Wizard statue

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Revision as of 23:14, 6 March 2014 by MoogleDan (talk | contribs) (Added version tag, removed Sticky Flame suggestion (rF++))
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Version 0.13: This article may not be up to date for the latest stable release of Crawl.
wizard statue 8Wizard statue.png
HP 70
HD 8
XP 561
Speed 10
AC 12
EV 1
Will Immune
Attack1 20 (weapon only: plain)


Resistances rF++, rC++,
rElec++, rPois++,
rN+++, rTorm,
rRot+++, rDrown
Vulnerabilities None
Habitat Land
Intelligence High
Uses Starting equipment
Open doors
Holiness Non-living
Size Large
Type statue, statue
Flags Archer
Artificial
No poly
Speaks
Stationary
Vault
In this land of magic, it'd be foolish to assume that a statue of a wizard is always an inert piece of rock. This statue's hands and staff have very little dust compared to the base, suggesting it is capable of making magical gestures. The trap is too obvious, but dealing with it might not be.



Useful info

Wizard statues are a form of animated statue which attacks you with a variety of powerful magic. They are only ever found in rare Dungeon vaults.

Spells

Spell set
Slot1 Freezing Cloud (2d17)
Slot2 Mephitic Cloud
Slot3 Throw Icicle (3d16)
Slot4 Confuse
Slot5 none
Slot6 none

Tips & Tricks

  • If you intend to charge in and smash them in melee, use rC+ and conservation (or at least drop your potions first) in preparation for the inevitable ice attacks. Having some poison resistance will negate Mephitic Cloud, and clarity or high magic resistance will make it much less likely for you to wind up confused.
  • Statues are stationary and don't regenerate, so you can hit them with ranged weapons from the edge of your line of sight, stepping away to recover if injured.