Difference between revisions of "Erolcha"
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==Tips & Tricks== | ==Tips & Tricks== | ||
| − | *When you see her cast a spell, | + | *When you see her cast a spell, the game uses that information to narrow down which spell set she has. The two most dangerous are those that contain Crystal Spear and Banishment; fortunately, they are fairly easy to identify. When you first meet her, assume the worst and buff up your [[magic resistance]]. |
**If you think she knows Banish, you can block her line of fire with summons or other monsters; Banish is [[beam]]-targeted. | **If you think she knows Banish, you can block her line of fire with summons or other monsters; Banish is [[beam]]-targeted. | ||
*She has only modest [[HP]] and poor defenses. Hit her hard and she'll fall quickly, but be aware that she can have decent melee damage output if she's carrying a [[giant spiked club]]. | *She has only modest [[HP]] and poor defenses. Hit her hard and she'll fall quickly, but be aware that she can have decent melee damage output if she's carrying a [[giant spiked club]]. | ||
*Despite her description as an "especially cunning ogre-mage", she actually has considerably less HD than an actual [[ogre mage]], and a generally less-dangerous spell set, since she lacks [[Haste Other]]. She does appear considerably earlier than normal ogre mages, though. | *Despite her description as an "especially cunning ogre-mage", she actually has considerably less HD than an actual [[ogre mage]], and a generally less-dangerous spell set, since she lacks [[Haste Other]]. She does appear considerably earlier than normal ogre mages, though. | ||
Revision as of 13:29, 19 January 2018
Version 0.19: This article may not be up to date for the latest stable release of Crawl.
For a list of all ogres, see list of ogres.
| Erolcha O | |
|---|---|
| HP | 35-72 |
| HD | 6 |
| XP | 1004 |
| Speed | 10 (atk: 150%) |
| AC | 3 |
| EV | 7 |
| Will | 60 |
| Attack1 | 30 (hit: plain)
|
| Resistances | None |
| Vulnerabilities | None |
| Habitat | Land |
| Intelligence | Human |
| Uses | Weapons & armour Starting equipment Open doors |
| Holiness | Natural |
| Size | Large |
| Type | ogre, ogre |
| Flags | See invisible Speaks Warm-blooded Unique Female |
| An especially cunning ogre-mage. |
Contents
Useful Info
Erolcha the Cunning is a notoriously dangerous unique ogre mage spawned with one of five sets of spells. Depending on which she gets, she may be able to easily one- or two-shot most mid-level characters, or send a player with low magic resistance to the Abyss.
Location
- The Dungeon:8-13
- The Orcish Mines: 1-3
Spells
| Spell set I | ||
|---|---|---|
| Slot1 | Fireball (3d14) | Wizard flag |
| Slot2 | Banishment | Wizard flag |
| Slot3 | Blink | Wizard flag |
| Slot4 | Invisibility | Wizard flag |
Tips & Tricks
- When you see her cast a spell, the game uses that information to narrow down which spell set she has. The two most dangerous are those that contain Crystal Spear and Banishment; fortunately, they are fairly easy to identify. When you first meet her, assume the worst and buff up your magic resistance.
- If you think she knows Banish, you can block her line of fire with summons or other monsters; Banish is beam-targeted.
- She has only modest HP and poor defenses. Hit her hard and she'll fall quickly, but be aware that she can have decent melee damage output if she's carrying a giant spiked club.
- Despite her description as an "especially cunning ogre-mage", she actually has considerably less HD than an actual ogre mage, and a generally less-dangerous spell set, since she lacks Haste Other. She does appear considerably earlier than normal ogre mages, though.