Fighters usually start with a decent weapon, a suit of heavy armour and a shield. They have a good general grounding in the arts of fighting.
Some species may receive different items based on their unique restrictions.
- +0 weapon of choice (hand axe, falchion, trident, short sword, or mace)
- +0 scale mail
- +0 shield
- Bread ration
- 20 gold
Adjusted for your species' aptitudes:
While Fighters may seem weak or "generic" compared to the more exotic backgrounds, remember that your background is only your starting package. Unlike, say, Berserkers or Chaos Knights, Fighters are free to choose any god they like, including those you cannot start the game with!
In 0.14, fighters will have a potion of might in their starting equipment, and will additionally start with a more advanced weapon for every weapon type where they didn't already: cutlass instead of short sword, flail instead of mace, war axe instead of hand axe, and long sword instead of falchion.
|Warriors||Fighter • Gladiator • Monk • Hunter • Assassin|
|Zealots||Berserker • Abyssal Knight • Chaos Knight|
|Warrior-mages||Skald • Enchanter • Transmuter • Arcane Marksman • Warper|
|Mages||Wizard • Conjurer • Summoner • Necromancer • Fire Elementalist • Ice Elementalist • Air Elementalist • Earth Elementalist • Venom Mage|
|Adventurers||Artificer • Wanderer|