Difference between revisions of "Necromancer (monster)"

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{{monster
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{{version029}}
|name=necromancer
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{{monster info|necromancer}}
|glyph={{White|@}}
 
|tile=[[file:necromancer.png]]
 
|flags={{Spellcaster flag}}<br>{{Actual spells flag}}<br>{{Warm blood flag}}<br>{{Evil flag}}<br>{{Speaks flag}}
 
|resistances=None
 
|vulnerabilities={{Holy vulnerability}}
 
|max_chunks=3
 
|meat={{Contaminated corpse}}
 
|xp=594
 
|holiness={{Natural}}
 
|magic_resistance=53
 
|hp_range=26 - 53
 
|avg_hp=40
 
|armour_class=0
 
|evasion=13
 
|habitat=land
 
|speed=10
 
|size={{Medium}}
 
|item_use={{Weapons armour}}
 
|attack1=6 ({{Hit type}}: {{Plain flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=10
 
|base_hp=2
 
|extra_hp=4
 
|fixed_hp=0
 
|intelligence={{High intelligence}}
 
|genus=human
 
|species=human
 
}}
 
{{Flavour|A wizard specializing in the practice of death magic.}}
 
  
 
==Useful Info==
 
==Useful Info==
'''Necromancers''' are evil casters of [[Necromancy]] and [[Conjurations]], often found surrounded by [[undead]] minions. They usually appear with a band of [[undead]] minions in [[the Crypt]] or in uncommon [[Dungeon]] [[vault]]s.
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'''Necromancers''' are evil casters of [[Necromancy]] and [[Conjurations]], often found surrounded by [[derived undead]] minions. They usually appear in [[the Crypt]] and [[Vaults]], the deeper portion of [[the Dungeon]], or in one particular [[Ice Cave]] ending along with an army of [[simulacrum (monster)|simulacra]].
  
<!--spl-bot-begin-->
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{{monster spells|necromancer}}
==Spells==
 
  
{{Spellcaster
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==Tips & Tricks==
|number=I
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*Think of their [[Agony Range]] spell as somewhat like a single-target [[torment]]. Unlike torment, it requires line of effect and high [[willpower]] can negate it entirely; apart from that, you can take the sting out of it with [[negative energy resistance]], while a [[potion of lignification]] will render you entirely immune.
|slot1=[[Bolt of Cold]] (3d18)
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*Watch out for the Bolt of Draining, which can pass through undead monsters harmlessly.
|slot2=[[Bolt of Draining]] (3d15)
 
|slot3=''none''
 
|slot4=[[Animate Dead]]
 
|slot5=[[Simulacrum]]
 
|slot6=''none''
 
}}
 
{{Spellcaster
 
|number=II
 
|slot1=[[Bolt of Fire]] (3d18)
 
|slot2=[[Pain]] (d13)
 
|slot3=[[Invisibility]]
 
|slot4=[[Animate Dead]]
 
|slot5=[[Animate Dead]]
 
|slot6=[[Invisibility]]
 
}}
 
  
{{clear}}
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==History==
<!--spl-bot-end-->
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*Prior to [[0.27]], they could have one of two possible spell sets:
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**[[Bolt of Cold]] (3d18), [[Agony Range]], [[Bind Souls]], and [[Invisibility]]
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**[[Bolt of Fire]] (3d18), [[Agony Range]], [[Bind Souls]], and [[Invisibility]]
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*In [[0.19]], necromancers gained [[Bind Souls]].
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*Prior to [[0.17]], they were able to cast [[Animate Dead]], [[Inner Flame]], and [[Simulacrum]].
  
==Tips & Tricks==
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[[Category:Human]]
*If you run into a necromancer in an obvious [[door]]ed-off vault, the back chamber will be filled with [[simulacrum]]. Watch out for any that have multiple attacks ([[hydra]]s for instance), especially if you lack [[cold resistance]].
 
*Don't underestimate the punch of their various Bolt spells.
 
*Try not to create any high-level corpses around them; they can animate a dead [[unique]] just as easily as you.
 

Revision as of 22:09, 10 October 2022

Version 0.29: This article may not be up to date for the latest stable release of Crawl.
necromancer pNecromancer.png
HP 26-54
HD 10
XP 614
Speed 10
AC 2
EV 13
Will 60
Attack1 6 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type human, human
Flags Evil
Speaks
Warm-blooded
An evil wizard who is devoted to the practice of death magic, the mastery of unholy energies, and the raising of corpses into a parody of life.

Useful Info

Necromancers are evil casters of Necromancy and Conjurations, often found surrounded by derived undead minions. They usually appear in the Crypt and Vaults, the deeper portion of the Dungeon, or in one particular Ice Cave ending along with an army of simulacra.

Spells

Spell set I
Slot1 Bolt of Draining (3d18) Wizard flag
Slot2 Agony Wizard flag
Slot3 Bind Souls Wizard flag
Slot4 Invisibility Emergency flag,
Wizard flag

Tips & Tricks

  • Think of their Agony Range spell as somewhat like a single-target torment. Unlike torment, it requires line of effect and high willpower can negate it entirely; apart from that, you can take the sting out of it with negative energy resistance, while a potion of lignification will render you entirely immune.
  • Watch out for the Bolt of Draining, which can pass through undead monsters harmlessly.

History