Difference between revisions of "Gastronok"

From CrawlWiki
Jump to: navigation, search
m (T&T wording)
m (Tips & Tricks)
Line 18: Line 18:
 
**Anything that lets you deal damage even when he's not in your line of sight is perfect for use in kiting Gastronok. Just be sure to have ample room to retreat to, as it'll take a while for [[poison]] to do its work.
 
**Anything that lets you deal damage even when he's not in your line of sight is perfect for use in kiting Gastronok. Just be sure to have ample room to retreat to, as it'll take a while for [[poison]] to do its work.
 
**Not a caster? A stack of [[poisoned]] [[dart]]s (or [[curare]] if you have them), and a few skill levels in [[Throwing]] will make you fast enough to shoot him and then take a step back in the time it takes him to pursue you.  
 
**Not a caster? A stack of [[poisoned]] [[dart]]s (or [[curare]] if you have them), and a few skill levels in [[Throwing]] will make you fast enough to shoot him and then take a step back in the time it takes him to pursue you.  
*Try not to fight Gastronok in the open: his Airstrike can deal 2d34 unavoidable damage when you're in totally empty space. That's enough to one-shot [[Spriggan]]s, and mangle all sorts of characters. One misstep can mean taking 70 damage to the face.
+
*Try not to fight Gastronok in the open: his Airstrike can deal 2d34 unavoidable damage when you're in totally empty space. That's enough to one-shot [[Spriggan]]s, and mangle all sorts of characters. One misstep when kiting can mean taking 70 damage to the face.
 
*Although he shakes off most [[Hexes]] easily enough, powerful [[Conjurations]] still get the job done. [[Necromancer]]s may want to use [[Agony]]; although he may resist it a few times before it lands, it's still a huge amount of damage dealt.
 
*Although he shakes off most [[Hexes]] easily enough, powerful [[Conjurations]] still get the job done. [[Necromancer]]s may want to use [[Agony]]; although he may resist it a few times before it lands, it's still a huge amount of damage dealt.
  

Revision as of 04:31, 20 August 2023

Version 0.29: This article may not be up to date for the latest stable release of Crawl.

For a list of all gastropods, see list of gastropods.

Gastronok wGastronok.png
HP 99-200
HD 20
XP 1495
Speed 5
AC 3
EV 1
Will 80
Attack1 40 (bite: plain)


Resistances rDrown
Vulnerabilities None
Habitat Amphibious
Intelligence Human
Uses Starting equipment
Open doors
Holiness Natural
Size Giant
Type elephant slug, elephant slug
Flags See invisible
No wand
Speaks
Unique
Male
A voracious and surprisingly intelligent slug, devoted to eating everything and everyone he comes across, with a pointed hat perched rakishly atop his head. He acquired the hat the same way he acquired his intelligence and his knowledge of spells: by consuming their former owner, a powerful wizard.

Useful Info

Gastronok the Ponderous is a unique elephant slug with access to dangerous spells. Although he's... sluggish, as you might expect, he can slow you down and speed himself up with surprising ease. While spellcasters are usually weak in melee, he hits hard and has a massive HP pool. Coupled with 20 hit dice and 80 willpower, the slug gives you few methods for taking him out without a serious fight. On the plus side, Gastronok is almost guaranteed to leave behind an enchanted hat, possibly with the intelligence ego or even the Hat of Pondering (at a 10% chance).

Location

Spells

Spell set I
Slot1 Airstrike (2d(18-34)) Wizard flag
Slot2 Slow Wizard flag
Slot3 Sprint Wizard flag
Slot4 Summon Small Mammal Wizard flag
Slot5 Cantrip Wizard flag

Tips & Tricks

  • Gastronok is slow. As long as you yourself aren't slowed, you can just run away.
  • In a sufficiently clear level, kiting is very effective. Ranged attackers can keep him just barely within line of sight. So long as you move back out of LOS before he can act, the slug can never cast a spell. Just make sure to have enough of empty floor available to retreat into.
    • Anything that lets you deal damage even when he's not in your line of sight is perfect for use in kiting Gastronok. Just be sure to have ample room to retreat to, as it'll take a while for poison to do its work.
    • Not a caster? A stack of poisoned darts (or curare if you have them), and a few skill levels in Throwing will make you fast enough to shoot him and then take a step back in the time it takes him to pursue you.
  • Try not to fight Gastronok in the open: his Airstrike can deal 2d34 unavoidable damage when you're in totally empty space. That's enough to one-shot Spriggans, and mangle all sorts of characters. One misstep when kiting can mean taking 70 damage to the face.
  • Although he shakes off most Hexes easily enough, powerful Conjurations still get the job done. Necromancers may want to use Agony; although he may resist it a few times before it lands, it's still a huge amount of damage dealt.

History

  • Prior to 0.29, Gastronok's Airstrike could deal significantly less damage, 8-37 instead of 2d(18-34).
  • Prior to 0.14, Gastronok could eat food and corpses from the floor.
  • Prior to 0.6, Gastronok had Magic Dart.