Difference between revisions of "Returning"

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(Converted to a page describing the property, much like reaching or cleaving)
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{{obsolete}}
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{{version024}}
 
{{flavour|A skilled user can throw it in such a way that it will return to its owner.}}
 
{{flavour|A skilled user can throw it in such a way that it will return to its owner.}}
  
Weapons with the '''returning''' brand may return to the user's [[inventory]] when thrown or otherwise launched. The chance of it returning successfully depends on the attacker's [[Throwing]] skill:
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Weapons with the '''returning''' property will return to the user's [[inventory]] when thrown unless they [[mulch]]. [[Boomerang]]s innately possess the returning property and may have an additional brand.
 
 
*At 0 skill, the weapon never returns.
 
*At 1 skill, 33% chance of not returning.
 
*At 2 skill, 20% chance.
 
*At 3 or more skill, (1/(4 + skill))% chance of not returning.
 
**At 6, 10% chance.
 
**At 16, 5% chance.
 
**At 27, 3.22% chance.
 
 
 
Only [[tomahawk]]s and [[javelin]]s can have the returning brand.
 
  
 
==History==
 
==History==
*Prior to [[0.24]], this brand could be found on [[javelin]]s and [[tomahawk]]s. Tomahawks were replaced by [[boomerang]]s, which always return.
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*Prior to [[0.24]], returning was a brand that could be found on [[javelin]]s and [[tomahawk]]s, and Throwing skill determined the chance the weapon would return to the thrower. Tomahawks were replaced by [[boomerang]]s, which always return.
 
*Prior to [[0.15]], returning [[large rock]]s, [[stone]]s, [[arrow]]s, [[bolt]]s, and [[sling bullet]]s could be found in a rare ammunition shop.
 
*Prior to [[0.15]], returning [[large rock]]s, [[stone]]s, [[arrow]]s, [[bolt]]s, and [[sling bullet]]s could be found in a rare ammunition shop.
*Prior to [[0.14]], this brand also appeared on the throwable melee weapons: [[dagger]]s, [[club]]s, [[hand axe]]s, and [[spear]]s.
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*Prior to [[0.14]], this brand could also appear on the throwable melee weapons: [[dagger]]s, [[club]]s, [[hand axe]]s, and [[spear]]s.
  
 
{{brands}}
 
{{brands}}
  
 
[[Category:Brands]]
 
[[Category:Brands]]

Revision as of 08:19, 26 February 2020

Version 0.24: This article may not be up to date for the latest stable release of Crawl.
A skilled user can throw it in such a way that it will return to its owner.

Weapons with the returning property will return to the user's inventory when thrown unless they mulch. Boomerangs innately possess the returning property and may have an additional brand.

History

Brands
Melee weapons AntimagicChaosDistortionDrainingElectrocutionFlamingFreezingHeavyHoly wrathPainProtectionReachingSpectralSpeedVampiricVenom
DisruptionDragon slayingReapingSilver
Launchers AntimagicDrainingElectrocutionFlamingFreezingHeavyPenetrationSpeed
Throwing weapons AtropaCurareDaturaDispersalPoisonedSilver