Difference between revisions of "Confusion"

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'''Confusion''' is a status condition that causes the victim to move and act randomly until it wears off. Confusion can be extremely dangerous: the victim may attack empty tiles or even allies when they attempt to fight, and may fall into deep water or lava if they attempt to move.
 
'''Confusion''' is a status condition that causes the victim to move and act randomly until it wears off. Confusion can be extremely dangerous: the victim may attack empty tiles or even allies when they attempt to fight, and may fall into deep water or lava if they attempt to move.
  
 
==Effects of Confusion==
 
==Effects of Confusion==
When confused, a character or monster:
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When confused,
*Cannot cast spells or use special abilities.
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'''All creatures:'''
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*Cannot cast [[spell]]s, use [[wand]]s, or use special abilities.
 
*Cannot read [[scroll]]s.
 
*Cannot read [[scroll]]s.
*Cannot use [[shields]] ([[SH]] [[stat]] goes to 0).
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*Cannot use [[shields]] ([[SH]] [[stat]] set to 0).
*Cannot evoke [[wands]].
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*Moves in a random direction if they try to move or melee attack. [[Ranged weapon]]s will be fired in a random direction. Behavior differs between player and monsters.
*Moves in a random direction if they try to move/attack:
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**Players move in a completely random direction.
**Monsters may move into adjacent deep water or lava, causing [[instant death]]; even monsters like [[Cerebov]] aren't immune.
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**Monsters have a 33% of moving in the intended direction, else move in a random direction.
**They may attack allies. Players are warned if they might attack an ally: most [[summon]]s will vanish, while other allies will be angered.
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: This can cause [[allies]] to be attacked by accident. The player is warned if this is possible.
*May have trouble using [[stairs]]:
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**Going upstairs, 50% chance of falling, losing 1 HP, and remaining on the level.
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'''Players:'''
**Going downstairs, 50% chance of falling and losing 1 HP, but you make it down the stairs.
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* Have trouble moving up [[stair]]s.
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**Going upstairs: 50% chance of falling, losing 1 HP, and remaining on the level.
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**Going downstairs: 50% chance of falling and losing 1 HP, but you make it down the stairs.
 
**If you are [[fly]]ing or using an [[escape hatch]], these confusion penalties don't apply.
 
**If you are [[fly]]ing or using an [[escape hatch]], these confusion penalties don't apply.
*Might attack itself by accident (monsters only).
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*Is vulnerable to [[stabbing]] (monsters only).
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'''Monsters:'''
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* May fall into [[deep water]] or [[lava]], instantly killing them.
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* May attack themselves on accident.
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* Are vulnerable to low-tier [[stab]]s.
  
 
==Causes of Confusion==
 
==Causes of Confusion==
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==History==
 
==History==
*In [[0.23]], confused monsters get a 1 in 3 chance to move normally, like players do.
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*Prior to [[0.23]], confused monsters didn't have a 33% chance to move normally.
 
*Prior to [[0.21]], confusion had its [[wands of confusion|own specialized wand type]].
 
*Prior to [[0.21]], confusion had its [[wands of confusion|own specialized wand type]].
 
*Prior to [[0.20]], it was possible to use wands while confused, though doing so would zap it in a random direction.
 
*Prior to [[0.20]], it was possible to use wands while confused, though doing so would zap it in a random direction.

Revision as of 02:37, 7 July 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

Confusion is a status condition that causes the victim to move and act randomly until it wears off. Confusion can be extremely dangerous: the victim may attack empty tiles or even allies when they attempt to fight, and may fall into deep water or lava if they attempt to move.

Effects of Confusion

When confused,

All creatures:

  • Cannot cast spells, use wands, or use special abilities.
  • Cannot read scrolls.
  • Cannot use shields (SH stat set to 0).
  • Moves in a random direction if they try to move or melee attack. Ranged weapons will be fired in a random direction. Behavior differs between player and monsters.
    • Players move in a completely random direction.
    • Monsters have a 33% of moving in the intended direction, else move in a random direction.
This can cause allies to be attacked by accident. The player is warned if this is possible.

Players:

  • Have trouble moving up stairs.
    • Going upstairs: 50% chance of falling, losing 1 HP, and remaining on the level.
    • Going downstairs: 50% chance of falling and losing 1 HP, but you make it down the stairs.
    • If you are flying or using an escape hatch, these confusion penalties don't apply.

Monsters:

  • May fall into deep water or lava, instantly killing them.
  • May attack themselves on accident.
  • Are vulnerable to low-tier stabs.

Causes of Confusion

Confusion can be inflicted by:

Dealing with Confusion

Ways to remove confusion include:

Resistance

The following all prevent confusion from occurring in the first place:

Strategy

Avoid confusing creatures that may carry useful items near lava or deep water. Great items or artifacts that they carry may otherwise be lost forever.

Mummies should be particularly careful about becoming confused at the wrong time, as they lack access to most methods for removing it at will.

History

  • Prior to 0.23, confused monsters didn't have a 33% chance to move normally.
  • Prior to 0.21, confusion had its own specialized wand type.
  • Prior to 0.20, it was possible to use wands while confused, though doing so would zap it in a random direction.
  • Prior to 0.19, randart equipment could grant confusion if it spawned with {*confuse} ego.
  • Prior to 0.18, Mass Confusion was a spell available to all players.
  • Prior to 0.17, cleaving attacks didn't function under confusion. Gell's Gravitas was able to cause confusion, and all high-intelligence monsters were immune to drowning while confused.
  • Prior to 0.16, confusion also came in the form of potions of confusion.