Difference between revisions of "Confusion"

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*The [[obsidian axe]] ends confusion while you are mesmorized.
 
*The [[obsidian axe]] ends confusion while you are mesmorized.
 
*[[Nonliving]] monsters and [[plants]]
 
*[[Nonliving]] monsters and [[plants]]
*Monsters with infinite [[willpower]] cannot be confused by any source. While [[Mephitic Cloud]] and [[Alistair's Intoxication]] check [[HD]], no monster with infinite will is vulnerable to poison.
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*Most monsters with infinite [[willpower]] can't be confused. [[Alistair's Intoxication]] checks [[HD]] instead, though poison resistance has a 66% chance of resisting, and poison immunity blocks it entirely.
  
 
==Strategy==
 
==Strategy==

Revision as of 04:13, 30 July 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

Confusion is a status condition that causes the victim to move and act randomly until it wears off. Confusion can be extremely dangerous: the victim may attack empty tiles or even allies when they attempt to fight, and may fall into deep water or lava if they attempt to move.

Effects of Confusion

When confused,

All creatures:

  • Cannot cast spells, use wands, or use most special abilities (see below).
  • Cannot read scrolls.
  • Cannot use shields (SH stat set to 0).
  • Move in a random direction if they try to move or melee attack. Ranged weapons will be fired in a random direction. Behavior differs between players and monsters.
    • Players move in a completely random direction.
    • Monsters have a 33% of moving in the intended direction, else move in a random direction.[1]
This can cause allies to be attacked by accident. The player is warned if this is possible.

Players:

  • Have trouble moving up stairs.
    • Going upstairs: 50% chance of falling, losing 1 HP, and remaining on the level.
    • Going downstairs: 50% chance of falling and losing 1 HP, but you make it down the stairs.
    • If you are flying or using an escape hatch, these confusion penalties don't apply.

Monsters:

Causes of Confusion

Confusion can be inflicted by:

Dealing with Confusion

Ways to remove confusion include:

Resistance

The following all prevent confusion from occurring in the first place:

  • Clarity allows you to resist most sources of confusion.
  • Zin's Vitalisation ability.
  • The obsidian axe ends confusion while you are mesmorized.
  • Nonliving monsters and plants
  • Most monsters with infinite willpower can't be confused. Alistair's Intoxication checks HD instead, though poison resistance has a 66% chance of resisting, and poison immunity blocks it entirely.

Strategy

Avoid confusing creatures that may carry useful items near lava or deep water. Great items or artifacts that they carry may otherwise be lost forever.

Mummies should be particularly careful about becoming confused at the wrong time, as they lack access to most methods for removing it at will.

History

  • Prior to 0.23, confused monsters didn't have a 33% chance to move normally.
  • Prior to 0.21, confusion had its own specialized wand type.
  • Prior to 0.20, it was possible to use wands while confused, though doing so would zap it in a random direction.
  • Prior to 0.19, randart equipment could grant confusion if it spawned with {*confuse} ego.
  • Prior to 0.18, Mass Confusion was a spell available to all players.
  • Prior to 0.17, cleaving attacks didn't function under confusion. Gell's Gravitas was able to cause confusion, and all high-intelligence monsters were immune to drowning while confused.
  • Prior to 0.16, confusion also came in the form of potions of confusion.

References

  1. mon-act.cc:1852 (0.30.0)