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  • *Mummies start with no [[potion]]s of any kind. ...ys be careful of sources of [[confusion]]. Other than [[Ru]], Mummies have no way of curing confusion, making it (almost) as bad as [[paralysis]]. In a s
    7 KB (1,134 words) - 17:21, 3 March 2024
  • In this case, minimum EV is 1. No other factors apply. *If you are going down [[stairs]] while being attacked, you suffer a -5 EV penalty.
    5 KB (825 words) - 01:32, 27 February 2024
  • ...byss spawns monsters far out of your league, and has no items, so there is no point in staying. *Prior to [[0.16]], abyssal stairs could not appear in the Abyssal Knight starting abyss.
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  • *No granted abilities. *No new abilities.
    7 KB (1,167 words) - 01:09, 31 August 2023
  • ...to regular monsters, though are temporary and unable to follow you through stairs. | [[Summon Forest]] || 5 || Fixed || 1 || No Limit*
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  • ...better for damage than using Petrify + LRD on a monster. But, if there are no convenient walls, then you can use Petrify to create an LRD target. ...spells or melee normally). Also, being Petrified did not interrupt taking stairs; you'd be petrified, then the climbing action would complete.
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  • Other than the MP cost, there is no reason ''not'' to use Death Channel alongside [[Animate Dead]], or any othe *Prior to [[0.16]], the spectral summons would take stairs with you.
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  • * [[Gozag]] Potion Petition no longer offers haste/berserk potions for species that can't haste/berserk. * Zin no longer has a mutation removal one-time ability at 6* piety.
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  • ...maging, good. If the wand ends up buffing your opponent, you can go up the stairs, rest, and the buff will wear off. Make sure to always leave at least 2 til ...ill have a 15% chance of (only) fireball or iceblast, and an 85% chance of no effect.
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  • ...ort time. Unlike [[summon]]ed monsters, charmed monsters can follow you up stairs, remaining loyal. Unlike most types of allies, charmed monsters can attack ...d]] monster, it won't become hostile until the hex wears off. If there are no other enemies nearby to fight your new ally, you can safely punch the charm
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  • *Be on top of, or very close to (no more than 2 tiles away), an [[stairs|upstair]]. If new monsters appear, or if the fight is going poorly, you can
    7 KB (1,029 words) - 01:49, 7 January 2024
  • ...ption is to use a random blink right away, lure the monsters away from the stairs, and then use a scroll of blinking back onto the stairwell and up once the ...ise you can try random blinking and teleporting as soon as you go down the stairs (keep repeating until you find a relatively quiet spot and then start summo
    13 KB (2,332 words) - 18:40, 20 April 2016
  • Unlike other gods, there is no way to affect your piety; it is instead randomly changed. ..., being hit by a vulnerable element (200), or being killed by falling down stairs (200).
    17 KB (2,836 words) - 05:57, 24 March 2024
  • ...the player to use the first power, Depart the Abyss, immediately. (There's no bonus for worshippers outside the Abyss.) * No new abilities.
    11 KB (1,717 words) - 21:48, 25 February 2024
  • *No new abilities. ...en they deal damage. Your share of XP scales with damage dealt; if you did no damage, orcs will take 50% of the XP.
    13 KB (2,085 words) - 23:05, 10 March 2024
  • ...each hell sub-branch are considerably smaller, and place only one pair of stairs. ** The Abyss no longer generates random items, and kills in the abyss grant no experience or conventional piety. (Uskayaw and Yredelemnul continue to gran
    18 KB (2,813 words) - 19:18, 25 August 2022
  • *No new abilities. *No new abilities.
    10 KB (1,621 words) - 05:02, 16 January 2024
  • ...they have the required abilities to retrieve them. Others hide them on the stairs of the [[Ecumenical Temple]], where monsters do not spawn. Those who get fa ...o consider training evocations. Wands will only need to be collected once (no ammo to retrieve) and you’ll be surprised at just how many you’ll still
    16 KB (2,746 words) - 01:19, 14 June 2014
  • ...eciates the change of pace''"). Creatures slower than 100% move speed give no piety. *No new abilities.
    11 KB (1,738 words) - 20:04, 2 May 2024
  • ...oximately one curse per ordinary Dungeon floor fully explored, if you have no curses pending). * No new abilities.
    13 KB (1,956 words) - 01:52, 12 March 2024
  • * Abandoning [[Ru]] incurs no overt punishment (but you also won't get back anything you sacrificed) *[[Cheibriados]]: Slows your movement (no running away), compensating with great stats & powerful escape tools.
    60 KB (9,752 words) - 19:17, 8 January 2024
  • ...ntains altars to most of the known gods. Gods that value exploration grant no piety for exploring the Temple. ...ly find altars to at least six gods, but usually more. Rarely, one or even no altars will spawn. When entering the Temple, its entire map is revealed aut
    4 KB (646 words) - 22:09, 30 January 2024
  • * All descents of new stairs and hatches are now fast, not just one per floor. **Hunters always start with a shortbow, and no longer have a short sword. They have higher dexterity and lower strength an
    12 KB (1,807 words) - 17:58, 26 November 2023
  • *Going up/down [[stairs]] or [[shaft]]s Note that there is no way to attack an enemy from a different floor without entering it.
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  • ...ement will be directional movement between tiles or changing floors with [[stairs]] and [[escape hatch]]es. A character's movement speed determines your abil You can also move up or down stairs or escape hatches by standing on them and pressing '''<''' (upstairs) or ''
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  • * TSO's halo no longer makes the player easier to hit. * Zin's Recite has no food cost and no longer causes monsters to go berserk.
    18 KB (2,698 words) - 06:53, 21 December 2012
  • * Fixed Xom's repel stairs effect moving shops. * Improve Yredelemnul's Enslave Soul, no longer uses random resistance checks.
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  • * Zombies and skeletons can no longer use stairs. * Ghosts may no longer appear in the Ecumenical Temple.
    10 KB (1,425 words) - 06:53, 21 December 2012
  • * Arriving via stairs calls autopickup and lists items on square. * No experience for killing summoned monsters.
    8 KB (1,127 words) - 06:53, 21 December 2012
  • * Weapons of reaching cost no magic or hunger to use, do not train Evocations, and do not hit intervening * Poison ammunition no longer works on sling bullets and throwing nets.
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  • * [1594109] Fixed bad messages when trying to animate a weapon if no weapon is wielded. * [1591105] Invisible monsters can no longer 'gesture wildly.'
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  • * No need to pray to dedicate kills. * Nemelexites no longer need a portable altar in order to sacrifice objects.
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  • * [[Makhleb]] and [[The Shining One]] are no longer available as starting gods. * No instant divine retribution.
    28 KB (4,165 words) - 21:18, 11 December 2013
  • * Skill costs: the XP to skill point ratio no longer depends on skill level. * All species take the same amount of time to use stairs.
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  • *In extremely rare cases, if no ghost is available from the ghost files for that floor or permastore for th ...pon's brand (unless you were wielding a weapon of [[chaos]], in which case no brand will be used).
    8 KB (1,417 words) - 14:04, 18 October 2022
  • ...]]es are shortened, and instead of random [[trap]]s by exploring, going up stairs has a chance to [[teleport]] you. On the converse, it also does ''not'' inc ...nnecessary, like the Lair, player ghosts, and identification. There are no stairs up; you must continue to descend through the dungeon, and once you have the
    7 KB (1,150 words) - 22:24, 31 August 2023
  • Of course there are alternatives. By no means is our character the only one capable of finishing a 15-rune run. Any ...ur other stats, which are also under constant attack. [[Stair dancing]] is no longer an option to whittle the opposition down.
    108 KB (19,789 words) - 12:49, 8 June 2017
  • ...more medicine, and Xom tole me it was time to move on, so I went down some stairs.
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  • ...w undead this monster looks/sounds, it is not. [[Dispel Undead]] will have no effect. *Be careful when fighting these demons near [[stairs]] or when [[stair dancing]], because reapers can drag you away.
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  • {{no-bot-monster |flags={{Herd flag}}<br>{{No gen derived flag}}<br>{{Warm blood flag}}
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  • *Neither Duvessa nor Dowan will follow you up or down [[stairs]], unless their sibling is adjacent to you too (in which case they both wil ...uvessa hits very hard and very fast, but only hurts in melee range and has no ranged attacks. Dowan can pelt you with strong magic, but has less durabili
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  • ...cian, while his sister is a somewhat competent fighter. Together, they are no joke, and killing one will buff the other. *Neither Dowan nor Duvessa will follow you up or down [[stairs]] unless their sibling is adjacent to you too (in which case they both will
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  • .... Using [[Haste]] before he's in melee range allows you to run to a nearby stairs. ...a huge difference (alternatively, just avoid him entirely -- you are under no obligation to kill every enemy you see).
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  • ...y service, I would be already favored by Beogh. They told me that there is no need for light as the dungeon is perpetually, if gloomily, lit by a dim and At noon the clan gathered around the stairs down. About half a mile away, covered by a simple shack, the stone stairwel
    43 KB (8,052 words) - 00:47, 20 November 2020
  • Many strategies exist to take on TRJ. No matter what you're doing, it is recommended to have corrosion resistance, c ...yak]]. This creates a mass of jellies still, but once you deal with them, no more will spawn from the polymorphed TRJ.
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  • ...link frogs can expect fast movement speed, decently powerful melee damage, no resistances, excellent [[ev]]asion, and an irritating tendency to blink awa ...making a getaway. Alternatively, just wait for him to blink away from the stairs and make your escape.
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  • *Tentacled monstrosities have no ranged attacks whatsoever. If you can boost your movement speed to above av *Trying to use [[stairs]] next to a tentacled monstrosity is a bad idea. They will often constrict
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  • *Evoking the [[horn of Geryon]] will summon 1-4 hell beasts at no cost (though you will not be able to do so again until you have gained a co ...pling ability if you expect to stair dance away. They may push you off the stairs and leave you extremely vulnerable, a common way to die in the [[Vestibule
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  • * Killing monsters in the [[Abyss]] eventually spawns exits and down-stairs. * [[Ziggurat]] portals no longer appear in [[Pan]].
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  • *[[The Lair]] has no rune itself but contains 3 branches which do. It always contains: **[[The Crypt]] has no rune itself, but contains an entrance to The Tomb.
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  • ...[stairs]]. If one of your scrolls happens to be a scroll of noise, there's no telling what sort of things you'll wake up. ...in your play style to draw monsters to you (e.g. ambushing, hit & run with stairs, verifying an area is cleared of monsters, etc.), a scroll of noise is not
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  • ..., 2. does not contain a dangerous [[cloud]], and 3. is outside of certain "no teleport" [[vault]]s. This includes the tile you are currently on. |Read scroll of teleport (1.0 turn) || 1.0 turn || No
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  • ...bine the 'lack of escape' with a swarm of merfolk, things can get hairy in no time.
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  • ...ish Mines are two floors deep and found between Dungeon:9-12. The entrance stairs are usually decorated with orcish idols and occasionally even [[altar]]s to ...so a [[wand of digging]] can make shortcuts or chokepoints. Expect almost no hallways aside from those you dig yourself.
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  • ...ce the waltz, dreaming of battlefields void of man and beast. That time is no more, yet the weapons are still there. {{flavour|These stairs lead to the Hall of Blades. The steps seem to have been beaten and chipped
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  • ...Floor layouts vary significantly, including wide open chambers with almost no cover, series of interconnected small chambers with narrow hallways between ...s, depending on the number of heads. [[Elephant]]s can shove you off the [[stairs]], [[lindwurm]]s and [[rime drake]]s can fire elemental ranged attacks, and
    9 KB (1,435 words) - 12:42, 7 September 2023
  • ...from) in order to exit back into the [[Dungeon]]. If you try to enter with no runes, you will receive a prompt warning you that you must have a rune to e *{{monsterlink|Vault warden}}- Can seal [[door]]s and [[stairs]] around you, forcing you to kill it to get past.
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  • Stairs to the Slime Pits can be found between [[the Lair]]: 4-5. While the entranc ...to connect separate chambers together, easing travel. Outside of Slime:5, no items generate here.
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  • Stairs to the Tomb are found on the last floor of [[the Crypt]]. It's only 3 level ...you'll notice that you ended up in the section of Tomb:2 with the one-way stairs down to Tomb:3. In this case you can skip to point 7.
    16 KB (2,687 words) - 04:03, 7 September 2023
  • *Instead of regular stairs, [[abyssal stair]]s and branch exits appear randomly or after getting enoug ...ss. These hand-crafted [[vault]]s often contain powerful monsters, abyssal stairs, the [[Abyssal rune]], or even a way out. Approach these with caution, as t
    11 KB (1,788 words) - 04:06, 7 September 2023
  • ...e" may lash out at you. Potential effects include:<ref>{{source ref|0.30.1|stairs.cc|484}}</ref> *25% - No effect
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  • No fewer than five runes can be found in Pandemonium: Instead of stairs up or down, there are portals:
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  • ...aped by all kinds of species who fled the overworld and shunned the light. No matter what its origin, this deep cavern is filled with riches unheard of a ...h as stone, metal, or green crystal. You can travel between floors using [[stairs]] and (not always intentionally) [[shaft]]s.
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  • Unlike Spider, this branch generates [[shop]]s, though this is by no means guaranteed. ..., including nagarajas and [[guardian serpent]]s, as well as three upward [[stairs|staircases]]. Because of this, players often find themselves out in the ope
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  • Except for the last floor, there is no loot to be found. These floors are much smaller than regular floors, having ...inels and quicksilver dragons, setting a divider wall between the entrance stairs and the castle in older layouts, and bringing in the famously monster-heavy
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  • ...While taking other actions (including climbing stairs) the amulet conveys no benefits.}} ...' grants a tremendous +15 [[evasion]], but only on turns in which you make no actions other than moving or waiting:
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  • *Be on an ''un''explored level, standing directly on the stairs leading to a clear level. *Make sure that no monsters - allied or hostile - are in your [[line of sight]]. This way, you
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  • ...eful. The [[Orb of Electrocution]] effect can easily kill you, if you have no electricity resistance or below 100 HP. Aim it 4 squares away from you. ...''' - Switch places with an enemy. It has its uses, such as getting to the stairs or getting out of a blocked corridor. It does not let you drop monsters in
    21 KB (3,542 words) - 13:31, 6 April 2018
  • ...d Vaults:1-4, V:5 isn't easy to skip. [[Vault warden]]s might lock out the stairs above, while fake runes serve to deter ninjas even more. ...]], added turn-count focused [[Meteoran]]. [[Ranged weapon]]s reworked and no longer need [[ammo]]. [[Abyss]]' rune location now sensed instead of being
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  • ...diving, only use stairs to descend levels. Using trapdoors means you have no reliable way to run away.
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  • **Note that "remembering stuff" costs no game time; this includes looking through your inventory ('i' command), your ...''now'' (or ever). In roguelike games such as ''Dungeon Crawl'', there is no guarantee that you'll be able to overcome all the challenges you meet, and
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  • ...should you or an enemy trigger an [[alarm trap]] far away from the nearest stairs. *There's no safe way to deal with them, since they have very high HP and defenses, resi
    20 KB (3,330 words) - 22:52, 4 March 2024
  • '[[File:Stairs up.png]] [[File:Stairs down.png]] '''Stairs''' are a dungeon feature which connect floors of the [[Dungeon]] and its as ...s by using the '''<''' (up) or '''>''' (down) commands. Some [[branch]]es' stairs work differently (see below for detail).
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  • ...a secretive and reclusive shopkeeper who cannot be bargained with, grants no refunds, and is interested in nothing you may have to sell. Some shops hawk ...ng items is an instant action. You cannot sell items to shops, and there's no way to rob them.
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  • ...ee, ranged weapons, or whatever means they have coded. Even monsters with no means of attacking the player, like [[plant]]s, are considered "hostile" - Neutral (indifferent) monsters are those with no particular desire to kill the player. They will not pursue, and will not u
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  • ...uations where a player can die from 100% health, in a single turn, through no fault of their own: ...at can one-shot you. This chance is significantly lower for 'fast' stairs (stairs with unknown destination), but still present so long as you've visited the
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  • ...character visits levels suitable for low-level characters, since they pose no risk but do offer some marginal rewards. ...ng is a perfectly fine strategy of its own. However, [[shout]]ing near the stairs for thousands or even millions of turns for wandering monsters to come is g
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  • ...worst effects from it. However, even in the late game, hasting monsters is no joke; you'll often want a more reliable brand. *Between [[0.16]] and [[0.18]], the chaos brand could move nearby stairs.
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  • ...'' are [[trap]]s which send the victim down up to 3 floors. [[Flight]] has no effect on shafts. There are three distinct types of shaft effect. ...ou can voluntarily enter with '''>''', sending you down 1-3 floors. Unlike stairs or escape hatches, moving through shafts occurs instantly, preventing monst
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  • {{no-bot-monster |flags={{No skeleton flag}}<br>{{Stationary flag}}<br>{{Fighter flag}} (feature)
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  • ..., 1 [[MP]] is drained per turn. If you are at 0 MP, all shadows vanish and no more will spawn, though the other effects still apply. ...overing your retreat. But it's finnicky, to say the least. With no weapon, no stealth, and reduced spell power, it is useful only as a swapout.
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  • ...on hostile hell beasts, you may not want to use the horn when relying on [[stairs]]. *Prior to [[0.28]], using the horn made no noise.
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  • ...n using [[Yred]]'s recall to pull all your friends to you (and do not take stairs unless everyone is next to you or in contact with someone next to you). Alw ...ting a HEALTHY (not hurt!), LIVING (no demons or undead), and INTELLIGENT (no animals) target you can see, giving you a few rounds (not many) to kill it.
    7 KB (1,117 words) - 09:57, 29 July 2021
  • * [[Web]]s are no longer destroyed after creatures escape from them. * [[Beogh]] will no longer smite creatures that destroy orcish idols.
    12 KB (1,705 words) - 23:51, 12 February 2020
  • ...ch goes, it can be useful for travelling quickly, but be careful; there is no going back, and your destination may be hazardous. ...a floor when there's a chance it'll spit you out someplace hazardous with no way to get back safely. Good examples of this are floors you haven't explor
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  • ...loorx Vloq]]: He's the hardest Pan lord for most players, and centaurs are no exception. Your speed isn't much use here - Gloorx and all his executioners ...ter mummies out of sight until you can lure them around a corner or up the stairs, one by one. Having the [[Recall]] spell can help keep your angelic allies
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  • |flags={{Flying flag}}<br>{{No stairs flag}}<br>{{No skeleton flag}}<br>{{No poly flag}} “Everybody knows there is no fineness or accuracy of suppression; if you hold down one thing, you hold d
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  • '''THIS ARTICLE WAS WRITTEN FOR AN EARLIER VERSION OF ''CRAWL'', AND IS NO LONGER RELIABLE. TO HAVE IT REMOVED FROM THE ARCHIVES, PLEASE UPDATE IT FOR ...em more powerful. Early on they are nice because they follow you up & down stairs, helping to protect you from ambushes. Later on they tend to be meatshields
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  • '''THIS ARTICLE WAS WRITTEN FOR AN EARLIER VERSION OF ''CRAWL'', AND IS NO LONGER RELIABLE. TO HAVE IT REMOVED FROM THE ARCHIVES, PLEASE UPDATE IT FOR ...xcellent gear, high HP (200!), high melee damage, and even Smite. There is no situation in which he isn't dangerous, and can even survive the endgame wit
    11 KB (1,940 words) - 18:48, 15 April 2014
  • '''THIS ARTICLE WAS WRITTEN FOR AN EARLIER VERSION OF ''CRAWL'', AND IS NO LONGER RELIABLE. TO HAVE IT REMOVED FROM THE ARCHIVES, PLEASE UPDATE IT FOR *'''Unarmed Combat''': Gain it by attacking weak monsters with no weapon; gives you some weak extra attacks.
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  • '''THIS ARTICLE WAS WRITTEN FOR AN EARLIER VERSION OF ''CRAWL'', AND IS NO LONGER RELIABLE. TO HAVE IT REMOVED FROM THE ARCHIVES, PLEASE UPDATE IT FOR 1) Summon absolutely all the time. Never stop summoning. You have absolutely no food cost to worry about so just move very slowly (don't auto explore excep
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  • '''THIS ARTICLE WAS WRITTEN FOR AN EARLIER VERSION OF ''CRAWL'', AND IS NO LONGER RELIABLE. TO HAVE IT REMOVED FROM THE ARCHIVES, PLEASE UPDATE IT FOR ...ecially when war dogs and wolves are summoned. Very multipurpose, but with no additional effects like poisoning or raising the dead, they can prove sligh
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  • ...in conjunction with teleport control, or [[Controlled Blink]] in late game no-teleport levels) to get away from immediate danger, and then walk away afte ...vine warrior before taking any staircases and take the mummies back up the stairs one by one. Also make sure to fight sphinxes with a lot of magic resistance
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  • ...prematurely, the prism will create either a smaller, weaker explosion, or no explosion at all (if it is destroyed immediately after being created). *When climbing up stairs, you can place a prism behind yourself to prevent [[trample]]rs from knocki
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  • ...current floor around you, much like a [[scroll of magic mapping]]. It has no cost to use, but does have a high failure rate and may cause [[Divinations] ...y with at lower skill levels. Possible uses for this include finding the [[stairs]] when trying to rush through a floor and hunting down vaults behind secret
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  • ...er into the Abyss, placing you in a random patch of the chaotic plane with no return staircase available. ...ssal Stair back up, however, will cause you to immediately exit the Abyss, no matter how deep in you were.
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  • ...crowd of monsters instead of fleeing and taking them off one by one at the stairs. Now, this should do- no, wait. This meat is glowing. I'm not going to eat it. Guess I'll have to go
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  • ...m. You can then go up stairs, then enter the floor from a different set of stairs. ...n all players (except [[Spriggan]]s) ''and'' have a ranged attack. There's no running away, at least without using an item.
    3 KB (580 words) - 04:37, 28 December 2023
  • ...tyle: you must worship [[Makhleb]], and you must wield the [[Axe of Woe]]. No other course of action stands a chance of victory, and only through prudent ...unavoidable, your species' skill aptitudes and equipment slots make almost no difference.
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  • ...porary. Killing it yields no experience or items; it is incapable of using stairs.}} *They are worth no experience or piety, and leave nothing behind when slain.
    4 KB (528 words) - 19:58, 26 June 2023

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