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Ereshkigal &Ereshkigal.png
HP 231-467
HD 18
XP 6898
Speed 14
AC 10
EV 30
Will Immune
Attack1 40 (hit: drain experience)

Resistances rC+
Vulnerabilities Holy
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Demonic
Size Large
Type hell lord, hell lord
Flags Evil

See invisible
A fearsome arch-fiend who rules the deathly netherworld of Tartarus.

Useful Info

Ereshkigal is an umbral demon lord who guards the bone rune on the lowest floor of Tartarus. She is notable for being fast and very difficult to hit, and calls demons to her aid while tormenting and paralyzing you. On top of that, she can recover a tremendous amount of HP with her magic while simultaneously stopping your spells with Silence. She is encountered with a pack of Tzitzimimeh at her side.


Spell set I
Slot1 Bolt of Cold (3d27) Magical flag
Slot2 Silence Magical flag
Slot3 Summon Tzitzimitl Magical flag
Slot4 Symbol of Torment Magical flag
Slot5 Paralyse Magical flag
Slot6 Major Healing (50-230) Emergency flag,
Magical flag

Tips & Tricks

  • A source of torment resistance and maxed out negative energy resistance will greatly reduce her damage. Cold resistance is helpful against her Bolt of Cold.
    • While Necromutation will provide living characters with immunity to torment, her Tzitzimimeh can quickly annihilate undead characters with Dispel Undead Range. Keep a large pack of summoned minions in the way to block their line of fire if you choose to face her while undead.
  • In addition, paralysis is always a deadly effect. Due to the willpower-halving effects of Tartarus, Ereshkigal has a 17% chance of paralysing you at max will. Even the most well-equipped characters can be instantly killed by her. You'll want as much willpower as you can (Will+++++ before entering Tartarus) to maximally improve your chances.
There are only a few ways of completely preventing paralysis:
  • Creating a swarm of allies, since paralyse requires a line of fire. Having 5-6 angels from the Shining One will likely kill her outright. Dragon's Call works too.
  • Attacking from outside line of sight. You can take advantage of Fire Storm, with either Vehumet's range increase or a scarf of shadows' LOS decrease. Haste yourself, throw a net, step 1 tile back, and start firing. This also has the benefit of preventing silence. This strategy is still vulnerable to paralysis, during the turn(s) where you throw a net.
  • Dithmenos' Shadow Form gives you infinite willpower, bypassing the restriction in Tartarus. Also, Formicids are always immune to paralysis.
  • Her evasion can be a major headache unless you have ways around it. Powerful, undodgeable spells such as Shatter or Fire Storm work well. Straight melee characters will have a harder time of it, but the Shining One's divine halo and holy wrath weapons can help make your swings much more effective.
    • Maxwell's Capacitive Coupling is an interesting alternative for taking down Ereshkigal. If you can complete the channeling, she will be instantly defeated, but look out for her Silence, which can dissipate your charge as you are accumulating it.


In Mesopotamian mythology, Ereshkigal was the goddess of Irkalla, the land of the dead or underworld.