Difference between revisions of "Chaos"

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(Possible effects: Update to 0.31 chances. The list of special effects has grown substantially; I've grouped into "good" and "potentially dangerous" for the attacker because we can't call blink and polymorph good or bad.)
(0.31, let's slightly downscale the dangers of chaos from both sides.)
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{{version030}}
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{{version031}}
 
{{flavour|Each time it hits an enemy, it has a different, random effect.}}
 
{{flavour|Each time it hits an enemy, it has a different, random effect.}}
 
'''Chaos''' is a [[brand]] that [[weapon]]s may have. Each attack produces a random effect, many of which imitate other brands.
 
'''Chaos''' is a [[brand]] that [[weapon]]s may have. Each attack produces a random effect, many of which imitate other brands.
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|[[Venom]] || 13.7%
 
|[[Venom]] || 13.7%
 
|[[Vulnerability (status effect)|Halve willpower]] || 1.63%
 
|[[Vulnerability (status effect)|Halve willpower]] || 1.63%
|[[Berserk]] || 0.82%
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|[[Frenzy]] || 0.82%
 
|-
 
|-
 
|[[Draining]] || 6.85%
 
|[[Draining]] || 6.85%
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==Occurrence==
 
==Occurrence==
Chaos is a rare brand from a [[scroll of brand weapon]]; this is the only way for [[ranged weapon]]s to receive this brand. Chaos weapons may be gifted by [[Xom]] (though not necessarily to the player), and various Xom altar [[vault]]s have chaotic weapons. [[Crazy Yiuf]] always wields a chaos [[quarterstaff]], and [[Psyche]] often has a chaos dagger.
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Chaos is a rare brand from a [[scroll of brand weapon]]; this is the only way for [[ranged weapon]]s to receive this brand. Chaos weapons may be gifted by [[Xom]] (though not necessarily to the player), and various Xom altar [[vault]]s have chaotic weapons. [[Crazy Yiuf]] always wields a [[quarterstaff]] of chaos, and [[Psyche]] often has a dagger of chaos.
  
 
==Strategy==
 
==Strategy==
Chaos is a fickle mistress. As a player brand, it can [[slow]] or [[paralyse]] your enemies, or it can [[haste]] or [[berserk]] them. Early game characters are simply unable to handle the negative effects, if and when they occur. And regardless of progress, a more reliable brand is heavily recommended. Chaos may have some niche use in longer battles. But if you use a chaos weapon for an extended period of time, the chance of a devastating effect are high.
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Chaos is a fickle mistress. As a player brand, it can [[slow]] or [[petrify]] your enemies, or it can [[haste]] or [[frenzy]] them. Early game characters will struggle to handle the negative effects, if and when they occur. And regardless of progress, a more reliable brand is recommended. Chaos may have some niche use in longer battles. But if you use a chaos weapon for an extended period of time, the chances of a bad effect are high.
  
Monster with chaos, in turn, may paralyse or even [[banish]] you (from [[distortion]]), leading to potentially fatal situations. Utmost care should be taken against enemy chaos weapons.
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Monster with chaos, in turn, may put you to [[sleep]] or briefly [[paralyse]] you, leading to potentially fatal situations. Great care should be taken against enemy chaos weapons.
  
 
==History==
 
==History==
*In [[0.31]], chaos clones will be durable summons and will no longer grant XP. Also, it will be possible to chaos-clone monsters with artefacts. Chaos debuffs, e.g., confusion, will ignore defender's willpower. Banishment will be removed from the list of effects, while chaos-inflicted paralysis will last only 1 turn. Chaos attacks won't turn monsters into shapeshifters or give them Agility. Berserk will be replaced with [[frenzy]]. Additionally, chaos attacks will inflict new debuffs: [[weak]]ness, [[corrosion]], halved will, [[vitrify]]ing, [[sleep]], and [[ensnare|ensnaring]] webs.
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*Prior to [[0.31]], [[distortion]] was a possible brand choice for chaos, meaning that chaos attacks could cause banishment. Chaos-inflicted paralysis could last multiple turns, and confusion checked willpower. Weakness, corrosion, vulnerability, vitrification, sleep, and ensnaring were not possible, whereas chaos attacks could turn monsters into [[shapeshifter]]s or grant [[agility]]. Berserk was replaced with frenzy in the list of effects in this version.
 
*Prior to [[0.30]], chaos attacks could make the target [[invisible]] instead of giving resistance to elements.
 
*Prior to [[0.30]], chaos attacks could make the target [[invisible]] instead of giving resistance to elements.
 
*Prior to [[0.25]], chaos could inflict random [[miscast effect]]s instead of the might and agility effects.
 
*Prior to [[0.25]], chaos could inflict random [[miscast effect]]s instead of the might and agility effects.

Revision as of 02:48, 24 February 2024

Version 0.31: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
Each time it hits an enemy, it has a different, random effect.

Chaos is a brand that weapons may have. Each attack produces a random effect, many of which imitate other brands.

Possible effects

Chaos-branded attacks randomly choose a useful effect from the following list. For example, the flaming brand cannot be chosen if the defender is fire-immune, and vampiricism cannot be chosen if the attacker is at full health. If a useless effect is chosen, it is re-rolled. These effects do not check willpower.[1][2]

Effect Probability Effect Probability Effect Probability
Brands Good special effects Potentially dangerous special effects
Flaming 13.7% Confuse 1.96% Might 1.96%
Freezing 13.7% Slow 1.63% Haste 1.96%
Electrocution 13.7% Weaken 1.63% Resistance** 1.63%
Venom 13.7% Halve willpower 1.63% Frenzy 0.82%
Draining 6.85% Vitrify 0.82% Blink 0.82%
Vampiricism 6.85% Corrode 0.82% Polymorph 0.49%
Holy wrath 6.85% Sleep 0.49% Create hostile clone 0.11%
Antimagic 6.85% Paralyse for 1 turn 0.49%
Special effects 17.8% Petrify 0.49%
Ensnare in a web* 0.49%
Create allied or neutral clone*** 0.05%

*Can be chosen even if the defender is immune to webs.
**Cannot be chosen if the defender is immune to any of fire, cold, electricity, poison, or acid.
***Equal chance of allied or neutral.

Overall, there is an 82.2% chance to pick a damaging brand, vampiricism, or antimagic. There's a 10.5% chance of a good special effect, and a 7.3% chance of a potentially dangerous special effect.

Additionally, each strike with the chaos brand has a 1% chance to apply the reaping effect to its damage.[3] This may result in raising slain enemies as allied zombies, depending on the total reaping damage.

Gods will disapprove of any effects you might call that offend them (evil effects for the good gods, haste for Cheibriados). Zin abhors chaos, regardless of its effect.

Occurrence

Chaos is a rare brand from a scroll of brand weapon; this is the only way for ranged weapons to receive this brand. Chaos weapons may be gifted by Xom (though not necessarily to the player), and various Xom altar vaults have chaotic weapons. Crazy Yiuf always wields a quarterstaff of chaos, and Psyche often has a dagger of chaos.

Strategy

Chaos is a fickle mistress. As a player brand, it can slow or petrify your enemies, or it can haste or frenzy them. Early game characters will struggle to handle the negative effects, if and when they occur. And regardless of progress, a more reliable brand is recommended. Chaos may have some niche use in longer battles. But if you use a chaos weapon for an extended period of time, the chances of a bad effect are high.

Monster with chaos, in turn, may put you to sleep or briefly paralyse you, leading to potentially fatal situations. Great care should be taken against enemy chaos weapons.

History

  • Prior to 0.31, distortion was a possible brand choice for chaos, meaning that chaos attacks could cause banishment. Chaos-inflicted paralysis could last multiple turns, and confusion checked willpower. Weakness, corrosion, vulnerability, vitrification, sleep, and ensnaring were not possible, whereas chaos attacks could turn monsters into shapeshifters or grant agility. Berserk was replaced with frenzy in the list of effects in this version.
  • Prior to 0.30, chaos attacks could make the target invisible instead of giving resistance to elements.
  • Prior to 0.25, chaos could inflict random miscast effects instead of the might and agility effects.
  • Prior to 0.20, there was a rare chance of healing the target.
  • Prior to 0.19, invalid effects could still be rolled with reduced probability.
  • Prior to 0.18, ranged weapon ammo could have brands, including the chaos brand.
  • Between 0.16 and 0.18, the chaos brand could move nearby stairs.
  • Prior to 0.14, weapons of chaos could shaft or polymorph the attacker. Also, gods would forgive the player for disliked effects produced by chaos effects.

References

Brands
Melee weapons AntimagicChaosDistortionDrainingElectrocutionFlamingFreezingHeavyHoly wrathPainProtectionReachingSpectralSpeedVampiricVenom
DisruptionDragon slayingReapingSilver
Launchers AntimagicDrainingElectrocutionFlamingFreezingHeavyPenetrationSpeed
Throwing weapons AtropaCurareDaturaDispersalPoisonedSilver