Difference between revisions of "The Sewers"

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{{Flavour|Every inhabited place needs to dispose of its waste products. The Dungeon too has its stinking sewers and drains, full of filthy water and ignored by most but used as hideaways by the disgusting and the desperate. Old tales speak of dangerous creatures stalking through the foul-smelling green water, preying on each other without mercy. The tales also allude to valuable items accidentally washed into the drainage tunnels, forgotten and left to grow mouldy in the damp caverns.
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{{Flavour|Every inhabited place needs to dispose of its waste products. The Dungeon too has its stinking sewers and drains, full of filthy water and ignored by most but used as hideaways by the disgusting and the desperate. Old tales speak of dangerous creatures stalking through the foul-smelling green water, preying on each other without mercy. The tales also allude to valuable items accidentally washed into the drainage tunnels, forgotten and left to grow mouldy in the damp caverns.}}
  
{{Flavour|Every settlement brings forth the unpleasant sewers and drains, ignored by most but hideaways for others. Old tales speak of dangerous creatures, bathing in disgustingly green water, preying on each other without mercy. The tales also tell of the valuable items left by daring and unfortunate visitors, left to collect dust in the damp caverns. You have an uncanny feeling that the drain will fall apart rather soon.}}
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[[File:Sewer portal.png]]'''The Sewers''' are a temporary [[portal]] level that shows up in the early game. Sewers are usually filled with  regions of [[shallow water|shallow]] and [[deep water]], a variety of (mostly) weak early game opponents, and some useful [[potion]]s and [[scroll]]s.
  
==Useful Info==
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Sewers may appear on [[Dungeon]]: 3-6. The portal is signaled by "the sound of rushing water"; if you take too long, the sewer will collapse. Sewer entrances are often filled with patches of green and blue water, and a large number of vermin (rats, snakes, etc.).
'''The Sewers''' are a special level marked by a [[portal]] entrance ("a glowing drain") surrounded by dirty green and blue waters. The portal is silent so you won't receive any warning if it is generated on a level. It will rust away after a period of time, so make sure you enter as soon as you find it! This entrance is guarded by various rats and snakes; if you see a gray rat, you're almost certainly close.
 
  
The monsters found in the sewers are mostly aquatic monsters with a minor in poisoning. Depending on which layout you get, the monsters spawned will be different. You are guaranteed to get [[giant newt]]s, [[ball python]]s, and [[adder]]s. Other possibilities include:
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==Monsters==
*Many layouts have [[rat]]s, [[grey rat]]s, and [[green rat]]s. [[Orange rat]]s are also possible, and should be handled with care.
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The exact inhabitants of the sewers vary from layout to layout, but many monsters are common to most possible layouts:
*Sometimes there are rooms with several [[kobold]]s and [[big kobold]]s, guarding a little treasure.
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{| class="prettytable" style="border:none; margin:0; padding:0;"
*Some of the more dangerous endings have [[mermaid]]s and [[siren]]s (though these are "malarious" and "sickly" versions that have significantly lower [[HD]]), [[jelly|jellies]], [[giant frog]]s, and/or [[crocodile]]s.
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|-
*The unique and weak [[troll]] [[Purgy]] can sometimes be found in the sewers.
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| {{monsterlink|Bat}} || {{monsterlink|Rat}} || {{monsterlink|River rat}} || {{monsterlink|Jackal}}
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|-
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| {{Green|l}} [[File:Frilled_lizard.png]] '''[[Frilled lizard]]''' || {{monsterlink|Worm}} || {{monsterlink|Ball python}} || {{monsterlink|Adder}}
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|-
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| {{monsterlink|Giant cockroach}} || {{Brown|K}} [[File:Kobold (monster).png]] '''[[Kobold (monster)|Kobold]]''' || {{monsterlink|Endoplasm}}
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|}
  
Hence, doing the sewers without a means to cure poison, destroy monsters in a single hit, or kill things from a distance is rather foolish.
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Other monsters only appear in specific layouts, usually as the "boss" defending the loot at the end:
  
Loot only appears at the ending, in small chambers along the path, or in kobold rooms. Mermaid endings generally do not have much loot, while jelly/frog endings have loot ranging from [[evocable items]], [[magical staff|magical staves]], and [[randarts]] to stacks of potions such as [[potion of cure mutation|cure mutation]]. Sometimes there is an altar to [[Elyvilon]] or [[Zin]], perhaps with potions scattered about. Frequently there's a deep-water route to more treasure; [[merfolk]] and flying [[tengu]] might go for that, but depending on a [[ring of levitation]] is risky.
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{{monsterlink|Bullfrog}} - These can be found at the end of certain vaults. Surprisingly dangerous in melee at the point when the Sewer appears.
  
There are always readily accessible exit gates in case you're overwhelmed, but as with most portal levels, once you leave, you cannot return.
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{{monsterlink|Water moccasin}} - Venomous, faster and hardier than an adder, this snake sometimes appears as the final boss instead of Pargi.
  
==Tips & Tricks==
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{{monsterlink|Hell rat}} - Another fast and surprisingly dangerous foe -- though initially locked behind a door.
*Remember that enemies that are not amphibious are easier to defeat if you face them while they're standing in shallow water. This is very useful for taking out big kobolds (assuming they don't simply kill you at range with [[dart]]s and [[needle]]s).
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{{monsterlink|Kobold brigand}} - Dangerous, and often armed with [[curare]] [[dart]]s or a crossbow.
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{{monsterlink|Siren}} - Sickly or malarious merfolk capable of mesmerizing you. A lot weaker than their counterparts in the [[Shoals]], but still extremely dangerous. Found in one particular layout.
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{{monsterlink|Pargi}} - Even though he's weaker than regular [[troll (monster)|trolls]], he's very dangerous at this point of the dungeon.
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{{monsterlink|Grinder}} - Can appear in a certain layout along with [[shadow imp]]s, [[quasit]]s, and [[zombie]]s. Extremely dangerous if you're lacking [[willpower]].
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==Loot==
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Loot will usually appear at the ending, in small chambers along the path, or in kobold rooms. Most of the time you can expect to find potions and scrolls, sometimes armour.
  
{{crawlquote|'''Portal Timeout Messages'''<br>1st: "The drain is slowly rusting away."<br>2nd: "The drain is rusting away."<br>3rd: "The drain is quickly rusting away."}}
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There are always readily accessible exit gates near the entrance in case you're quickly overwhelmed, but once you leave the Sewers, you can never return.
  
==Monsters==
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==Tips & Tricks==
*[[Rat]]
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*Remember that enemies that aren't [[amphibious]] are easier to defeat when they are standing in water. This can help take out kobold brigands (assuming they don't simply kill you at range with [[dart]]s).
*[[Grey rat]]
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*When [[Fire Magic]] or a [[wand of flame]] passes over a water tile, it will create damaging [[steam]] clouds. Steam damage alone can take out most enemies you'll find in a Sewer.
*[[Green rat]]
 
*[[Orange rat]]
 
*[[Giant newt]]
 
*[[Crocodile]]
 
*[[Ball python]]
 
*[[Adder]]
 
*[[Kobold]]
 
*[[Big kobold]]
 
*[[Big fish]]
 
*[[Jelly]]
 
*[[Giant frog]]
 
  
===Sewer Variant Monsters===
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==History==
*Malarious [[mermaid]] (only 3 HD)
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*In [[0.28]], two Sewers layouts were added, and many layouts were rebalanced.
*Sickly [[siren]] (only 3 HD)
 
  
===Uniques===
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{{Portals}}
*[[Purgy]]
 
  
 
[[Category:Portals]]
 
[[Category:Portals]]

Latest revision as of 22:45, 15 March 2024

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Every inhabited place needs to dispose of its waste products. The Dungeon too has its stinking sewers and drains, full of filthy water and ignored by most but used as hideaways by the disgusting and the desperate. Old tales speak of dangerous creatures stalking through the foul-smelling green water, preying on each other without mercy. The tales also allude to valuable items accidentally washed into the drainage tunnels, forgotten and left to grow mouldy in the damp caverns.

Sewer portal.pngThe Sewers are a temporary portal level that shows up in the early game. Sewers are usually filled with regions of shallow and deep water, a variety of (mostly) weak early game opponents, and some useful potions and scrolls.

Sewers may appear on Dungeon: 3-6. The portal is signaled by "the sound of rushing water"; if you take too long, the sewer will collapse. Sewer entrances are often filled with patches of green and blue water, and a large number of vermin (rats, snakes, etc.).

Monsters

The exact inhabitants of the sewers vary from layout to layout, but many monsters are common to most possible layouts:

b Bat.png Bat r Rat.png Rat r River rat.png River rat h Jackal.png Jackal
l Frilled lizard.png Frilled lizard w Worm.png Worm S Ball python.png Ball python S Adder.png Adder
B Giant cockroach.png Giant cockroach K Kobold.png Kobold J Endoplasm.png Endoplasm

Other monsters only appear in specific layouts, usually as the "boss" defending the loot at the end:

F Bullfrog.png Bullfrog - These can be found at the end of certain vaults. Surprisingly dangerous in melee at the point when the Sewer appears.

S Water moccasin.png Water moccasin - Venomous, faster and hardier than an adder, this snake sometimes appears as the final boss instead of Pargi.

r Hell rat.png Hell rat - Another fast and surprisingly dangerous foe -- though initially locked behind a door.

K Kobold brigand.png Kobold brigand - Dangerous, and often armed with curare darts or a crossbow.

m Merfolk siren.png Siren - Sickly or malarious merfolk capable of mesmerizing you. A lot weaker than their counterparts in the Shoals, but still extremely dangerous. Found in one particular layout.

T Pargi.png Pargi - Even though he's weaker than regular trolls, he's very dangerous at this point of the dungeon.

5 Grinder.png Grinder - Can appear in a certain layout along with shadow imps, quasits, and zombies. Extremely dangerous if you're lacking willpower.

Loot

Loot will usually appear at the ending, in small chambers along the path, or in kobold rooms. Most of the time you can expect to find potions and scrolls, sometimes armour.

There are always readily accessible exit gates near the entrance in case you're quickly overwhelmed, but once you leave the Sewers, you can never return.

Tips & Tricks

  • Remember that enemies that aren't amphibious are easier to defeat when they are standing in water. This can help take out kobold brigands (assuming they don't simply kill you at range with darts).
  • When Fire Magic or a wand of flame passes over a water tile, it will create damaging steam clouds. Steam damage alone can take out most enemies you'll find in a Sewer.

History

  • In 0.28, two Sewers layouts were added, and many layouts were rebalanced.
Temporary Portals
Early Game OssuarySewers
Mid Game BaileyGauntletIce caveVolcano
Late Game Desolation of SaltWizard LaboratoryZiggurat (Mega-Zig)
Peaceful BazaarTreasure trove