Difference between revisions of "Poisoned"

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''This is about the [[brand]]. For the status, see [[Poison]].''
 
{{flavour|It is coated with poison.}}
 
{{flavour|It is coated with poison.}}
  
'''Poisoned''' is a [[brand]] that [[Ranged weapons|missiles and ammo]]s may have. Such weapons will usually poison any non-resistant [[monster]]s they hit. Poisoning a target multiple times will strengthen the effect, causing it to deal more damage per turn and take longer to run its course.
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'''Poisoned''' is a [[brand]] that [[dart]]s may have. Such throwing weapons will usually poison any non-resistant [[monster]]s they hit. Poisoning a target multiple times will strengthen the effect, causing it to deal more damage per turn and take longer to run its course.
  
[[The Shining One]] disapproves of the use of poisoned weapons.
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==Strategy==
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*Poison is strong in the early Dungeon. One dart can kill most D:1 monsters. Multiple darts can soften all sorts of enemies before they get into melee. You don't need any Throwing skill to take advantage of them.
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*Poison works very well with a [[scroll of immolation]] (or [[Inner Flame]]). Every time poison damages a monster with Inner Flame, a [[flame cloud]] is created on the monster, greatly increasing the damage output. Plus, you'll get all the explosions at the end.
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==History==
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*Prior to [[0.24]], [[javelin]]s and [[tomahawk]]s could spawn with this brand.
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*Prior to [[0.20]], [[The Shining One]] disapproved of the use of poisoned weapons.
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*Prior to [[0.18]], [[arrow]]s, [[bolt]]s, and [[sling bullet]]s could have this brand.
  
 
{{brands}}
 
{{brands}}
 
[[Category:Brands]]
 
[[Category:Brands]]

Latest revision as of 17:52, 23 August 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

This is about the brand. For the status, see Poison.

It is coated with poison.

Poisoned is a brand that darts may have. Such throwing weapons will usually poison any non-resistant monsters they hit. Poisoning a target multiple times will strengthen the effect, causing it to deal more damage per turn and take longer to run its course.

Strategy

  • Poison is strong in the early Dungeon. One dart can kill most D:1 monsters. Multiple darts can soften all sorts of enemies before they get into melee. You don't need any Throwing skill to take advantage of them.
  • Poison works very well with a scroll of immolation (or Inner Flame). Every time poison damages a monster with Inner Flame, a flame cloud is created on the monster, greatly increasing the damage output. Plus, you'll get all the explosions at the end.

History

Brands
Melee weapons AntimagicChaosDistortionDrainingElectrocutionFlamingFreezingHeavyHoly wrathPainProtectionReachingSpectralSpeedVampiricVenom
DisruptionDragon slayingReapingSilver
Launchers AntimagicDrainingElectrocutionFlamingFreezingHeavyPenetrationSpeed
Throwing weapons AtropaCurareDaturaDispersalPoisonedSilver