Background

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Version 0.31: This article may not be up to date for the latest stable release of Crawl.

A background (also known as a class) is your character's occupation, i.e. what they have learned prior to entering the Dungeon. Your background determines your starting skills, stats, items, and (in the case of religious backgrounds) your god.

Backgrounds & Difficulty

As one might expect, some backgrounds are easier than others, or at least easier to learn. New players should try out Berserker and Fighter. Berserker starts with Trog's berserk ability, while Fighters enter with better-than-average weapon and armour, including a shield. If you would rather play a mage, try a Conjurer.

Classes in Crawl

An important difference between Crawl and many other roguelikes (and indeed other video game RPGs) is that your background is only your starting package, not an advancement path that is set in stone.

Crawl was designed to give you a lot of flexibility with how your character develops as they grow, and it does this by giving you a free hand to distribute your experience between your skills however you see fit. Your chosen background has no direct impact on this; it only gives you a starting point to move forward from. Your choice of species, however, will make certain skills easier to learn than others, and your background helps determine your starting stats, perhaps making certain play styles more viable than others.

For example, your Fighter could potentially learn spells until they look more like a Hedge Wizard, build up their Stealth and Dodging until they're basically a Brigand... or just keep bashing monsters, wearing heavy armour, and becoming a more talented Fighter. As a Fighter, your high strength may not contribute as much to these alternate paths as high intelligence or dexterity would, but the choice is there.

List of backgrounds

There are currently 25 different backgrounds in Dungeon Crawl, with many others removed. More information can be found on the pages for each individual background. They are broken up here into the categories shown on the initial select screen.

Warriors

  • Fighter (Fi) - A heavily-armoured warrior with a good general grounding in melee combat.
  • Gladiator (Gl) - A warrior from the arena who strikes a good balance between melee and ranged combat.
  • Monk (Mo) - An ascetic warrior who starts off with limited equipment, but their pious ways make the gods look favourably upon them.
  • Hunter (Hu) - A warrior who specializes in long-range weaponry.
  • Brigand (Br) - A killer who favours stealth and poison over brute force.

Zealots

  • Berserker (Be) - A savage warrior who worships Trog, the violent god of rage.
  • Chaos Knight (CK) - A warrior-priest of Xom, an unpredictable and fickle chaos god.
  • Cinder Acolyte (CA) - A worshipper of Ignis, a fiery god whose powers will soon burn to flickering embers.

Warrior-mages

  • Warper (Wr) - A warrior who uses Translocations magic to control the battlefield.
  • Hexslinger (Hs) - A hunter who combines enchantments and missiles to deadly effect.
  • Enchanter (En) - A spellcaster versed in the subtle arts of Hexes.
  • Reaver (Re) - A warrior with the support of some destructive Conjurations magic.

Mages

Adventurers

  • Artificer (Ar) - An Evocations specialist armed with several wands.
  • Wanderer (Wn) - A fool that somehow ended up in the Dungeon. Starts off with randomized equipment and skills.
  • Delver (De) - A bold explorer that carries several useful tools, but begins their journey on the 5th floor of the Dungeon.
  • Shapeshifter (Sh) - An adventurer who uses Shapeshifting to enhance their fighting ability.

Obsolete Backgrounds

Renamed

See Also

History

Backgrounds
Warriors FighterGladiatorMonkHunterBrigand
Zealots BerserkerChaos KnightCinder Acolyte
Warrior-mages WarperHexslingerEnchanterReaver
Mages Hedge WizardConjurerSummonerNecromancerFire ElementalistIce ElementalistAir ElementalistEarth ElementalistAlchemist
Adventurers ArtificerShapeshifterWandererDelver