Difference between revisions of "Eldritch tentacle"

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{{list of | tentacles}}
 
{{list of | tentacles}}
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{{monster info}}
{{monster
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==Useful Info==
|name=eldritch tentacle
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'''Eldritch tentacles''' are the limbs of some gargantuan horror reaching through a [[Malign Gateway]]. They are fast, powerful, immune to nearly all elemental magic, and have [[chaotic]] attacks. Malign Gateway's tentacles are loyal to their summoner when they first arrive, though they can turn hostile. They can also appear as a result of activating a [[Zot trap]], in the [[Roulette of Golubria]], and certain [[Abyss]] themed vaults.
|glyph={{LightRed|w}}
 
|tile=[[File:Eldritch tentacle.png]]
 
|flags={{Eats corpses}}<br>{{Levitate flag}}<br>{{No stairs flag}}<br>{{No poly flag}}<br>{{See invisible flag}}<br>{{Stationary flag}}
 
|resistances={{Hellfire resistance}}, {{Cold resistance 3}}, <br>{{Electricity resistance 3}}, {{Poison resistance 3}}, <br>{{Negative energy resistance 3}}, {{Torment resistance}}, <br>{{Rot resistance 3}}, {{Sticky flame resistance}}, <br>{{Acid resistance 3}}, {{Drown resistance}}
 
|vulnerabilities={{Silver vulnerability}}
 
|max_chunks=0
 
|meat={{No corpse}}
 
|xp=2288
 
|holiness={{Nonliving}}
 
|magic_resistance=Immune
 
|hp_range=99-140
 
|avg_hp=119
 
|armour_class=13
 
|evasion=0
 
|habitat=Amphibious
 
|speed= 12
 
|size={{Giant}}
 
|item_use={{Uses nothing}}
 
|attack1=30 ({{Tentacle slap type}}: {{Chaos flavour}})
 
|attack2=40 ({{Claw type}}: {{Chaos flavour}})
 
|attack3=
 
|attack4=
 
|hit_dice=16
 
|base_hp=5
 
|extra_hp=5
 
|fixed_hp=0
 
|intelligence={{Animal intelligence}}
 
|genus=eldritch tentacle
 
|species=eldritch tentacle
 
}}
 
{{Flavour|An immense, squamous appendage of some unseen creature, dripping with ichor and tipped with a single, terrible-looking claw.}}
 
  
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When connected to the gateway, tentacles can reach out four spaces from their origin points. If/when the gateway ends, the tentacle will be severed; it will turn [[neutral]] and flail about for a bit before dying.
 
 
 
 
==Useful Info==
 
'''Eldritch tentacles''' are the limbs of some gargantuan horror that is reaching through a [[Malign Gateway]]. They're fast, immune to magic and all elemental damage, and very powerful. They are loyal to their summoner when they first arrive, but if they survive long enough they inevitably go rogue and simply attack anything within their considerable reach. They occasionally appear as you explore the [[Hell]]s, in the [[Roulette of Golubria]], and they may appear in certain [[Abyss]]-themed [[vault]]s.
 
  
 
==Tips & Tricks==
 
==Tips & Tricks==
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*Hostile eldritch tentacles are very deadly due to their chaotic attacks. These attacks can [[paralyse]] you, or turn you into a [[bad form]].
 
*In spite of the fact that dripping tentacle horrors are generally seen as [[evil]], eldritch tentacle biology is so alien that they are treated as [[nonliving]], and thus suffer no extra harm from holy attacks. [[Silver]] missiles deal additional damage, and non-elemental [[Conjurations]], [[Earth Magic]], and [[Airstrike]] will also harm it effectively.
 
*In spite of the fact that dripping tentacle horrors are generally seen as [[evil]], eldritch tentacle biology is so alien that they are treated as [[nonliving]], and thus suffer no extra harm from holy attacks. [[Silver]] missiles deal additional damage, and non-elemental [[Conjurations]], [[Earth Magic]], and [[Airstrike]] will also harm it effectively.
*Eldritch tentacles can reach out four spaces from their origin points. Casters or ranged specialists can stand just beyond their reach and fling stuff at them until they die. Melee fighters will have a harder time, as the tentacle will retract if attacked from beyond its reach (poking it to death with a [[Polearm]] won't work).
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*Casters and ranged specialists can stand just beyond their reach and fling stuff at them until they die. Melee fighters will have a harder time, as the tentacle will retract if attacked from beyond its reach (poking it to death with a [[Polearm]] won't work).
*Because only one Malign Gateway can be open at a time, only one (summoned) eldritch tentacle can exist at a time. Use other summoned creatures to support it.
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*Because only one Malign Gateway can be open at a time, only one (summoned) eldritch tentacle can exist at a time. Casting a Malign Gateway prevents enemies from doing so, and vice versa.
**Given enough time, a Malign Gateway will simply collapse on its own, severing the limb and defeating the tentacle for you.
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==History==
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*In [[0.31]], the effects of [[chaos]] attacks were modified. This is generally a buff to the eldritch tentacle. See the [[Chaos#History|chaos]] article for more details.
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*Prior to [[0.28]], you could enter through a portal of the Malign Gateway if the tentacle was killed. This would [[blink]] you and cause some damage.

Latest revision as of 06:03, 27 February 2024

Version 0.31: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.

For a list of all tentacles, see list of tentacles.

eldritch tentacle wEldritch tentacle.png
HP 79-160
HD 16
XP 2295
Speed 12 (stationary)
AC 13
EV 0
Will Immune
Attack1 30 (tentacle slap: chaos)
Attack2 40 (claw: chaos)


Resistances rF+++
rC+++
rElec+++
rPois+++
rAcid+++
rDrown
rMiasma
rN+++
rTorm
rSticky
Vulnerabilities Silver
Habitat Amphibious
Intelligence Animal
Uses Uses nothing
Holiness Non-living
Size Giant
Type eldritch tentacle, eldritch tentacle
Flags See invisible
Flying
Unbreathing
Stationary
No poly
An immense, squamous appendage of some unseen creature, dripping with ichor and tipped with a single, terrible-looking claw.

Useful Info

Eldritch tentacles are the limbs of some gargantuan horror reaching through a Malign Gateway. They are fast, powerful, immune to nearly all elemental magic, and have chaotic attacks. Malign Gateway's tentacles are loyal to their summoner when they first arrive, though they can turn hostile. They can also appear as a result of activating a Zot trap, in the Roulette of Golubria, and certain Abyss themed vaults.

When connected to the gateway, tentacles can reach out four spaces from their origin points. If/when the gateway ends, the tentacle will be severed; it will turn neutral and flail about for a bit before dying.

Tips & Tricks

  • Hostile eldritch tentacles are very deadly due to their chaotic attacks. These attacks can paralyse you, or turn you into a bad form.
  • In spite of the fact that dripping tentacle horrors are generally seen as evil, eldritch tentacle biology is so alien that they are treated as nonliving, and thus suffer no extra harm from holy attacks. Silver missiles deal additional damage, and non-elemental Conjurations, Earth Magic, and Airstrike will also harm it effectively.
  • Casters and ranged specialists can stand just beyond their reach and fling stuff at them until they die. Melee fighters will have a harder time, as the tentacle will retract if attacked from beyond its reach (poking it to death with a Polearm won't work).
  • Because only one Malign Gateway can be open at a time, only one (summoned) eldritch tentacle can exist at a time. Casting a Malign Gateway prevents enemies from doing so, and vice versa.

History

  • In 0.31, the effects of chaos attacks were modified. This is generally a buff to the eldritch tentacle. See the chaos article for more details.
  • Prior to 0.28, you could enter through a portal of the Malign Gateway if the tentacle was killed. This would blink you and cause some damage.