Difference between revisions of "Blade Hands (spell)"

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{{obsolete}}
 
 
 
{{Spell
 
{{Spell
 
|name=Blade Hands
 
|name=Blade Hands
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|school3=
 
|school3=
 
|sources=<div>
 
|sources=<div>
*[[Book of Changes]]
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*[[Book of Iron]]
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*[[Book of Transfigurations]]
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*[[Book of Weapons]]
 
</div>
 
</div>
 
|castingnoise=4
 
|castingnoise=4
 
|spellnoise=0
 
|spellnoise=0
 
}}
 
}}
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{{flavour|Causes long, scythe-shaped blades to grow from the caster's hands, increasing melee damage significantly.
  
{{Flavour|This spell causes long, scythe-shaped blades to temporarily grow from the caster's hands. It makes spellcasting somewhat difficult.}}
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While transformed, any equipped weapons are melded, and casting spells becomes somewhat more difficult.}}
  
'''Blade Hands''' is a level 5 [[Transmutations]] spell that drastically increases a character's deadliness in [[Unarmed Combat]], but impedes spell-casting while active. It has a short duration and a significant [[hunger]] cost when first learned, but its damage output is impressive even into the late game when coupled with high [[Unarmed Combat]] skill.
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'''Blade Hands''' is a level 5 [[Transmutations]] spell that greatly increased your damage in [[Unarmed Combat]].
  
While under the effect of this spell you gain no benefit from the [[Claws]] mutation, and any [[gloves]], [[weapon]]s, [[shields]], or other wielded items meld into your body upon casting. Casting it also immediately ends any other form-changing Transmutations effect ([[Ice Form]], [[Necromutation]], etc.).
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==Useful Info==
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Casting this spell gives you the Blade Hands status for a spellpower-dependent duration. You'll gain the following:
  
Damage = 8 + ([[Strength]] + [[Dexterity]])/3 + [[Unarmed Combat]] bonus<br>(Also adds +6 to off-hand [[auxiliary attack]] damage)
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'''Combat Bonuses'''
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* '''[[Unarmed Combat]]:''' 22 base damage.
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* Your [[auxiliary attack|off-hand punch]] gains +6 damage.
  
==Tips & Tricks==
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'''Restrictions'''
*Like all edged attacks, Blade Hands is a terrible choice for fighting [[hydra]]s.
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* '''[[Transformation#Useful Info|Melded Gear]]:''' [[Weapon]], [[shield]], and [[gloves]]. [[Claws]] are also melded.
*[[Felid]]s walking on Blade Paws will suffer significant [[Stealth]] penalties.
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* You can't [[throw]] items.
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* Makes spells harder to cast (increases [[Spell Success#Modifiers|raw spell failure]] rate by +20%).
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Blade Hands does not block [[mutation]]s (other than claws), does not change your [[size]], and gives no innate bonus to HP / [[AC]]. It is considered its own [[form]], so it'll end other statuses like [[Ice Form]] or [[Dragon Form]].
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==Strategy==
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Blade Hands is essentially [[hand|two-handed]] Unarmed Combat. Even at 0 Unarmed Combat skill, you'll hit as hard as a [[giant spiked club]], while keeping the off-hand punch and swinging faster. It's certainly strong. However, the spell takes quite a bit of investment to get running, especially if you want to use heavy [[body armour]]. And if you're in light armour, then your defenses will be low.
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===Tips & Tricks===
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*Like all slashing attacks, Blade Hands is a terrible choice for fighting [[hydra]]s.
 
*This spell will meld away even [[cursed]] weapons, allowing [[Ashenzari]] worshipers to have their hands bound and still use Unarmed Combat.
 
*This spell will meld away even [[cursed]] weapons, allowing [[Ashenzari]] worshipers to have their hands bound and still use Unarmed Combat.
*Remember that you lose the benefits of any melded items so long as the spell is in effect.
 
  
 
== History ==
 
== History ==
Prior to [[0.10]], blade hands had higher base damage and lower dependence on stats.
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*Blade Hands was replaced with the [[Blade talisman]] in [[0.31]].
 
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*Prior to [[0.27]], Blade Hands could be found in the [[Book of Changes]], and thus the [[Transmuter]] start. This spell also lowered [[felid]]s' [[stealth]].
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*Prior to [[0.22]], Blade Hands, and most other transformations, prevented usage of [[wand]]s.
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*Prior to [[0.20]], Blade Hands' base damage scaled with [[strength]] and [[dexterity]] (<code>8 + (str + dex) / 3</code>).
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*Prior to [[0.10]], Blade Hands had higher base damage and lower dependence on stats.
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{{Forms}}
 
[[Category:Status effects]]
 
[[Category:Status effects]]
[[Category:Transformation]]
 

Latest revision as of 03:05, 26 February 2024

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
Blade hands.png Blade Hands
Level 5
School1 Transmutation
Source(s)
Casting noise 4
Spell noise 0
Causes long, scythe-shaped blades to grow from the caster's hands, increasing melee damage significantly.

While transformed, any equipped weapons are melded, and casting spells becomes somewhat more difficult.

Blade Hands is a level 5 Transmutations spell that greatly increased your damage in Unarmed Combat.

Useful Info

Casting this spell gives you the Blade Hands status for a spellpower-dependent duration. You'll gain the following:

Combat Bonuses

Restrictions

Blade Hands does not block mutations (other than claws), does not change your size, and gives no innate bonus to HP / AC. It is considered its own form, so it'll end other statuses like Ice Form or Dragon Form.

Strategy

Blade Hands is essentially two-handed Unarmed Combat. Even at 0 Unarmed Combat skill, you'll hit as hard as a giant spiked club, while keeping the off-hand punch and swinging faster. It's certainly strong. However, the spell takes quite a bit of investment to get running, especially if you want to use heavy body armour. And if you're in light armour, then your defenses will be low.

Tips & Tricks

  • Like all slashing attacks, Blade Hands is a terrible choice for fighting hydras.
  • This spell will meld away even cursed weapons, allowing Ashenzari worshipers to have their hands bound and still use Unarmed Combat.

History

Transformations
Talisman Beast FormFlux FormBlade FormMaw FormSerpent FormDragon FormStatue FormDeath FormStorm Form
Bad Forms Bat FormFungus FormPig FormTree FormWisp Form
Divine Shadow Form