTorment (50% damage from torment, stacks with rN)
- Non-living: Unbreathing, lacks blood, immune to sleep and petrification
- Vulnerable to Lee's Rapid Deconstruction and Shatter.
Restrictions
- Melded Gear: Body armour, gloves, boots.
- All actions slowed by +50%, as if you were slowed. This stacks with the slow status.
- Species movement delay set to 1.0. It is then slowed by 50% (to 1.5 with no other factors).
- If you are an amphibious species, you can stand in deep water, but you get all the normal penalties from both shallow and deep water (statues can't swim).
Statue Form has a minimum Shapeshifting skill of 16, below which you get an HP penalty, and the AC bonus scales down. It has a maximum skill of 25, where skill has no further impact.
Gargoyles cannot use this item, as they are already made out of stone.
Strategy
Being slow is always dangerous, but Statue Form is very durable. Unlike many forms, you get to keep a shield. And unlike heavy body armour, you have your full, unencumbered EV. With high HP, AC, EV, and decent SH, you'll be tougher than any other form. Overall, a fairly strong form for Unarmed Combat users. Also has great resistances; torment resistance in particular is valuable in extended.
Statue Form only boosts Unarmed Combat. Other characters can use it for its defenses or resistances, but will find it less useful.
- This form does not explicitly penalize spells... but all actions, including spellcasting, are slowed by 50%. Thus, direct damage spells become less effective. A Conjurations-focused caster can still appreciate Statue Form for its defenses, but bear in mind the slowness. Of course, spells are not useless, as support magic can be very helpful.
- Statue Form boosts melee weapon damage by 50%, but it also slows melee by 50% - there's no net increase to damage.
- Like spells, Ranged Weapons are slowed with no damage boost.
In a 3-rune game, these characters should generally focus on Fighting and other defensive skills before using Statue Form. In extended, however, the torment resistance can give this form more merit.
Tips & Tricks
- Translocations spells are great to use in this form. Lesser Beckoning and Vhi's Electric Charge help a slow-moving melee fighter approach enemies. Manifold Assault lets you swing your fists at full-screen range.
- Can be good for (15 rune) low turncount speedruns. Since you act at 1.5 delay, you'll regenerate 1.5 decaAut per move, while only taking 1 "turn".
Humanoid | Palentonga | Naga | Djinni | Octopode | Felid |
---|---|---|---|---|---|
File:Statue form palentonga.png |
History
- Will be introduced in 0.31, as part of the transformation overhaul. Previously implemented as a spell, Statue Form.