Difference between revisions of "Chaos"

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(Possible effects: Update to 0.31 chances. The list of special effects has grown substantially; I've grouped into "good" and "potentially dangerous" for the attacker because we can't call blink and polymorph good or bad.)
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==Possible effects==
 
==Possible effects==
Chaos-branded attacks randomly choose an effect from the following list:<ref>{{source ref|0.30.1|attack.cc|585}}</ref><ref>{{source ref|0.30.1|attack.cc|754}}</ref>
+
Chaos-branded attacks randomly choose a useful effect from the following list. For example, the flaming brand cannot be chosen if the defender is fire-immune, and vampiricism cannot be chosen if the attacker is at full health. If a useless effect is chosen, it is re-rolled. These effects do not check [[willpower]].<ref>{{source ref|0.31|attack.cc|590}}</ref><ref>{{source ref|0.31|attack.cc|780}}</ref>
  
 
{|class="wikitable"
 
{|class="wikitable"
! '''Effect''' || '''Probability''' || '''Effect''' || '''Probability'''
+
! '''Effect''' || '''Probability''' || '''Effect''' || '''Probability''' || '''Effect''' || '''Probability'''
 
|-
 
|-
!colspan=2|[[Brand]] !! colspan=2|Other effects
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!colspan=2|[[Brand]]s !! colspan=2|Good special effects !! colspan=2|Potentially dangerous special effects
 
|-
 
|-
|[[Flaming]] || 13.5%
+
|[[Flaming]] || 13.7%  
|[[Slow]] || 1.96%
+
|[[Confuse]] || 1.96%
 +
|[[Might]] || 1.96%
 
|-
 
|-
|[[Freezing]] || 13.5%
+
|[[Freezing]] || 13.7%
|[[Petrify]] || 0.98%
+
|[[Slow]] || 1.63%
 +
|[[Haste]] || 1.96%
 
|-
 
|-
|[[Electrocution]] || 13.5%
+
|[[Electrocution]] || 13.7%
|[[Paralysis]] || 0.98%
+
|[[Weak]]en || 1.63%
 +
|[[Resistance]]** || 1.63%
 
|-
 
|-
|[[Venom]] || 13.5%
+
|[[Venom]] || 13.7%
|[[Agility]] || 1.96%
+
|[[Vulnerability (status effect)|Halve willpower]] || 1.63%
 +
|[[Berserk]] || 0.82%
 
|-
 
|-
|[[Draining]] || 6.75%
+
|[[Draining]] || 6.85%
|[[Might]] || 1.96%
+
|[[Vitrify]] || 0.82%
 +
|[[Blink]] || 0.82%
 
|-
 
|-
|[[Vampiricism]] || 6.75%
+
|[[Vampiricism]] || 6.85%
|[[Resistance]] || 1.96%
+
|[[Corrosion|Corrode]] || 0.82%
 +
|[[Polymorph]] || 0.49%
 
|-
 
|-
|[[Holy wrath]] || 6.75%
+
|[[Holy wrath]] || 6.85%
|[[Berserk]] || 0.98%
+
|[[Sleep]] || 0.49%
 +
||Create hostile clone || 0.11%
 
|-
 
|-
|[[Antimagic]]|| 6.75%
+
|[[Antimagic]]|| 6.85%
|[[Polymorph]] || 0.39%
+
|[[Paralyse]] for 1 turn || 0.49%
 +
|||
 
|-
 
|-
|[[Distortion]] || 2.7%
+
|'''Special effects'''|| 17.8%
|[[Haste]] || 1.96%
+
|[[Petrify]] || 0.49%
 +
|||
 
|-
 
|-
|[[Confusion]] || 2.7%
+
|||
|Create clone* || 0.19%
+
|Ensnare in a [[web]]* || 0.49%
 +
|||
 
|-
 
|-
|'''Other effects'''|| 13.5%
+
|||
|Turn into [[shapeshifter (monster)|shapeshifter]]** || 0.19%
+
|Create allied or neutral clone*** || 0.05%
 +
|||
 
|}
 
|}
  
*<nowiki>*</nowiki> 1/6 chance to be neutral, 1/6 chance to become an ally, 2/3 chance to keep same attitude. If the clone is an ally, it is treated like a summon and will time out eventually.
+
<nowiki>*</nowiki>Can be chosen even if the defender is immune to webs.<br>
*<nowiki>**</nowiki>2/3 chance for a [[shapeshifter (monster)|normal shapeshifter]], 1/3 chance for a [[glowing shapeshifter]].  
+
<nowiki>**</nowiki>Cannot be chosen if the defender is immune to any of fire, cold, electricity, poison, or acid.<br>
 +
<nowiki>***</nowiki>Equal chance of allied or neutral.
  
Overall, there is a 83.7% chance to pick a damaging brand, vampiricism, or antimagic. There's a 9.62% chance of a hindering status, 8.82% chance of a positive status, and 0.77% chance of turning the enemy into something else. Note that this brand does not pick useless effects (e.g. flaming against a fire elemental), where the odds of other effects increase proportionally. Also, chaos effects do not check [[willpower]].
+
Overall, there is an 82.2% chance to pick a damaging brand, vampiricism, or antimagic. There's a 10.5% chance of a good special effect, and a 7.3% chance of a potentially dangerous special effect.
  
Additionally, each strike with the chaos brand has a 1% chance to apply the [[reaping]] effect to its damage.<ref>{{source ref|0.30.1|attack.cc|878}}</ref> This may result in raising slain enemies as allied [[zombie]]s, depending on the total reaping damage.
+
Additionally, each strike with the chaos brand has a 1% chance to apply the [[reaping]] effect to its damage.<ref>{{source ref|0.31|attack.cc|910}}</ref> This may result in raising slain enemies as allied [[zombie]]s, depending on the total reaping damage.
  
 
[[God]]s will disapprove of any effects you might call that offend them ([[evil]] effects for the [[good god]]s, haste for [[Cheibriados]]). [[Zin]] abhors chaos, regardless of its effect.
 
[[God]]s will disapprove of any effects you might call that offend them ([[evil]] effects for the [[good god]]s, haste for [[Cheibriados]]). [[Zin]] abhors chaos, regardless of its effect.

Revision as of 02:37, 24 February 2024

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Each time it hits an enemy, it has a different, random effect.

Chaos is a brand that weapons may have. Each attack produces a random effect, many of which imitate other brands.

Possible effects

Chaos-branded attacks randomly choose a useful effect from the following list. For example, the flaming brand cannot be chosen if the defender is fire-immune, and vampiricism cannot be chosen if the attacker is at full health. If a useless effect is chosen, it is re-rolled. These effects do not check willpower.[1][2]

Effect Probability Effect Probability Effect Probability
Brands Good special effects Potentially dangerous special effects
Flaming 13.7% Confuse 1.96% Might 1.96%
Freezing 13.7% Slow 1.63% Haste 1.96%
Electrocution 13.7% Weaken 1.63% Resistance** 1.63%
Venom 13.7% Halve willpower 1.63% Berserk 0.82%
Draining 6.85% Vitrify 0.82% Blink 0.82%
Vampiricism 6.85% Corrode 0.82% Polymorph 0.49%
Holy wrath 6.85% Sleep 0.49% Create hostile clone 0.11%
Antimagic 6.85% Paralyse for 1 turn 0.49%
Special effects 17.8% Petrify 0.49%
Ensnare in a web* 0.49%
Create allied or neutral clone*** 0.05%

*Can be chosen even if the defender is immune to webs.
**Cannot be chosen if the defender is immune to any of fire, cold, electricity, poison, or acid.
***Equal chance of allied or neutral.

Overall, there is an 82.2% chance to pick a damaging brand, vampiricism, or antimagic. There's a 10.5% chance of a good special effect, and a 7.3% chance of a potentially dangerous special effect.

Additionally, each strike with the chaos brand has a 1% chance to apply the reaping effect to its damage.[3] This may result in raising slain enemies as allied zombies, depending on the total reaping damage.

Gods will disapprove of any effects you might call that offend them (evil effects for the good gods, haste for Cheibriados). Zin abhors chaos, regardless of its effect.

Occurrence

Chaos is a rare brand from a scroll of brand weapon; this is the only way for ranged weapons to receive this brand. Chaos weapons may be gifted by Xom (though not necessarily to the player), and various Xom altar vaults have chaotic weapons. Crazy Yiuf always wields a chaos quarterstaff, and Psyche often has a chaos dagger.

Strategy

Chaos is a fickle mistress. As a player brand, it can slow or paralyse your enemies, or it can haste or berserk them. Early game characters are simply unable to handle the negative effects, if and when they occur. And regardless of progress, a more reliable brand is heavily recommended. Chaos may have some niche use in longer battles. But if you use a chaos weapon for an extended period of time, the chance of a devastating effect are high.

Monster with chaos, in turn, may paralyse or even banish you (from distortion), leading to potentially fatal situations. Utmost care should be taken against enemy chaos weapons.

History

  • In 0.31, chaos clones will be durable summons and will no longer grant XP. Also, it will be possible to chaos-clone monsters with artefacts. Chaos debuffs, e.g., confusion, will ignore defender's willpower. Banishment will be removed from the list of effects, while chaos-inflicted paralysis will last only 1 turn. Chaos attacks won't turn monsters into shapeshifters or give them Agility. Berserk will be replaced with frenzy. Additionally, chaos attacks will inflict new debuffs: weakness, corrosion, halved will, vitrifying, sleep, and ensnaring webs.
  • Prior to 0.30, chaos attacks could make the target invisible instead of giving resistance to elements.
  • Prior to 0.25, chaos could inflict random miscast effects instead of the might and agility effects.
  • Prior to 0.20, there was a rare chance of healing the target.
  • Prior to 0.19, invalid effects could still be rolled with reduced probability.
  • Prior to 0.18, ranged weapon ammo could have brands, including the chaos brand.
  • Between 0.16 and 0.18, the chaos brand could move nearby stairs.
  • Prior to 0.14, weapons of chaos could shaft or polymorph the attacker. Also, gods would forgive the player for disliked effects produced by chaos effects.

References

Brands
Melee weapons AntimagicChaosDistortionDrainingElectrocutionFlamingFreezingHeavyHoly wrathPainProtectionReachingSpectralSpeedVampiricVenom
DisruptionDragon slayingReapingSilver
Launchers AntimagicDrainingElectrocutionFlamingFreezingHeavyPenetrationSpeed
Throwing weapons AtropaCurareDaturaDispersalPoisonedSilver