User:Qqqqwe2

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kobold fleshcrafter K32px
HP 43-88
HD 13
XP 955
Speed 10
AC 8
EV 16
Will 60
Attack1 24 (hit: plain)
Attack2 16 (tentacle slap: poison)


Resistances rPois+
Vulnerabilities Silver
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Small
Type kobold, kobold
Flags Evil
Speaks
Warm-blooded
Regenerates
A skull-masked kobold, its body mutated by forbidden magics. It conducts vile experiments in the service of demonic powers, formulating ever more terrible monstrosities as vessels for devilish minds.

“The Parts Septentrionall are with these Sp’ryts Much haunted.. About the places where they dig for Oare. The Greekes and Germans call them Cobali.”
-Thomas Heywood, _The Hierarchy of the Blessed Angels_, Book IX, l. 568. 1635.

kobold geomancer K32px
HP 19-39
HD 5
XP 955
Speed 10
AC 2
EV 13
Will 20
Attack1 4 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Small
Type kobold, kobold
Flags Speaks
Warm-blooded
Regenerates
A wily kobold who has learned to weaponise every crack and crevice that lines the walls of its domain.

“The Parts Septentrionall are with these Sp’ryts Much haunted.. About the places where they dig for Oare. The Greekes and Germans call them Cobali.”
-Thomas Heywood, _The Hierarchy of the Blessed Angels_, Book IX, l. 568. 1635.

mountainshell t32px
HP 40-82
HD 12
XP 870
Speed 7
AC 7
EV 2
Will 80
Attack1 24 (headbutt: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Animal
Uses Uses nothing
Holiness Natural
Size Large
Type mountainshell, mountainshell
Flags Warded
Cold-blooded
An enormous land tortoise whose shell is so thick and rock-encrusted that sleeping ones are frequently mistaken for geological formations. And like a mountain, its exterior is nearly impervious to any destructive force; only at close range can one properly aim for the narrow gaps between its plates to strike the tender flesh within.
rock fish F32px
HP 11-24
HD 5
XP 75
Speed 10 (swim: 125%)
AC 11
EV 7
Will 20
Attack1 13 (bite: trample)


Resistances rF+
rElec
rPetrify
Vulnerabilities None
Habitat Wall
Intelligence Animal
Uses Uses nothing
Holiness Natural
Size Small
Type rock fish, rock fish
Flags
A strange stone-scaled fish that swims through solid rock with the same ease that most fish do through water.

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screaming refraction z32px
HP 38-78
HD 12
XP 680
Speed 10
AC 15
EV 12
Will 70
Attack1 32 (gore: plain)


Resistances rF+
rC+
rPois+++
rDrown
rMiasma
rN+++
rTorm
Vulnerabilities Holy
Habitat Land
Intelligence Human
Uses Open doors
Holiness Undead
Size Medium
Type screaming refraction, screaming refraction
Flags Evil
See invisible
Flying
Unbreathing
Insubstantial
A deeply unfortunate soul mostly processed into crystal by some malevolent tear in reality. Ethereal reflections of its past and future suffering are cast upon nearby surfaces and foes.

Spells

Spell set I
Slot1 Sandblast (3d7) Magical flag

Spells

Spell set I
Slot1 Bolt of Flesh (3d18) Wizard flag
Slot2 Awaken Flesh (3d14) Wizard flag

Spells

Spell set I
Slot1 Lee's Rapid Deconstruction (3d10*) Wizard flag

Spells

Spell set I
Slot1 Landbreaker (4d8) Natural flag

Spells

Spell set I
Slot1 Injury Mirror Magical flag
Slot2 Lee's Rapid Deconstruction (3d18*) Magical flag

Spells

Spell set I
Slot1 Launch Sporangium (3d20) Natural flag

Spells

Spell set I
Slot1 Acidball (3d10) Natural flag
    1. Test

[[Media:[[File: == [[['''''test''''']]] == ]]]]


NEW ORB EGOS BECAUSE I WROTE THIS WHOLE THING AND THEN FORGOT IT WAS 0.34 SO I COULDNT PUBLISH IT YET

  • Energy - Increases spell failure rate, but has a chance to refund the entire MP cost of a spell, and always refunds on miscasts. Spell refund chance scales with evocations skill.
  • Guile - Reduces willpower of both the wielder and their targets, the latter of which scales with evocations.
  • Mayhem - May send enemies into a frenzy upon killing one of their allies.
  • Attunement - Acts as a second spell enhancer that copies any enhancers given by the magical staff the player is holding. Has a chance to restore 1-3 MP when attacking with a magical staff.
  • Mesmerism - When the wielder is damaged in melee, inflicts daze on all nearby enemies and goes on cooldown. Only recharges when not moving (similar to a barachi's hop). Daze duration, cooldown, and effect radius scale with evocations.
  • Pyromania - Enhances fire magic and may release a range-3 blast of fire centered on the player upon killing a monster through non-melee or ranged means (spells, wands, abilities). Trigger chance and damage scales with evocations.
  • Stardust - Upon spending MP for the first time in a battle, conjures several shooting stars around the player, which behave like foxfires but knock enemies back upon contact and can be shot through. The number of shooting stars created scales with the MP used, and the damage scales with evocations. Recharges after returning to full MP and spending a few turns out of sight from enemies.
  • Glass - May inflict the vitrify status upon enemies when damaging them, the chance of which scales with evocations.
  • Light - Surrounds the wielder with a 3-tile halo. Only available when starting as a monk or very rarely from vaults.