Difference between revisions of "Wield"

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'''Wielding''' is the action of holding an [[item]] in the hand, performed with the '''w''' key.
 
'''Wielding''' is the action of holding an [[item]] in the hand, performed with the '''w''' key.
  
 
While an item is wielded, it will be used by your character to perform [[melee combat]], so the main use of wielding is to ready [[weapon]]s. [[Ranged weapon]]s also require wielding before they can be used.
 
While an item is wielded, it will be used by your character to perform [[melee combat]], so the main use of wielding is to ready [[weapon]]s. [[Ranged weapon]]s also require wielding before they can be used.
  
Wielding is also required for some items before their powers can be [[Evocation|evoked]]. This includes [[rod]]s, [[deck]]s of cards, and various miscellaneous items.
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Wielding is also required for some [[Evocable_items#Artefact_staves|artefact staves]] before their powers can be [[Evocation|evoked]].
 
 
Wielding is sometimes required for [[spell]]s that require a material component to be held in the hand, like [[Sandblast]], which uses [[stone]]s, or [[Sticks to Snakes]], which uses any [[wood]]en item.
 
 
 
Finally, wielding is required for [[butchering]], but this is handled automatically; see Butchering, below.
 
  
 
The game will warn the player if they attempt to perform melee combat with an unsuitable weapon, as this is a common mistake.
 
The game will warn the player if they attempt to perform melee combat with an unsuitable weapon, as this is a common mistake.
  
 
==Wielding nothing==
 
==Wielding nothing==
 
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The player may choose to wield nothing and go empty handed, by pressing '''-''' (the minus key) when prompted for an item. Characters who intend to use [[Unarmed Combat]] will usually wield nothing.
The player may choose to wield nothing and go empty handed, by pressing -(the minus key) when prompted for an item.
 
  
 
==Switching between weapons==
 
==Switching between weapons==
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Pressing ' (the apostrophe key) will attempt to wield and switch between the contents of the special inventory slots "a" and "b". The player may set their favorite weapons to these two slots by pressing the '''=''' key, then selecting '''i'''tems.
  
Pressing ' (the apostrophe key) will attempt to wield and switch between the contents of the special inventory slots a and b.
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Note that you will not wield an item in one of those slots if it is unsuitable for wielding (i.e. wands, armour, etc.); instead, you will simply wield nothing. This is useful for Unarmed Combat specialists, who can keep a non-weapon item in one of their "a" or "b" slots to have a way to easily switch back to their fists.
 
 
The player may set their favorite weapons to these two slots by pressing the ‘=‘ key, then selecting ‘i‘tems.
 
  
 
==Wielding failure==
 
==Wielding failure==
 
 
Wielding will fail if:
 
Wielding will fail if:
 
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*the item the player is trying to wield is too large for them
* the item the player is trying to wield is too large for them
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*the player is already wielding a [[cursed]] weapon
* the player is already wielding a [[cursed]] weapon
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*the player tries to wield the item they are already wielding
* the player tries to wield the item they are already wielding
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*the item requires two hands to wield and the player is wearing a shield
* the player tries to wield an item they are wearing
 
* the player is [[berserk]]
 
* the item requires two hands to wield and the player is wearing a shield
 
 
 
==Butchering==
 
 
 
If the player tries to butcher a [[corpse]], they will automatically wield a weapon capable of doing so, and wield their original when finished - unless they are interrupted whilst doing so, in which case they will have to either fight with their butchering weapon, or spend time to wield their normal one.
 
 
 
If no safe weapon has been identified to butcher with, the player is prompted to choose one, with the risk of it being cursed.
 
  
 
==Exceptions to wielding==
 
==Exceptions to wielding==
 
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There are several items that do not require wielding to use. [[Wand]]s can be [[zap]]ped and [[throwing]] weapons can be thrown directly from the inventory, and other evocable items function this way as well. Note that some of these items require thumbs to use, so characters without thumbs (i.e. [[Felid]]s and those in certain form changes) still won't be able to use them.
[[Wand]]s are an exception to wielding; they do not have to be in the hand, and can be [[zap]]ped even if the player is already wielding an item.
 
 
 
Another exception is [[throw]]n items; it is not necessary to wield an item to throw it. Instead, thrown items are held in the [[Quiver_(command)|quiver]].
 
  
 
==Wielding cursed weapons==
 
==Wielding cursed weapons==
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A [[cursed]] weapon will stick to your hand when wielded, making it impossible to unwield or [[drop]].
  
A [[cursed]] weapon will stick to your hand when wielded, making it impossible to unwield or [[drop]]. This does not apply to cursed non-weapons, such as [[arrow]]s.
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==Wielding distortion weapons==
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Unwielding [[distortion]]-branded weapons can inflict [[magical contamination]], [[teleport]] you next to a random monster on the level, or even [[banish]] into the [[Abyss]]. For this reason, low-level players should exercise caution in wielding known and possible distortion weapons. Risk-averse players can [[identify]] suspect weapons before wielding. An identified distortion weapon will always ask for a confirmation before wielding.
  
==Wielding Distortion weapons==
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==History==
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*Prior to [[0.24]], [[vampiric]] weapons required the player to be [[Comestibles_and_satiation#Satiation|Full]] or above to equip them.
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*Prior to [[0.20]], the player had to wield [[stone]]s or [[large rock]]s to boost [[Sandblast]]'s damage. Also, the player couldn't (un)wield things while [[berserk]].
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*Prior to [[0.17]], casting [[Sticks to Snakes]] required wielding [[javelin]]s or [[arrow]]s.
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*Prior to [[0.12]], wielding a cursed, blunt weapon prevented butchering.
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*Prior to [[0.9]], the player was required to wield a sharp weapon for [[butchering]].
  
Unwielding [[Distortion]]-branded weapons can cause severe [[Miscast#Translocation|Translocation miscast]] effects, including [[banishment]] to the [[Abyss]].  For this reason, low-level players should exercise caution in wielding known and possible distortion weapons (eg, artefacts, melee weapons found in troves or dropped by powerful monsters).  Risk-averse players can [[identify]] suspect weapons before wielding.  An identified distortion weapon will always ask for a confirmation before wielding.
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[[Category:Game mechanics]]

Latest revision as of 11:59, 2 December 2020

Version 0.25: This article may not be up to date for the latest stable release of Crawl.

Wielding is the action of holding an item in the hand, performed with the w key.

While an item is wielded, it will be used by your character to perform melee combat, so the main use of wielding is to ready weapons. Ranged weapons also require wielding before they can be used.

Wielding is also required for some artefact staves before their powers can be evoked.

The game will warn the player if they attempt to perform melee combat with an unsuitable weapon, as this is a common mistake.

Wielding nothing

The player may choose to wield nothing and go empty handed, by pressing - (the minus key) when prompted for an item. Characters who intend to use Unarmed Combat will usually wield nothing.

Switching between weapons

Pressing ' (the apostrophe key) will attempt to wield and switch between the contents of the special inventory slots "a" and "b". The player may set their favorite weapons to these two slots by pressing the = key, then selecting items.

Note that you will not wield an item in one of those slots if it is unsuitable for wielding (i.e. wands, armour, etc.); instead, you will simply wield nothing. This is useful for Unarmed Combat specialists, who can keep a non-weapon item in one of their "a" or "b" slots to have a way to easily switch back to their fists.

Wielding failure

Wielding will fail if:

  • the item the player is trying to wield is too large for them
  • the player is already wielding a cursed weapon
  • the player tries to wield the item they are already wielding
  • the item requires two hands to wield and the player is wearing a shield

Exceptions to wielding

There are several items that do not require wielding to use. Wands can be zapped and throwing weapons can be thrown directly from the inventory, and other evocable items function this way as well. Note that some of these items require thumbs to use, so characters without thumbs (i.e. Felids and those in certain form changes) still won't be able to use them.

Wielding cursed weapons

A cursed weapon will stick to your hand when wielded, making it impossible to unwield or drop.

Wielding distortion weapons

Unwielding distortion-branded weapons can inflict magical contamination, teleport you next to a random monster on the level, or even banish into the Abyss. For this reason, low-level players should exercise caution in wielding known and possible distortion weapons. Risk-averse players can identify suspect weapons before wielding. An identified distortion weapon will always ask for a confirmation before wielding.

History