Difference between revisions of "0.19"

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(Branches, Environment: Remove an incorrect entry (https://github.com/crawl/crawl/commit/c0f5d7e128ae4a41e06c349eb4f3fc7fb73cf4ef))
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* New temple god: Uskayaw the Reveler.
 
* New temple god: Uskayaw the Reveler.
** - Piety gained by dealing damage to enemies.
+
** Piety gained by dealing damage to enemies.
** - Piety decays extremely rapidly over time.
+
** Piety decays extremely rapidly over time.
** - 1*: Stomp: deals damage to all adjacent enemies.
+
** 1*: Stomp: deals damage to all adjacent enemies.
** - 2*: Line Pass: instantly travel through a line of enemies, confusing some.
+
** 2*: Line Pass: instantly travel through a line of enemies, confusing some.
** - Solo Time: on reaching 3*, briefly paralyse all visible enemies.
+
** Solo Time: on reaching 3*, briefly paralyse all visible enemies.
** - Pain Bond: on reaching 4*, all visible enemies begin sharing damage taken with each-other.
+
** Pain Bond: on reaching 4*, all visible enemies begin sharing damage taken with each-other.
** - 5*: Grand Finale: blink into and instantly kill target monster.
+
** 5*: Grand Finale: blink into and instantly kill target monster.
 
* New temple god: Hepliaklqana the Forgotten.
 
* New temple god: Hepliaklqana the Forgotten.
** - Grants a permanent customizeable ally, respawning on a delay after death. The ally automatically grows in strength as you level up.
+
** Grants a permanent customizeable ally, respawning on a delay after death. The ally automatically grows in strength as you level up.
** - Piety granted for exploration.
+
** Piety granted for exploration.
** - 0*: Recall: interlevel recall for your ally.
+
** 0*: Recall: interlevel recall for your ally.
** - 2*: Remember Life: permanently make your ancestor a Hexer, Knight or Battlemage.
+
** 2*: Remember Life: permanently make your ancestor a Hexer, Knight or Battlemage.
** - 3*: Transference: swap your ancestor with any creature in LOS, or yourself.
+
** 3*: Transference: swap your ancestor with any creature in LOS, or yourself.
** - 4*: Idealise: heal your ancestor & temporarily increase their AC, damage and spellpower dramatically.
+
** 4*: Idealise: heal your ancestor & temporarily increase their AC, damage and spellpower dramatically.
** - 5*: Transference drains enemies adjacent to the target.  
+
** 5*: Transference drains enemies adjacent to the target.  
 
* Sif Muna changes:
 
* Sif Muna changes:
** - The 1* Channel Energy ability is replaced with Divine Energy, which allows the player to cast with insufficient mp, causing temporary -Cast.
+
** The 1* Channel Energy ability is replaced with Divine Energy, which allows the player to cast with insufficient mp, causing temporary -Cast.
** - At 3*, grants "Channel Magic", trading piety for a fast MP regen status.
+
** At 3*, grants "Channel Magic", trading piety for a fast MP regen status.
** - Book gifts now begin at 5*, instead of 6*.
+
** Book gifts now begin at 5*, instead of 6*.
** - Sif grants piety for both learning magic and killing enemies.
+
** Sif grants piety for both learning magic and killing enemies.
 
* Nemelex Xobeh changes:
 
* Nemelex Xobeh changes:
** - Now gifts decks of escape, destruction and summoning.
+
** Now gifts decks of escape, destruction and summoning.
** - Drawing from decks and using Nemelex abilities now uses invocations, not evocations.
+
** Drawing from decks and using Nemelex abilities now uses invocations, not evocations.
** - Identify scrolls can no longer be used on decks.
+
** Identify scrolls can no longer be used on decks.
 
* [[Beogh]]'s water-walking always lasts until the player is on land.
 
* [[Beogh]]'s water-walking always lasts until the player is on land.
 
* Beogh no longer increases the benefits of armour and shields.
 
* Beogh no longer increases the benefits of armour and shields.
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* Fixed artefacts:
 
* Fixed artefacts:
** - [[Firestarter]] and [[Frostbite]] now provide immunity to their cloud types.
+
** [[Firestarter]] and [[Frostbite]] now provide immunity to their cloud types.
** - The [[Octopus King's trident]]'s enchantment bonus for wearing Octopus King rings is now +2 (prev. +1).
+
** The [[Octopus King's trident]]'s enchantment bonus for wearing Octopus King rings is now +2 (prev. +1).
** - The [[Staff of Olgreb]] now has a fixed +9 enchantment.
+
** The [[Staff of Olgreb]] now has a fixed +9 enchantment.
** - The [[Sword of Zonguldrok]] no longer creates hostile dead or curses itself.
+
** The [[Sword of Zonguldrok]] no longer creates hostile dead or curses itself.
** - The arbalest '[[Damnation]]' doesn't provides resistances, and does more damage.
+
** The arbalest '[[Damnation]]' doesn't provides resistances, and does more damage.
** - The morningstar [[Eos]] takes [[Brilliance]]'s halo, and no longer has -Tele.
+
** The morningstar [[Eos]] takes [[Brilliance]]'s halo, and no longer has -Tele.
** - [[Fencer's Gloves]] no longer increase Sbl/Lbl skill or provide +EV/AC, but let the player riposte with any weapon (details below).
+
** [[Fencer's Gloves]] no longer increase Sbl/Lbl skill or provide +EV/AC, but let the player riposte with any weapon (details below).
** - [[Wyrmbane]] now has rC+ instead of +Rage.
+
** [[Wyrmbane]] now has rC+ instead of +Rage.
** - The greatsling [[Punk]] has a unique 'acid' brand, instead of freezing.
+
** The greatsling [[Punk]] has a unique 'acid' brand, instead of freezing.
 
* Evocations:
 
* Evocations:
** - Wands of random effects can no longer produce digging or disintegration.
+
** Wands of random effects can no longer produce digging or disintegration.
** - Boxes of beasts and sacks of spiders have a fixed chance of destruction per-use, instead of a hidden charge count. They now stack.
+
** Boxes of beasts and sacks of spiders have a fixed chance of destruction per-use, instead of a hidden charge count. They now stack.
** - Fans of gales & lamps of fire no longer summon elemental allies.
+
** Fans of gales & lamps of fire no longer summon elemental allies.
** - Phials of floods impact damage significantly reduced.
+
** Phials of floods impact damage significantly reduced.
 
* Players using long blades sometimes riposte when dodging attacks, launching instant, automatic counterattacks.
 
* Players using long blades sometimes riposte when dodging attacks, launching instant, automatic counterattacks.
 
* Weapons of protection give a temporary +7 AC on hit, replacing a passive +5.
 
* Weapons of protection give a temporary +7 AC on hit, replacing a passive +5.
Line 124: Line 124:
 
* It's no longer possible to acquire ammunition.
 
* It's no longer possible to acquire ammunition.
 
* Renamed:
 
* Renamed:
** - [[dragon armour]] -> dragon scales.
+
** [[dragon armour]] -> dragon scales.
** - [[greatsling]] -> fustibalus.
+
** [[greatsling]] -> fustibalus.
 
* Removed:
 
* Removed:
** - All decks and their cards, except for those gifted by Nemelex Xobeh.
+
** All decks and their cards, except for those gifted by Nemelex Xobeh.
** - Dragon and troll hides.
+
** Dragon and troll hides.
** - [[Sword of the Doom Knight]], [[Amulet of Cekugob]], and "Brilliance".
+
** [[Sword of the Doom Knight]], [[Amulet of Cekugob]], and "Brilliance".
** - Amulets of dismissal.
+
** Amulets of dismissal.
** - Rings of sustain abilities.
+
** Rings of sustain abilities.
** - Stones of tremors.
+
** Stones of tremors.
** - The evasion weapon ego.
+
** The evasion weapon ego.
** - The [[Akashic Record]].
+
** The [[Akashic Record]].
** - Artefact blowguns.
+
** Artefact blowguns.
  
 
==Monsters==
 
==Monsters==
  
 
* New monsters
 
* New monsters
** - [[Bai Suzhen]], a late-game draconian unique that casts Summon Hydra. When severely injured, she becomes a dragon ringed by storm clouds.
+
** [[Bai Suzhen]], a late-game draconian unique that casts Summon Hydra. When severely injured, she becomes a dragon ringed by storm clouds.
** - [[Meliai]], bee priestesses that sting and smite in trios.
+
** [[Meliai]], bee priestesses that sting and smite in trios.
** - [[Dream sheep]], pack monsters that put their enemies to sleep.
+
** [[Dream sheep]], pack monsters that put their enemies to sleep.
** - ...and the residents of the Desolation of Salt.
+
** ...and the residents of the Desolation of Salt.
 
* Uniques:
 
* Uniques:
** - Urug and Jory's weapons are now much nastier for their depth.
+
** Urug and Jory's weapons are now much nastier for their depth.
** - Mennas always spawns with a sacred weapon.
+
** Mennas always spawns with a sacred weapon.
** - Donald can now cast Haste and Might.
+
** Donald can now cast Haste and Might.
** - Asterion's Spectral Weapon has been replaced by Greater Servant of Makhleb.
+
** Asterion's Spectral Weapon has been replaced by Greater Servant of Makhleb.
** - Xtahua can now roar to cast Paralyse.
+
** Xtahua can now roar to cast Paralyse.
** - Nergalle can no longer enter Death's Door.
+
** Nergalle can no longer enter Death's Door.
** - Gloorx Vloq can no longer cast Black Mark.
+
** Gloorx Vloq can no longer cast Black Mark.
** - Various uniques have had their genders changed.
+
** Various uniques have had their genders changed.
 
* Zombies, skeletons, and simulacrula no longer hide damage taken, and display the full names of the monster they were created from.
 
* Zombies, skeletons, and simulacrula no longer hide damage taken, and display the full names of the monster they were created from.
 
* Battlecry has been simplified, affecting all monsters of the same genus.
 
* Battlecry has been simplified, affecting all monsters of the same genus.
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* Statues are now stabbable; obsidian & orange crystal statues gain sInv.
 
* Statues are now stabbable; obsidian & orange crystal statues gain sInv.
 
* Renamed monsters:
 
* Renamed monsters:
** - Giant newt -> frilled lizard.
+
** Giant newt -> frilled lizard.
** - Giant frog -> bullfrog.
+
** Giant frog -> bullfrog.
** - Giant gecko -> leopard gecko.
+
** Giant gecko -> leopard gecko.
** - Giant leech -> tyrant leech.
+
** Giant leech -> tyrant leech.
** - Giant spore -> ballistomycete spore.
+
** Giant spore -> ballistomycete spore.
** - Giant orange brain -> glowing orange brain.
+
** Giant orange brain -> glowing orange brain.
** - Greater naga -> nagaraja.
+
** Greater naga -> nagaraja.
 
* Removed monsters:
 
* Removed monsters:
** - Anubis guards.
+
** Anubis guards.
** - Boulder beetles.
+
** Boulder beetles.
** - Chaos champions.
+
** Chaos champions.
** - Griffons.
+
** Griffons.
** - Putrid demonspawn.
+
** Putrid demonspawn.
** - Salamander stormcallers.
+
** Salamander stormcallers.
** - Sheep.
+
** Sheep.
** - Wasps.
+
** Wasps.
** - Norris.
+
** Norris.
** - Maud.
+
** Maud.
** - Wiglaf.
+
** Wiglaf.
  
 
==Spells==
 
==Spells==

Revision as of 10:42, 3 November 2016

Version 0.19: This article may not be up to date for the latest stable release of Crawl.

0.19 is a version of Dungeon Crawl Stone Soup. It was released on October 30th, 2016.

Highlights

  • New gods: Uskayaw the Reveler and Hepliaklqana the Forgotten.
  • New portal: the Desolation of Salt.
  • Sif Muna and Nemelex Xobeh have been dramatically reworked.
  • Long blades have a new passive effect, 'riposte'.

Branches, Environment

  • New timed portal vault: the Desolation of Salt, appearing in Elf and Vaults.
    • Six new enemies, including swarms of fragile golems with supporting allies.
    • Open terrain layout with large, opaque clouds to use as cover.
    • Many powerful artefacts resting within ancient ruins.
  • Volcanoes are now much more dangerous, but offer better rewards.
  • Lair is now six floors (formerly eight).
  • Slime is now five floors (formerly six).
  • The Slime treasure vault's walls disappear entirely on their master's death.
  • Webs are no longer destroyed after creatures escape from them.
  • Beogh will no longer smite creatures that destroy orcish idols.
  • Lair and Orc no longer have ambient noise.
  • Storm cloud damage is more common and much less severe.
  • Non-opaque clouds created by the player vanish instantly when out of LOS.
  • The Orb's translocation restrictions now apply throughout the Zot branch.

Character

  • Flight or transformations expiring over deep water or lava no longer causes instant death. Instead, they cause heavy drain over time until reaching land.
  • Potions, scrolls and books can be used while still on the floor.
  • Resistances granted by rN (to e.g. Pain effects) now scale with rN, only reaching full immunity at rN+++ (instead of at rN+).
  • Monks can now choose a weapon to start with.
  • Corrosion slaying penalties now affect unarmed & auxiliary attacks.
  • Spriggans can wield any weapons that kobolds and halflings can.
  • Kobolds and halflings rebalanced toward & away from casting, respectively.
  • Hidden "stealth factors" for species and forms are gone.
  • Vampire blood level effects have been simplified and reworked.
  • Bat form can quaff potions and open doors.
  • The undead always take stat damage if mutated, instead of sometimes rotting.
  • Temporary mutations only have a 50% chance of affecting the undead.
  • Mummy self-restoration has been removed.
  • The 'sustain abilities' effect has been removed.
  • Sickness no longer has a chance of damaging stats.
  • Issuing orders to allies no longer makes noise.
  • Climbing stairs takes slightly longer, but doesn't penalize EV.
  • Clarity provides immunity to sleep and fear.

Gods

  • New temple god: Uskayaw the Reveler.
    • Piety gained by dealing damage to enemies.
    • Piety decays extremely rapidly over time.
    • 1*: Stomp: deals damage to all adjacent enemies.
    • 2*: Line Pass: instantly travel through a line of enemies, confusing some.
    • Solo Time: on reaching 3*, briefly paralyse all visible enemies.
    • Pain Bond: on reaching 4*, all visible enemies begin sharing damage taken with each-other.
    • 5*: Grand Finale: blink into and instantly kill target monster.
  • New temple god: Hepliaklqana the Forgotten.
    • Grants a permanent customizeable ally, respawning on a delay after death. The ally automatically grows in strength as you level up.
    • Piety granted for exploration.
    • 0*: Recall: interlevel recall for your ally.
    • 2*: Remember Life: permanently make your ancestor a Hexer, Knight or Battlemage.
    • 3*: Transference: swap your ancestor with any creature in LOS, or yourself.
    • 4*: Idealise: heal your ancestor & temporarily increase their AC, damage and spellpower dramatically.
    • 5*: Transference drains enemies adjacent to the target.
  • Sif Muna changes:
    • The 1* Channel Energy ability is replaced with Divine Energy, which allows the player to cast with insufficient mp, causing temporary -Cast.
    • At 3*, grants "Channel Magic", trading piety for a fast MP regen status.
    • Book gifts now begin at 5*, instead of 6*.
    • Sif grants piety for both learning magic and killing enemies.
  • Nemelex Xobeh changes:
    • Now gifts decks of escape, destruction and summoning.
    • Drawing from decks and using Nemelex abilities now uses invocations, not evocations.
    • Identify scrolls can no longer be used on decks.
  • Beogh's water-walking always lasts until the player is on land.
  • Beogh no longer increases the benefits of armour and shields.
  • Dithmenos's Shadow Step can no longer be used on allies or while immobile.
  • Fedhas appreciates all corpse decay, and rots all corpses when the player leaves a level. Toadstool generation is an ability, instead of a 'p' effect.
  • Qazlal's cloud immunity applies to all clouds, not just the player's.
  • Jiyva's jelly paralyse ability has been removed.
  • Many divine abilities have had their hunger costs removed or increased.
  • Most gods that like killing are less particular about what you kill.
  • Piety decay over time has been streamlined and adjusted for most gods.
  • Gods that hate specific monsters no longer prevent you from enslaving them.
  • Pakellas has been removed.

Interface

  • Most targeters will be more intelligent when trying to maximize enemies hit.
  • In tiles, monster attitude is indicated with colored auras instead of icons.
  • The (p)rayer command is gone; pray at altars with > or <, as with shops.
  • Descriptions of monsters with multiple spellsets show which spells you've seen them cast.
  • Monster descriptions list their average max HP.
  • New auto_butcher option, which butchers edible corpses during autoexplore.

Items

  • Fixed artefacts:
    • Firestarter and Frostbite now provide immunity to their cloud types.
    • The Octopus King's trident's enchantment bonus for wearing Octopus King rings is now +2 (prev. +1).
    • The Staff of Olgreb now has a fixed +9 enchantment.
    • The Sword of Zonguldrok no longer creates hostile dead or curses itself.
    • The arbalest 'Damnation' doesn't provides resistances, and does more damage.
    • The morningstar Eos takes Brilliance's halo, and no longer has -Tele.
    • Fencer's Gloves no longer increase Sbl/Lbl skill or provide +EV/AC, but let the player riposte with any weapon (details below).
    • Wyrmbane now has rC+ instead of +Rage.
    • The greatsling Punk has a unique 'acid' brand, instead of freezing.
  • Evocations:
    • Wands of random effects can no longer produce digging or disintegration.
    • Boxes of beasts and sacks of spiders have a fixed chance of destruction per-use, instead of a hidden charge count. They now stack.
    • Fans of gales & lamps of fire no longer summon elemental allies.
    • Phials of floods impact damage significantly reduced.
  • Players using long blades sometimes riposte when dodging attacks, launching instant, automatic counterattacks.
  • Weapons of protection give a temporary +7 AC on hit, replacing a passive +5.
  • Creatures that could be butchered for enchantable hides instead, with the same chance, leave behind the corresponding armour when killed.
  • Amulets of harm now increase damage dealt more than damage taken, and are no longer evil.
  • Elemental enhancers no longer penalise spells of the opposite element.
  • Jewellery acquirement creates twice as many randarts.
  • The *Confuse randart property is now *Slow.
  • Books can no longer be destroyed to forget spells.
  • Rods are created through misc. acquirement instead of staff acquirement.
  • It's no longer possible to acquire ammunition.
  • Renamed:
  • Removed:
    • All decks and their cards, except for those gifted by Nemelex Xobeh.
    • Dragon and troll hides.
    • Sword of the Doom Knight, Amulet of Cekugob, and "Brilliance".
    • Amulets of dismissal.
    • Rings of sustain abilities.
    • Stones of tremors.
    • The evasion weapon ego.
    • The Akashic Record.
    • Artefact blowguns.

Monsters

  • New monsters
    • Bai Suzhen, a late-game draconian unique that casts Summon Hydra. When severely injured, she becomes a dragon ringed by storm clouds.
    • Meliai, bee priestesses that sting and smite in trios.
    • Dream sheep, pack monsters that put their enemies to sleep.
    • ...and the residents of the Desolation of Salt.
  • Uniques:
    • Urug and Jory's weapons are now much nastier for their depth.
    • Mennas always spawns with a sacred weapon.
    • Donald can now cast Haste and Might.
    • Asterion's Spectral Weapon has been replaced by Greater Servant of Makhleb.
    • Xtahua can now roar to cast Paralyse.
    • Nergalle can no longer enter Death's Door.
    • Gloorx Vloq can no longer cast Black Mark.
    • Various uniques have had their genders changed.
  • Zombies, skeletons, and simulacrula no longer hide damage taken, and display the full names of the monster they were created from.
  • Battlecry has been simplified, affecting all monsters of the same genus.
  • Blood Saints's Legendary Destruction now casts two spells at a time.
  • Necromancers gain Bind Soul, reviving slain monsters as simulacrula.
  • Ghostly Fireball is now completely resistable by rN and causes draining.
  • Obsidian statues can Mesmerise.
  • Wizards and Ogre Mages have split up and re-arranged their many spell sets to arrive at three sets each, with minimal overlap.
  • Spriggan air mages can no longer cast Control Winds.
  • Hellions no longer have fire resistance or cold vulnerability.
  • Deep elf archers no longer fire their bows in melee.
  • Death scarabs no longer trail miasma, but are somewhat tougher.
  • Tzitzimitl melee slows and rots victims, instead of creating miasma.
  • Ushabti gain Dispel Undead and Warning Cry, and their clouds are now miasma.
  • Friendly monsters will no longer open doors.
  • Jellies no longer eat unseen items for non-Jiyva worshippers.
  • Turtles no longer withdraw into their shells when injured.
  • Giant eyeballs charge up their paralysis-stare 50% faster.
  • Statues are now stabbable; obsidian & orange crystal statues gain sInv.
  • Renamed monsters:
    • Giant newt -> frilled lizard.
    • Giant frog -> bullfrog.
    • Giant gecko -> leopard gecko.
    • Giant leech -> tyrant leech.
    • Giant spore -> ballistomycete spore.
    • Giant orange brain -> glowing orange brain.
    • Greater naga -> nagaraja.
  • Removed monsters:
    • Anubis guards.
    • Boulder beetles.
    • Chaos champions.
    • Griffons.
    • Putrid demonspawn.
    • Salamander stormcallers.
    • Sheep.
    • Wasps.
    • Norris.
    • Maud.
    • Wiglaf.

Spells

  • New spell: Infestation (L8 Necromancy), appearing in the Necronomicon. Applies 'infested' to monsters in a large, smite-targeted area; a friendly death scarab erupts out of the victims when they die.
  • New spell: Lesser Beckoning (L3 Translocation), which pulls a single target adjacent to the caster.
  • All temporary allies are incapable of attacking out of LOS, not just summons.
  • Confusing Touch is level 1 (was level 2).
  • Cigotuvi's Embrace only degrades over time, not on-hit.
  • Irradiate causes significantly less contamination when cast.
  • Olgreb's Toxic Radiance causes less damage, but doesn't poison the caster.
  • Simulacrum's duration is significantly shorter.
  • Spells formerly in the Akashic Record have been redistributed elsewhere.
  • Various other spellbooks have had minor adjustments.
  • Removed: Cure Poison, Haste, and Warp Weapon.