Difference between revisions of "Kirke"

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{{monster info}}
{{monster
 
|name=Kirke
 
|glyph={{LightBlue|@}}
 
|tile=[[File:Kirke.png]]
 
|flags={{See invisible flag}}<br>{{Speaks flag}}<br>{{Unique flag}}<br>{{Warm blood flag}}
 
|resistances=None
 
|vulnerabilities=None
 
|max_chunks=3
 
|meat={{Clean corpse}}
 
|xp=2080
 
|holiness={{Natural}}
 
|magic_resistance=100
 
|hp_range=110
 
|avg_hp=110
 
|armour_class=0
 
|evasion=10
 
|habitat=Land
 
|speed= 10
 
|size={{Medium}}
 
|item_use={{Weapons armour}}<br>{{Starting equipment}}<br>{{Open doors}}
 
|attack1=18 ({{Hit type}}: {{Plain flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=16
 
|base_hp=0
 
|extra_hp=0
 
|fixed_hp=110
 
|intelligence={{High intelligence}}
 
|genus=human
 
|species=human
 
}}
 
{{Flavour|A master of transformation and treachery. Beware, or you may be the next swine to join her herd!
 
----
 
“Lo, thy comrades yonder in the house of Kirke are penned like swine in close-barred sties. And art thou come to release them? Nay, I tell thee, thou shalt not thyself return, but shalt remain there with the others.”<br>
 
-Homer, Odysseia}}
 
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==Useful Info==
 
==Useful Info==
'''Kirke, Weaver of Myths''' is an unusual [[unique]] sorceress who travels with a band of [[hog]]s and would very much like for you to join them! She can cast several dangerous [[Hexes]], including one unique spell which turns you into a [[Pig Form|pig]], and calls various mythical beasts into existence to aid her in combat. On top of that, she has a permanent [[Deflect Missiles]] effect in place, rendering her significantly more difficult to kill at range. Bring high [[magic resistance]] to avoid an embarrassing death ("extraordinarily resistant" is generally enough to resist all her enchantments).
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'''Kirke, Weaver of Myths''' is an unusual [[unique]] sorceress who travels with a band of [[hog]]s, and would very much like you to join them! She casts several dangerous [[Hexes]], including one unique spell which turns you into a [[Pig Form|pig]], and calls various mythical beasts into existence to aid her in combat.
  
 
==Location==
 
==Location==
*[[The Dungeon]]:14-15
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*[[The Dungeon]]:12-15
*The [[Elven Halls]]
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*[[The Lair]]:4-6
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*The [[Elven Halls]]:1
 
*[[The Swamp]]
 
*[[The Swamp]]
 
*[[The Snake Pit]]
 
*[[The Snake Pit]]
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*The [[Spider's Nest]]
 
*The [[Spider's Nest]]
  
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{{monster spells}}
==Spells==
 
{{Spellcaster6
 
|number=
 
|slot1=[[Porkalator]]
 
|flags1={{Wizard slot flag}}
 
|slot2=[[Slow]]
 
|flags2={{Wizard slot flag}}
 
|slot3=[[Monstrous Menagerie]]
 
|flags3={{Wizard slot flag}}
 
|slot4=[[Corona]]
 
|flags4={{Wizard slot flag}}
 
|slot5=[[Invisibility]]
 
|flags5={{Emergency slot flag}}, {{Wizard slot flag}}
 
|slot6=[[Deflect Missiles]]
 
|flags6={{Wizard slot flag}}
 
}}
 
{{clear}}
 
<!--spl-bot-end-->
 
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*While it's usually a decent idea to kill summoners quickly rather than to focus on their summoned allies, you should consider your escape plans before fighting Kirke. [[Scrolls of teleportation]] still function in Pig Form, but [[wands of teleportation]] will not.
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*Kirke's most dangerous abilities all check [[willpower]]. Will+++ brings her Hexes to single-digit success rates.  
*All of her summons are significant trouble for a character in Pig Form. [[Harpies]] can deal very heavy damage to low AC characters, [[manticore]] spines devastate anyone trying to flee on foot, and a [[sphinx]]'s [[Paralyse]] spell is even more likely to succeed against you than Kirke's Porkalator. Stack on [[magic resistance]] before the fight (and possibly [[stasis]] to prevent being [[slow]]ed or paralysed), and try to finish her off ''before'' she has time to complicate things.
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*Even if you got willpower, her summons are quite threatening. [[Lindwurm]]s have fairly strong fire breaths, [[manticore]] barbs make it painful to flee on foot, and a [[sphinx]]'s [[paralyse]] is even more devastating than Porkalator. These monsters become extra dangerous if you're a pig.
*Don't waste time killing her hogs. Kirke is the much bigger threat here.
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*Make sure you have an escape plan lined up before fighting Kirke. Pig Form moves quickly, but a [[slow]]ed player in Pig Form remains slower than normal. Fortunately, [[scrolls of teleportation]] work as normal.
*Should you get turned into a hog yourself, most characters will want to flee, as pigs are unable to use weapons, armour, or spells. [[Unarmed Combat]] specialists may be tempted to continue fighting, but your damage output will be severely reduced. Don't try it.
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**If you've got one, drinking a [[potion of cancellation]] will instantly snap you out of Pig Form.
*[[Silence]] will shut down Kirke's spellcasting abilities entirely, at which point you can just take her out in melee. She's no threat there, though any allies she's already summoned will still be trouble.
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**Entering [[Tree Form]] technically gives immunity to Pig Form. However, if she summons too many deadly threats, entering Tree Form may as well be a death sentence.
*Conjurers and ranged weapon users may have trouble getting past her innate [[Deflect Missiles]]. Spellcasters can try using attacks that can't be dodged, like [[Fireball]] or [[Airstrike]], but ranged weapon combatants will probably want to try a different approach or be prepared for a lot of missed shots.
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**Should you get turned into a hog yourself, your best bet is usually to flee, as pigs are unable to use weapons, armour, or spells. [[Unarmed Combat]] specialists may be tempted to continue fighting, but your damage output will be severely reduced, so don't try it.
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**[[Wand]]s and [[Invocation]]s still function in Pig Form; if Kirke's almost dead and you've got a good way to do damage, you might still be able to take her out. Strongly consider reading a scroll of teleportation before making the attempt, just in case things go sour faster than you anticipated.
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*Her hogs can deal decent damage, but are a lesser threat than Kirke herself.
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*Having [[see invisible]] helps, as she can turn herself invisible.
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*[[Silence]] or [[Phial of floods|waterlogging]] will shut down Kirke's spellcasting abilities entirely, at which point you can just take her out in melee. She's no threat there, though any allies she's already summoned will still be trouble.
  
 
==Trivia==
 
==Trivia==
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==History==
 
==History==
Prior to [[0.14]], Kirke knew [[Summon Ugly Thing]] in place of Monstrous Menagerie.
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*Prior to [[0.27]], Monstrous Menagerie could spawn [[harpies]].
 +
*Prior to [[0.19]], Kirke also knew [[Corona]] and [[Deflect Missiles]].
 +
*Prior to [[0.14]], Kirke knew [[Summon Ugly Thing]] in place of Monstrous Menagerie.
  
 
[[Category:Human]]
 
[[Category:Human]]

Latest revision as of 04:15, 10 November 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Kirke @Kirke.png
HP 73-149
HD 16
XP 2106
Speed 10
AC 0
EV 10
Will 100
Attack1 18 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type human, human
Flags See invisible
Speaks
Warm-blooded
Unique
Female
A master of transformation and treachery. Beware, or you may be the next swine to join her herd!

“Lo, thy comrades yonder in the house of Kirke are penned like swine in close-barred sties. And art thou come to release them? Nay, I tell thee, thou shalt not thyself return, but shalt remain there with the others.”
-Homer, Odysseia

Useful Info

Kirke, Weaver of Myths is an unusual unique sorceress who travels with a band of hogs, and would very much like you to join them! She casts several dangerous Hexes, including one unique spell which turns you into a pig, and calls various mythical beasts into existence to aid her in combat.

Location

Spells

Spell set I
Slot1 Porkalator Wizard flag
Slot2 Slow Wizard flag
Slot3 Monstrous Menagerie Wizard flag
Slot4 Invisibility Emergency flag,
Wizard flag

Tips & Tricks

  • Kirke's most dangerous abilities all check willpower. Will+++ brings her Hexes to single-digit success rates.
  • Even if you got willpower, her summons are quite threatening. Lindwurms have fairly strong fire breaths, manticore barbs make it painful to flee on foot, and a sphinx's paralyse is even more devastating than Porkalator. These monsters become extra dangerous if you're a pig.
  • Make sure you have an escape plan lined up before fighting Kirke. Pig Form moves quickly, but a slowed player in Pig Form remains slower than normal. Fortunately, scrolls of teleportation work as normal.
    • If you've got one, drinking a potion of cancellation will instantly snap you out of Pig Form.
    • Entering Tree Form technically gives immunity to Pig Form. However, if she summons too many deadly threats, entering Tree Form may as well be a death sentence.
    • Should you get turned into a hog yourself, your best bet is usually to flee, as pigs are unable to use weapons, armour, or spells. Unarmed Combat specialists may be tempted to continue fighting, but your damage output will be severely reduced, so don't try it.
    • Wands and Invocations still function in Pig Form; if Kirke's almost dead and you've got a good way to do damage, you might still be able to take her out. Strongly consider reading a scroll of teleportation before making the attempt, just in case things go sour faster than you anticipated.
  • Her hogs can deal decent damage, but are a lesser threat than Kirke herself.
  • Having see invisible helps, as she can turn herself invisible.
  • Silence or waterlogging will shut down Kirke's spellcasting abilities entirely, at which point you can just take her out in melee. She's no threat there, though any allies she's already summoned will still be trouble.

Trivia

Kirke is an alternate spelling of Circe, a beautiful Greek goddess of magic who used potions to turn her enemies into pigs.

History