Difference between revisions of "Jorgrun"
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− | {{ | + | {{version|025}} |
{{monster info}} | {{monster info}} | ||
==Useful Info== | ==Useful Info== | ||
− | '''Jorgrun Earthshaker''' is a [[unique]] [[dwarf]] [[Earth Elementalist]]. He wields a [[staff of earth]] (33%) or a [[ | + | '''Jorgrun Earthshaker''' is a [[unique]] [[dwarf]] [[Earth Elementalist]]. He wields a [[staff of earth]] (33%) or a [[vorpal]] [[quarterstaff]] (66%). |
==Location== | ==Location== | ||
− | [[The Dungeon]]:12-15 | + | *[[The Dungeon]]:12-15 |
− | [[The Orcish Mines]] | + | *[[The Orcish Mines]] |
− | [[The Elven Halls]]:1-2 | + | *[[The Elven Halls]]:1-2 |
− | [[The Snake Pit]]:1-3 | + | *[[The Snake Pit]]:1-3 |
− | [[The Spider's Nest]]:1-3 | + | *[[The Spider's Nest]]:1-3 |
− | [[The Shoals]]:1-3 | + | *[[The Shoals]]:1-3 |
+ | *[[The Swamp]]:1-3 | ||
{{monster spells}} | {{monster spells}} | ||
Line 18: | Line 19: | ||
*Avoid him if you have low [[magic resistance]]. Petrify is his most dangerous weapon, as it makes his LRD phenomenally powerful against you. If he does manage to tag you with Petrify, immediately read a [[scroll of teleportation]]; you might end up someplace dangerous, but chances are nothing else you run into will be able to hurt your petrified body quite as badly as Jorgrun. | *Avoid him if you have low [[magic resistance]]. Petrify is his most dangerous weapon, as it makes his LRD phenomenally powerful against you. If he does manage to tag you with Petrify, immediately read a [[scroll of teleportation]]; you might end up someplace dangerous, but chances are nothing else you run into will be able to hurt your petrified body quite as badly as Jorgrun. | ||
*[[Quaff]]ing a [[potion of cancellation]] before you turn fully to stone is another option for negating his Petrify spell, though he may just petrify you again a turn later. | *[[Quaff]]ing a [[potion of cancellation]] before you turn fully to stone is another option for negating his Petrify spell, though he may just petrify you again a turn later. | ||
− | *[[Gargoyle]]s and players in [[Ice Form]] or [[Statue Form]] are innately vulnerable to LRD. [[Transmuter]]s should avoid using Ice or Statue Form against him, and gargoyles should be | + | **Followers of certain gods may be able to take care of the petrification in other ways. [[Elyvilon]] and [[Ru]] give worshipers the Purification and Draw Out Power abilities, respectively, while [[Zin]]'s Vitalisation grants complete protection from petrification. |
− | *Low-AC characters should stay away from [[wall]]s while you're fighting him, as | + | *[[Gargoyle]]s and players in [[Ice Form]] or [[Statue Form]] are innately vulnerable to LRD. [[Transmuter]]s should avoid using Ice or Statue Form against him, and gargoyles should consider avoiding the fight entirely. If you do choose to fight, be prepared to use a [[scroll of blinking]] and/or [[scroll of teleportation|teleportation]] if you take too much damage. |
− | *As a melee character, [[Silence]] him. As a caster, a well placed curare | + | *Low-AC characters should stay away from [[wall]]s while you're fighting him, as LRD can deal heavy damage with shrapnel even if you're not petrified. Even heavily armoured characters may wish to stay away from walls made of crystal or metal during the fight. |
+ | *As a melee character, [[Silence]] him. As a caster, a well placed [[curare]] [[dart]] can make the difference. | ||
==History== | ==History== | ||
− | * | + | *Prior to [[0.23]], Jorgrun could not spawn in [[Swamp]]. 0.23 also added [[Grasping Roots]] to his spell list. |
*Prior to [[0.22]], Jorgrun had [[Shatter]] in place of [[Iron Shot]], and spawned significantly later. | *Prior to [[0.22]], Jorgrun had [[Shatter]] in place of [[Iron Shot]], and spawned significantly later. | ||
*Prior to [[0.17]], Jorgrun was a [[deep dwarf (monster)|deep dwarf]] and could not regenerate. | *Prior to [[0.17]], Jorgrun was a [[deep dwarf (monster)|deep dwarf]] and could not regenerate. | ||
− | *In [[0.15]] his [[glyph]] was changed from 'q' to 'g'. | + | *In [[0.15]], his [[glyph]] was changed from 'q' to 'g'. |
*Jorgrun was added in [[0.12]]. | *Jorgrun was added in [[0.12]]. | ||
− | [[Category:Dwarf | + | [[Category:Dwarf]] |
Revision as of 20:25, 12 July 2020
Version 0.25: This article may not be up to date for the latest stable release of Crawl.
Jorgrun g | |
---|---|
HP | 79-160 |
HD | 15 |
XP | 3204 |
Speed | 10 |
AC | 4 |
EV | 15 |
Will | 120 |
Attack1 | 20 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | dwarf, dwarf |
Flags | Speaks Warm-blooded Unique Male |
A dwarven magician, particularly well-attuned to the dungeon around him. He wields powerful earth magic in combat. |
Useful Info
Jorgrun Earthshaker is a unique dwarf Earth Elementalist. He wields a staff of earth (33%) or a vorpal quarterstaff (66%).
Location
- The Dungeon:12-15
- The Orcish Mines
- The Elven Halls:1-2
- The Snake Pit:1-3
- The Spider's Nest:1-3
- The Shoals:1-3
- The Swamp:1-3
Spells
Spell set I | ||
---|---|---|
Slot1 | Lee's Rapid Deconstruction (Nd22) | Wizard flag |
Slot2 | Grasping Roots | Wizard flag |
Slot3 | Petrify | Wizard flag |
Slot4 | Iron Shot (3d28) | Wizard flag |
Slot5 | Dig | Wizard flag |
Tips & Tricks
- Avoid him if you have low magic resistance. Petrify is his most dangerous weapon, as it makes his LRD phenomenally powerful against you. If he does manage to tag you with Petrify, immediately read a scroll of teleportation; you might end up someplace dangerous, but chances are nothing else you run into will be able to hurt your petrified body quite as badly as Jorgrun.
- Quaffing a potion of cancellation before you turn fully to stone is another option for negating his Petrify spell, though he may just petrify you again a turn later.
- Gargoyles and players in Ice Form or Statue Form are innately vulnerable to LRD. Transmuters should avoid using Ice or Statue Form against him, and gargoyles should consider avoiding the fight entirely. If you do choose to fight, be prepared to use a scroll of blinking and/or teleportation if you take too much damage.
- Low-AC characters should stay away from walls while you're fighting him, as LRD can deal heavy damage with shrapnel even if you're not petrified. Even heavily armoured characters may wish to stay away from walls made of crystal or metal during the fight.
- As a melee character, Silence him. As a caster, a well placed curare dart can make the difference.
History
- Prior to 0.23, Jorgrun could not spawn in Swamp. 0.23 also added Grasping Roots to his spell list.
- Prior to 0.22, Jorgrun had Shatter in place of Iron Shot, and spawned significantly later.
- Prior to 0.17, Jorgrun was a deep dwarf and could not regenerate.
- In 0.15, his glyph was changed from 'q' to 'g'.
- Jorgrun was added in 0.12.