Difference between revisions of "Zot statue"
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==Tips & Tricks== | ==Tips & Tricks== | ||
− | *Zot statues can't actually haste themselves, because they are [[stationary]] monsters. | + | *Zot statues can't actually haste themselves, because they are [[stationary]] monsters. They will gladly haste their mobile allies, however. |
− | *[[Shadow | + | *Their [[Shadow Creatures]] spell is especially strong because it will only generate [[Orb Guardian]]s and [[moths of wrath]]. |
− | *[[Mass Abjuration]] is good for dealing with the summons in general. | + | *[[Mass Abjuration]] is good for dealing with the summons in general. There is not much space around the statue, so summoning your own monsters is also a good way to stop it from summoning. |
− | + | *Having [[stasis]] will protect you from being paralyzed by the eyes it will summon, while [[resist mutation]] can help against the Malmutate spells being fired from both the statue and any [[shining eye]]s it may summon, as well as the [[mutagenic fog]]. | |
− | *Having [[stasis]] will protect you from being paralyzed by the eyes it will summon | ||
− | |||
[[Category:Vault-only monsters]] | [[Category:Vault-only monsters]] | ||
[[Category:Crystal Ball Articles]] <!-- replace spammals with shadow creatures --> | [[Category:Crystal Ball Articles]] <!-- replace spammals with shadow creatures --> |
Revision as of 13:22, 9 September 2013
- This page is a stub. You could probably expand this page should you wish to do so.
Version 0.12: This article may not be up to date for the latest stable release of Crawl.
zot statue 8 | |
---|---|
HP | 300 |
HD | 30 |
XP | 15000 |
Speed | 10 |
AC | 12 |
EV | 1 |
Will | Immune |
Attack1 | 20
|
Resistances | rF+, rC+, rElec, rPois+, rTorm, rN+, rRot, Silence immune |
Vulnerabilities | None |
Habitat | land |
Intelligence | High |
Uses | Uses nothing |
Holiness | Non-living |
Size | Large |
Type | statue, statue |
Flags | Stationary |
An utterly bizarre statue, hewn from a single piece of dark gabbro scintillating with tiny crystals. It is impossible to tell whether the statue is intended to represent some creature or personage, or is completely abstract. One thing is certain: it is profoundly disturbing. |
Useful Info
Zot statues are immensely powerful statues that appear at the end of the Sprint variant "The Ten Rune Challenge." They have high HP, are resistant or immune to all elements, and possess a very nasty spell set.
Spell set | |
---|---|
Slot1 | Summon Eyeballs |
Slot2 | Malmutate |
Slot3 | Haste |
Slot4 | Shadow Creatures |
Slot5 | Summon Small Mammals |
Slot6 | Summon Eyeballs |
Tips & Tricks
- Zot statues can't actually haste themselves, because they are stationary monsters. They will gladly haste their mobile allies, however.
- Their Shadow Creatures spell is especially strong because it will only generate Orb Guardians and moths of wrath.
- Mass Abjuration is good for dealing with the summons in general. There is not much space around the statue, so summoning your own monsters is also a good way to stop it from summoning.
- Having stasis will protect you from being paralyzed by the eyes it will summon, while resist mutation can help against the Malmutate spells being fired from both the statue and any shining eyes it may summon, as well as the mutagenic fog.
Categories:
- Stubs
- 0.12 articles
- Fire resistance
- Cold resistance
- Electricity resistance
- Poison resistance
- Torment resistance
- Negative energy resistance
- Rot resistance
- Silence Immune
- High intelligence
- Uses nothing
- Nonliving holiness
- Asphyxiation resistance
- Large monsters
- Stationary
- Monsters
- Spellcaster
- Vault-only monsters
- Crystal Ball Articles