Orb card
Version 0.34: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
| The card depicts a figure surrounded by floating, glowing orbs of energy. |
The Orb card conjures balls of destructive magic - more specifically, Orbs of Destruction. The amount varies by your invocations; at high power, multiple orbs will encircle the player using the following logic:
- The 'center' of the starburst effect is always aligned with the player's aim (so that one orb always follows the direct path)
- Non-center orbs will now choose targets based on 'closest angle' rather than 'closest distance within a moderate angle'. In general, this makes them a lot more likely to hit something (or at least make a reasonable attempt at doing so).
- Burst orbs that lose their target lock (often due to another orb killing their target first) will try to reacquire the best one for their current angle and position.
- Card power 1 always fires 3 orbs (in a narrower spread), while power 2 fires 6 in a wider spread.
Power Level 0: 1 Orb.
Power Level 1: 3 Orbs.
Power Level 2: 6 Orbs.
History
- 0.34 Altered orb spawn behavior to scale linearly and be more useful overall.
- This card used to activate various Conjurations, and only at high power did it spawn OODs.
The Orb card could be found in the following decks over the past several versions.
| 0.11 | 0.12 | 0.13 | 0.14 | 0.15 | 0.16 | 0.17 | 0.18 | 0.19 and beyond |
|---|---|---|---|---|---|---|---|---|
See also
| Decks | Nemelex's Cards |
|---|---|
| Deck of destruction | Degeneration • The Orb • Pain • The Storm • Vitriol • Wild Magic |
| Deck of escape | The Cloud • The Elixir • Exile • The Tomb • Velocity |
| Deck of summoning | The Dance • The Elements • The Illusion • The Swarm • The Pentagram • The Rangers |
| Deck of punishment | Swine • Torment • Wraith • Wrath |