Difference between revisions of "Scroll"

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Reading an unidentified scroll will destroy it, except for the [[scroll of acquirement]] (which always persists). However, if you read an ''identified'' scroll that requires a decision, you can safely change your mind by pressing '''Escape''' and without spending any [[time]] doing so.
 
Reading an unidentified scroll will destroy it, except for the [[scroll of acquirement]] (which always persists). However, if you read an ''identified'' scroll that requires a decision, you can safely change your mind by pressing '''Escape''' and without spending any [[time]] doing so.
  
Scrolls are always read at the start of your turn. The delay from reading a scroll happens after the scroll's effects have finished. For example, you will scare monsters with a [[scroll of fear]] first, then wait 1.0 turns after.
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Scrolls are always read at the start of your turn. For example, you'll scare monsters with a [[scroll of fear]] first, then you spend the rest of your turn doing nothing (in which the monsters are already scared).
  
 
==List of Scrolls<ref>{{source ref|0.29.0|item-prop.cc|2198}}</ref><ref>{{source ref|0.29.0|makeitem.cc|1323}}</ref> ==
 
==List of Scrolls<ref>{{source ref|0.29.0|item-prop.cc|2198}}</ref><ref>{{source ref|0.29.0|makeitem.cc|1323}}</ref> ==

Revision as of 20:26, 28 April 2023

Version 0.29: This article may not be up to date for the latest stable release of Crawl.
A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent.

Scroll.pngScrolls are consumable items which, when read (command r), provide a wide variety of magical effects. They can be found as randomly generated loot or bought in certain shops. Unidentified scrolls will have gibberish names until you've identified them, either by reading them or through use of a scroll of identify. These names are randomly generated each game, and provide no clues as to the scroll's effect.

Every character is able to read by default. However, the following status effects disable scroll-reading entirely:

Reading an unidentified scroll will destroy it, except for the scroll of acquirement (which always persists). However, if you read an identified scroll that requires a decision, you can safely change your mind by pressing Escape and without spending any time doing so.

Scrolls are always read at the start of your turn. For example, you'll scare monsters with a scroll of fear first, then you spend the rest of your turn doing nothing (in which the monsters are already scared).

List of Scrolls[1][2]

Very Common (26.1%)

Common (13.1%)

Uncommon (4.7%)

Only one of these two scrolls will spawn in a given game:

Rare (2.0%)

Very Rare (1.2%)

See Also

History

  • Prior to 0.28, being brainless only imposed an 80% fail rate to read scrolls (in order to allow removing curse). Also, scroll rarities were made more consistent.
  • Prior to 0.27, the Blurry Vision mutation existed; it slowed your reading of scrolls, causing them to take effect later.
  • In older versions, scrolls of acquirement had to be used when read (regardless of whether they were identified or not).
  • Prior to 0.16, the Blurry Vision mutation imposed a flat failure rate upon attempting to read a scroll that increased per rank.
  • Prior to 0.15, any time you suffered fire or hellfire damage, there was a chance your scrolls would be subject to item destruction. The conservation ego reduced the chance of this happening, as did having a high AC.
  • Prior to 0.14, reading scrolls at inappropriate times (a scroll of remove curse when you have no cursed items equipped, for example) would waste the scroll without actually identifying it.
  • Prior to 0.10, reading scrolls was the only way for a character without magical abilities to gain access to them, allowing you to train Spellcasting.

Obsolete Scrolls

References

Scrolls
AcquirementAmnesiaButterfliesBlinkingBrand weaponEnchant armourEnchant weaponFearFogIdentifyImmolationNoisePoisonRevelationSilenceSummoningTeleportationTormentVulnerability