Difference between revisions of "Orc wizard"
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Revision as of 06:02, 21 December 2012
For a list of all orcs, see list of orcs.
orc wizard o [[File:{{{tile_name}}}.png|32px]] | |
---|---|
HP | 9 - 21 |
HD | 3 |
XP | 35 |
Speed | 10 |
AC | 1 |
EV | 12 |
Will | 20 |
Attack1 | 5 (hit: plain)
|
Resistances | None |
Vulnerabilities | Orc Slaying |
Habitat | land |
Intelligence | Normal |
Uses | Weapons & armour |
Holiness | Natural |
Size | Medium |
Type | orc, orc |
Flags | Spellcaster Actual spells Warm-blooded Evil Speaks |
While orcs are generally quite stupid, occasionally one develops an aptitude for magic. |
Useful Info
Orc wizards are the first enemy casters most players will encounter. They can deal significant fire and cold damage at range, destroy your scrolls and potions, buff themselves and their allies, and render you slow and confused. They often travel with a band of other orcs and like to turn invisible so they can snipe you while you deal with their friends. They are a common menace as early as Dungeon:3, and can also be found in the Orcish Mines.
Spellsets:
A) Magic Dart (3d4), Slow, Haste, Blink
B) Throw Flame (3d5), Magic Dart (3d4), Confuse, Invisibility
C) Throw Frost (3d5), Throw Flame (3d5), Magic Dart (3d4), Cantrip, Haste, Invisibility
Tips & Tricks
- Getting confused while under assault from several orcs is a quick way to lose an early character. Neutralize orc wizards on sight, don't be afraid to quaff a potion of curing to clear your head, and keep magic resistance high if you've found a means of doing so that early in the game.
- Orc wizards are dangerous in wide open areas, but much easier to handle if you can filter them and their allies into a narrow corridor. Unlike orc priests, they need a clear line of fire to target you with any of their abilities.
- Magic Dart, Freeze, and Vampiric Draining are all early spells never miss, rendering their invisibility a moot point.