Difference between revisions of "Returning"

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{{flavour|A skilled user can throw it in such a way that it will return to its owner.}}
 
{{flavour|A skilled user can throw it in such a way that it will return to its owner.}}
  
Weapons with the '''returning''' brand will return to the user's [[inventory]] when thrown or otherwise launched. The chance of it returning successfully depends on the attacker's [[Throwing]] skill:
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Weapons with the '''returning''' property will return to the user's [[inventory]] when thrown unless they [[mulch]].
 
 
*At 0 skill, the weapon never returns.
 
*At 1 skill, 33% chance of not returning.
 
*At 2 skill, 20% chance.
 
*At 3 or more skill, (1/(4 + skill))% chance of not returning.
 
**At 6, 10% chance.
 
**At 16, 5% chance.
 
**At 27, 3.22% chance.
 
 
 
Weapons of returning wiggle slightly when wielded. These weapons are especially useful when you need to quickly deal with [[jellies]] and other monsters that devour items; the weapon will (usually) inflict its damage and return to your inventory before the monster has a chance to eat it.
 
  
Normally, only [[dagger]]s, [[hand axe]]s, [[spear]]s and [[javelin]]s can have the returning brand. Branded ammunition [[shop]]s may offer other missiles with this brand, such as [[arrow]]s, [[bolt]]s and [[large rock]]s.
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[[Boomerang]]s innately possess the returning property, and may have an additional brand.
  
 
==History==
 
==History==
 
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*Prior to [[0.27]], the [[Dungeon Sprint]] exclusive [[unique]], [[Chuck]], had a [[large rock]] of returning.
In [[0.14]], this brand will no longer appear on melee weapons, as they will no longer be usefully throwable.
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*Prior to [[0.24]], returning was a brand that could be found on [[javelin]]s and [[tomahawk]]s, and Throwing skill determined the chance the weapon would return to the thrower. Tomahawks were replaced by [[boomerang]]s, which always return.
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*Prior to [[0.15]], returning [[large rock]]s, [[stone]]s, [[arrow]]s, [[bolt]]s, and [[sling bullet]]s could be found in a rare ammunition shop.
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*Prior to [[0.14]], this brand could also appear on the throwable melee weapons: [[dagger]]s, [[club]]s, [[hand axe]]s, and [[spear]]s.
  
 
{{brands}}
 
{{brands}}
  
 
[[Category:Brands]]
 
[[Category:Brands]]
[[Category:Crystal Ball Articles]]
 

Latest revision as of 00:04, 6 June 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.
A skilled user can throw it in such a way that it will return to its owner.

Weapons with the returning property will return to the user's inventory when thrown unless they mulch.

Boomerangs innately possess the returning property, and may have an additional brand.

History

Brands
Melee weapons AntimagicChaosDistortionDrainingElectrocutionFlamingFreezingHeavyHoly wrathPainProtectionReachingSpectralSpeedVampiricVenom
DisruptionDragon slayingReapingSilver
Launchers AntimagicDrainingElectrocutionFlamingFreezingHeavyPenetrationSpeed
Throwing weapons AtropaCurareDaturaDispersalPoisonedSilver