Difference between revisions of "Dragon Form (spell)"

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*Unlike many other transmutations, Dragon Form does not impede spellcasting, beyond the inability to wield [[staves]] or [[Archmagi]]. You can use support spells or attack magically however you please.
 
*Unlike many other transmutations, Dragon Form does not impede spellcasting, beyond the inability to wield [[staves]] or [[Archmagi]]. You can use support spells or attack magically however you please.
 
**Support magic, like [[Ozocubu's Armour]] or [[Vhi's Electric Charge]], can be very useful to have. Since you're using Unarmed Combat, [[Manifold Assault]] only hits 1/2 targets, but it can still be worth using.
 
**Support magic, like [[Ozocubu's Armour]] or [[Vhi's Electric Charge]], can be very useful to have. Since you're using Unarmed Combat, [[Manifold Assault]] only hits 1/2 targets, but it can still be worth using.
*Don't forget about the fire breath, a free, moderately powerful ranged attack. It creates a [[flame cloud]] on landing; aim with '''f .''' to make an enemy stand inside of it. Using flame breath at melee range means your enemy will be stuck inside the cloud for a while.
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*Don't forget about the fire breath, a free, moderately powerful ranged attack. It creates a [[flame cloud]] on landing; aim with '''f .''' to place the cloud on a specific enemy. Using flame breath at melee range means your enemy will be stuck inside the cloud for a while.
 
*If you can manage to get Dragon Form castable by the time you are ready to take on the various [[Lair]] sub-branches, its ability to fly and resistance to poison can prove quite helpful. Just watch out for [[silver]] [[javelin]]s in [[the Shoals]] (and [[Throw Icicle]] from [[merfolk aquamancer|aquamancers]], if you are vulnerable to cold).
 
*If you can manage to get Dragon Form castable by the time you are ready to take on the various [[Lair]] sub-branches, its ability to fly and resistance to poison can prove quite helpful. Just watch out for [[silver]] [[javelin]]s in [[the Shoals]] (and [[Throw Icicle]] from [[merfolk aquamancer|aquamancers]], if you are vulnerable to cold).
  

Revision as of 18:48, 23 July 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

Dragon Form (spell)

Dragon Form is a level 7 Transmutations spell which transforms your character into a dragon, much like a fire dragon.

Useful Info

Casting this spell gives you Dragon Form for a spellpower-dependent duration. You'll gain the following:

Combat

Resistances

Restrictions

Other

Draconians

If you are a Draconian, Dragon Form has special bonuses:

  • The AC bonus from draconian scales is added to Dragon Form.
  • You retain your natural breath weapon, if any, instead of Breathe Fire.
  • Instead of gaining rF++ and rC-, you retain your natural elemental resistances (or lack thereof). Red and white draconians gain rF++/rC- and rF-/rC++, respectively. You still get rPois, no matter the colour.

Strategy

Dragon Form should be treated as the 'glass cannon' of Transmutation spells, much less durable than the +50% HP would make you think. The reduction to EV from size, lack of shield, loss of all armour slots, and relatively low AC (compared to Statue Form or a heavy armour character) seriously lowers your survivability. The vulnerability to silver doesn't help things.

That being said: with 38 base damage, 2 aux attacks, and added strength, you hit like a truck. Using Dragon Form at 0 Unarmed skill means you hit harder than a character at 27 skill. Extra flame breaths don't hurt. Since Dragon Form is so strong at base, you don't need to train much UC to effectively fight in this spell. Overall, this spell can become a powerful killing tool, assuming you don't overestimate yourself.

Tips & Tricks

  • Unlike many other transmutations, Dragon Form does not impede spellcasting, beyond the inability to wield staves or Archmagi. You can use support spells or attack magically however you please.
  • Don't forget about the fire breath, a free, moderately powerful ranged attack. It creates a flame cloud on landing; aim with f . to place the cloud on a specific enemy. Using flame breath at melee range means your enemy will be stuck inside the cloud for a while.
  • If you can manage to get Dragon Form castable by the time you are ready to take on the various Lair sub-branches, its ability to fly and resistance to poison can prove quite helpful. Just watch out for silver javelins in the Shoals (and Throw Icicle from aquamancers, if you are vulnerable to cold).


Dragon Form
Dragon form standard.png
Red White Grey Black Pale Mottled Purple Green Yellow
Dragon form red.png Dragon form white.png Dragon form grey.png Dragon form black.png Dragon form pale.png Dragon form mottled.png Dragon form purple.png Dragon form green.png Dragon form yellow.png

History

  • Prior to 0.28, Dragon Form had Bite 3 (as Bite scaling was nerfed in this version). In addition, Breathe Fire was slightly weaker for non-Draconians (3d(8 + XL/3)).
  • Prior to 0.27, Dragon Form gave 34% GDR.
  • Prior to 0.20, Dragon Form damage scaled with strength (18 + 2 * str/3 damage, when including claws).
  • Prior to 0.14, players in Dragon Form could trample opponents.
  • Prior to 0.13, Dragon form was a Transmutation/Fire spell.
  • Prior to 0.10, draconians also received a +30% bonus to Dragon Form's spell success rate.
  • Prior to 0.8, draconians did not function differently.

References

Transformations
Talisman Beast FormFlux FormBlade FormMaw FormSerpent FormDragon FormStatue FormDeath FormStorm Form
Bad Forms Bat FormFungus FormPig FormTree FormWisp Form
Divine Shadow Form